Re: AuzObjects
Posted: 18 Sep 2023 00:17
ah ok, would you be able to do 1 lane roads as well? ( the same width as the one lane adder )
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Here some questions for you so I know how you want them.Mrsunman wrote: 18 Sep 2023 00:17 ah ok, would you be able to do 1 lane roads as well? ( the same width as the one lane adder )
AuzRoadObjects
Subject: Coding errors.
GarryG wrote: 18 Sep 2023 06:24yeah, the second option would be nice thanks, and maybe add an S bend from 1 lane adder to the new road, and of course some slope aware tiles. make the roads look like the one lne road adders but with the end side copied onto the other side. thanks mateMrsunman wrote: 18 Sep 2023 00:17
* Do you want the road to be in center of tile something like these roads (but without the gravel and white posts)?
SealedRoad.png
* Do you want the white lines along the edges?
Cheers
AuzRoadObjectsV14
Subject: Coding errors continue
Thanks! i will look forward to using these!GarryG wrote: 19 Sep 2023 07:22AuzRoadObjectsV14
Subject: Coding errors continue
I think I fixed all the errors I found.
I made a extra set of bitumen narrow roads.
Autolays.png
These are auto lay .. except 3 of the slopes.
The slope on far left will auto lay, but the other 3 will not.
What I did today should have only taken me a few hours this morning, but I only just finished 4.30 this afternoon. 2 hours work turned into almost 6 hours.
I have a lot of trouble coding these days and forgetting what I doing so before I try do any more coding and drawings for the object sets I will upload them all including the source so they not be lost. I hope start doing this Wednesday.
I suffering from oldtimers problems .. getting old. I 68 and have mental problem due to a old injury.
Every thing I have did in these forums are all free for players to use and share. The source you can use it how ever you like and make your own sets.
Here the latest AuzRoadObjectsV14.
Cheers
No rush, take your time! Don't overwork yourself.GarryG wrote: 19 Sep 2023 07:22 What I did today should have only taken me a few hours this morning, but I only just finished 4.30 this afternoon. 2 hours work turned into almost 6 hours.
I have a lot of trouble coding these days and forgetting what I doing so before I try do any more coding and drawings for the object sets I will upload them all including the source so they not be lost. I hope start doing this Wednesday.
I suffering from oldtimers problems .. getting old. I 68 and have mental problem due to a old injury.
Every thing I have did in these forums are all free for players to use and share. The source you can use it how ever you like and make your own sets.
Here the latest AuzRoadObjectsV14.
Cheers
AuzLandscapeObjectsV5
Subject: Added terrains from "TerrainandOverlays" and "ogfx-terrain"
Not a bad idea. Probably need to do for all narrow roads including the tracks. Before I look into it I like to upload all my work in forum first and see if I can finish off some old ideas.
absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some spritesGarryG wrote: 20 Sep 2023 07:28Not a bad idea. Probably need to do for all narrow roads including the tracks. Before I look into it I like to upload all my work in forum first and see if I can finish off some old ideas.
This bike track looks good but needs to be wider and made so players can make to their own design.
BikeTracks.png
This is a new car park and bus terminal in Newcastle NSW Australia near the Newcastle Interchange railway station. Need to do stairs and lifts and arrival and departure ramps.
There is a bus terminal under neath so will need to overlap so can hide bus stops under it.
Newcastle Interchange.png
What blank sprites do you have? Can upload different size sets if like so you can work on the correct sizes. I also got some of "fridaemon" source with the buildings he done. I sure he would not mind if I uploaded some of these. He gone away on holidays for a few weeks or more so can't ask him till he gets home.Mrsunman wrote: 20 Sep 2023 08:58 absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some sprites
I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall. I built off of that knowledge to start creating my first sprite, which i will allow anyone to use. i am currently up to shadingGarryG wrote: 20 Sep 2023 09:30What blank sprites do you have? Can upload different size sets if like so you can work on the correct sizes. I also got some of "fridaemon" source with the buildings he done. I sure he would not mind if I uploaded some of these. He gone away on holidays for a few weeks or more so can't ask him till he gets home.Mrsunman wrote: 20 Sep 2023 08:58 absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some sprites
That is a 2x1 size. 32 wide and 64 long.Mrsunman wrote: 20 Sep 2023 09:52 I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall.
If you're measuring off of OpenTTD's x- and y-axis (along the outer edges), yes that would be right. But the tile itself is 32 pixels tall (top to bottom) and 64 pixels wide (left to right).GarryG wrote: 20 Sep 2023 10:06 That is a 2x1 size. 32 wide and 64 long.
Let me know if like send some of different sizes. If want can send tomorrow.
Cheers
oh no, i mean like the size of the tile in terms of absolute size, not side sizeGarryG wrote: 20 Sep 2023 10:06That is a 2x1 size. 32 wide and 64 long.Mrsunman wrote: 20 Sep 2023 09:52 I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall.
Let me know if like send some of different sizes. If want can send tomorrow.
Cheers
Are you sure about the 32 pixel tall?kamnet wrote: 20 Sep 2023 20:31
If you're measuring off of OpenTTD's x- and y-axis (along the outer edges), yes that would be right. But the tile itself is 32 pixels tall (top to bottom) and 64 pixels wide (left to right).
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