Page 142 of 313

Posted: 05 Apr 2007 14:56
by athanasios
Better, but I think they are blurry. (Suppose render cannot be better.)

Posted: 06 Apr 2007 00:22
by Ben_Robbins_
Wacki: If your just using a colour, why do you need to use maps at all? I have never used output for a diffuse map, so I am not shore of the problem you have. If you want the green to be darker and your not using a map, you just click on the colour and darken it. You only need to alter the rgb if you use a map, (diffuse). In the image, it would appear that you have no Map set in the output parameters, wich would seem logical, but if that just links to the material/map browser again, then I'm not shore of the advantage of using the output map at all.

ZxBiohazardZx: The brick is getting better. You should find the original sprite and stick them next to each other to compair I think. Making the walls darker has consiquently made the drainpipes and windows apear dark, so if you just change them the same amount it should look nice. But its coming along. If you compair that last image to the first ones you posted many pages back, its come a long way.

To change the texture, it may just be easier to open it in an image editor, and alter the hue saturation/brightness contrast etc. then just tweak it in blender.

Posted: 06 Apr 2007 08:14
by ZxBiohazardZx
Ben_Robbins_ wrote:Wacki: If your just using a colour, why do you need to use maps at all? I have never used output for a diffuse map, so I am not shore of the problem you have. If you want the green to be darker and your not using a map, you just click on the colour and darken it. You only need to alter the rgb if you use a map, (diffuse). In the image, it would appear that you have no Map set in the output parameters, wich would seem logical, but if that just links to the material/map browser again, then I'm not shore of the advantage of using the output map at all.

ZxBiohazardZx: The brick is getting better. You should find the original sprite and stick them next to each other to compair I think. Making the walls darker has consiquently made the drainpipes and windows apear dark, so if you just change them the same amount it should look nice. But its coming along. If you compair that last image to the first ones you posted many pages back, its come a long way.

To change the texture, it may just be easier to open it in an image editor, and alter the hue saturation/brightness contrast etc. then just tweak it in blender.
ok then i will reset the amb and ref to the original value of 0.8 or 1 and just darken the bricks in paint or irfanvieuw:P

and i agree the walls DO look better:)
next i will try to make an electrified railway depot but im affraid that will be totally different then the original OTTD sprite since that is a steam depot with electricity, where my depot should be more 50's or so with concrete later:P

Posted: 08 Apr 2007 17:44
by ZxBiohazardZx
mockup of the train-depot compared to the original.... tell me what you feel

(@ benn-> changed the amb and ref for the other materials of my depot as you asked, better now?)

Posted: 09 Apr 2007 06:14
by StRaVeN
Original is wider... So yours is taller... It's not good IMHO. And theirs is much darker... They got red-brown bricks - but you pink

Posted: 09 Apr 2007 07:12
by ZxBiohazardZx
i stretched up the original sprite, in comparison with the train it is quite good imo, the color of the bricks is still not brownish i agree but with my current tools i cant get the original red-bricks any browner:P


but you suggest to stretch out my depot in with and/or shorten it in heigth?

Posted: 09 Apr 2007 09:02
by StRaVeN
In real life it should be much more in its length and wider about 1.5 times. I suggest not only 2 you, but 2 developers too to think about the 8x length train couldn't get into 1x depot... Maybe we should build large depots, but trains should get there rarely so we could built few of them...

Posted: 09 Apr 2007 10:10
by TagDaze
ZxBiohazardZx wrote:@tagdaze: can you please do a try for a more detailled version of the depot, i made big progress but i really cant get the details in i want to be there, for ideas check this picture:

http://www.noorderlicht.net/images/locomotiefloods.gif

its not that i quit modeling, i just have to do more blender tutorials, your monorail looked very nice.....
I've been a bit busy lately. I've got a barrel, a toolbox and a crate ready for implementation. Unfortunately, my fantasy is not that rich, so I really don't know what else to model.
I'll use some more detail on future depot models though.

Wacki wrote:Ben: I have problem with RGB, when I don't use Bitmap, so diffuse colour is changed to white. I post image:
If you want to apply a skin or texture, use Bitmap. If you just want to colour it, use an RGB Channel.

ZxBiohazardZx wrote:i stretched up the original sprite, in comparison with the train it is quite good imo, the color of the bricks is still not brownish i agree but with my current tools i cant get the original red-bricks any browner:P
It thought the old depot was made of dark wood, not bricks.

Posted: 09 Apr 2007 12:23
by Born Acorn
It's made of bricks, red brick to be precise, like everything else of that colour. For a wooden building in TTD see the sawmill.

With ZxBiohazardZx's depot, I don't get why there's a big white circle on the front. It should be just a hole, to let steam/smoke out.
Image

Posted: 09 Apr 2007 13:23
by M@n1@c
maybe for a clock?

Posted: 09 Apr 2007 13:56
by Dextro
M@n1@c wrote:maybe for a clock?
A clock would go in a station, not a depot :roll:

Posted: 09 Apr 2007 14:52
by Born Acorn
And the fact that most brick depots hve such a hole for ventilation, whereas none have a clock.

Posted: 09 Apr 2007 16:49
by M@n1@c
ventilation? have some fresh air when there working on there trains? (painting and so on)

New Church images

Posted: 09 Apr 2007 16:55
by juancarniglia
I have decided to start creating a little, and I am still getting the hang of Blender. This is what I have so far, it's some sort of church... I welcome comments...

Bye

Posted: 09 Apr 2007 22:00
by M@n1@c
it got the light of god himself,

man is way to bright

Posted: 09 Apr 2007 23:04
by Born Acorn
M@n1@c wrote:ventilation? have some fresh air when there working on there trains? (painting and so on)
It can take up to 10 hours to get a steam locomotive fully steamed, which is/was done inside. Now, have you ever seen a steam locomotive move off?

Posted: 10 Apr 2007 01:00
by athanasios
Lets suppose he didn't finish it, whatever it is...

Posted: 10 Apr 2007 09:07
by Wacki
I little remodeled my OIL RIG. So I hope, that is better? :P But I must still made some changes.

Posted: 10 Apr 2007 11:33
by Jupix
Wacki wrote:I little remodeled my OIL RIG. So I hope, that is better? :P
It's fantastic!

Posted: 10 Apr 2007 11:44
by Sleepie
Wacki wrote:I little remodeled my OIL RIG. So I hope, that is better? :P But I must still made some changes.
The platform foundations (the four pillars) are lacking some details imho. Besides this it looks great :D