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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 08:39
by lead@inbox
Purno wrote:...why don't you just add all sprites inside the .png...
i make it in pcx for grfmaker, my pictures basicly are ready for code (no action colors and etc.)
bigmover update
bigmover.png
bigmover.png (4.15 KiB) Viewed 4783 times
bigmover.pcx
(10.17 KiB) Downloaded 206 times

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 08:44
by lead@inbox
Artists, i need help in painting :) I can't paint good deck cranes - any ideas and paintings?

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 08:53
by Purno
lead@inbox wrote:
Purno wrote:...why don't you just add all sprites inside the .png...
i make it in pcx for grfmaker, my pictures basicly are ready for code (no action colors and etc.)
bigmover update
bigmover.png
bigmover.pcx
Who says buttercup is gonna code in GRFMaker? :P
Anyways, I need a PNG with all sprites for the website. So if you got that PCX, just do a save as PNG.
And, remember that company colors are also a type of action colors.

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 08:58
by Aegir
So, .pcx won't work in grfcodec then? Ease up Purno.

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 09:04
by lead@inbox
Ok, Purno, you convinced me. And i remember about 2cc
grf.png
grf.png (1.22 KiB) Viewed 4714 times

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 09:29
by Purno
Aegir wrote:So, .pcx won't work in grfcodec then? Ease up Purno.
That's not what I mean. I'm fine with him posting a .pcx, as long as he posts a .png too.

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 10:33
by lead@inbox

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 10:46
by Purno
Nothing can be coded without stats. This project got too much rush and too little coordination!

We need a volunteer to create and keep track of a tracking table.

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 10:55
by lead@inbox
you are right again :)

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 11:22
by Purno
So, who knows stuff about ship statistics?

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 12:45
by DanMacK
Well, for this set I ahve a feeling we're going to alternate between realism and gameplay. Obviously capacities aren't going to be realistic (26,000 Ton capacity for a Laker for example). Ships, to my knowledge, have much less considerations than trains and other vehicles do. Don't think we need power, only speed, capacity and running cost.

Bear in mind 1 Knot = 1.15MPH/1.85KPH

A 1700's era sailing ship would probably average about 8-10 knots
An 1800's era Clipper would be about 16-18 knots

Capacity for the largest ship should be about 500-600 Tons, that's about what the game can handle (Possibly more if you jack up production values)

Can anyone correct me on what's needed for ships?

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 12:52
by andythenorth
DanMacK wrote:Capacity for the largest ship should be about 500-600 Tons, that's about what the game can handle (Possibly more if you jack up production values)
I'd say the largest ships should be round about 1,000 Tons; that's roughly a 20 car unit coal train, or a 30 car grainer.

I've got docks served by multiple RVs that would work about right with that (a typical example would be 3 or 4 forests around about 300T each per month)

cheers,

Andy

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 19:36
by DJ Nekkid
i agree ...

Im not saying we should have UVCXXWES (or whatever the largest ship class is 8)), but 3-400 unit ships are basicly useless imho. Things up to 1000 and 2000 _would_ be nice, and would actually make ships usable. I mean. Multiple trains and/or RV's serviceing multiple close by industries, and then it's moved to another continent by ship, but it's wierd that it need to be a convoy of them to be usefull?

Also: The oilrigs can go up to 2250 tons (2,25mill liters) a month, it would be nice if only one or two ships could handle that. Or if a huge containership could handle the production of a semilarge factory at one go.

Another idea:
What about makeing some sort of "logger" ? Basicly a small "ship", could perhaps take aprox 5 tons of logs, and when full it is a floating log, and when empty it's a small boat with like 3 ppl and a outboard engine? That way we could simulate "loggers" that move logs from a forrest upstream to a sawmill downstream. Perhaps with a few different random "liveries". I.e. different logs in the water :)

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 20:15
by andythenorth
DJ Nekkid wrote: Another idea:
What about makeing some sort of "logger" ? Basicly a small "ship", could perhaps take aprox 5 tons of logs, and when full it is a floating log, and when empty it's a small boat with like 3 ppl and a outboard engine? That way we could simulate "loggers" that move logs from a forrest upstream to a sawmill downstream. Perhaps with a few different random "liveries". I.e. different logs in the water :)
Yep that's a good idea. Sounds a bit like a log flume, (but using existing water routes) http://en.wikipedia.org/wiki/Log_flume

I also kicked around the idea of bigger log rafts somewhere earlier in the thread. We could do a log raft similar to these:
http://www.photoseek.com/wa3usa.html

We've got permission to use:
- Born Acorn's log sprites as used in ISR
- Purno's log sprites

cheers,

Andy

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 18 Aug 2008 21:00
by DJ Nekkid
something like that yes, but for canals or rivers :)

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 19 Aug 2008 09:55
by lead@inbox
Bigmover addon
bigmover.png
bigmover.png (22.92 KiB) Viewed 4305 times
bigmover.pcx
(47.68 KiB) Downloaded 172 times

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 19 Aug 2008 10:09
by Purno
Perfectly! :)
We need to give ships some Unique Name or (Vehicle)ID...

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 19 Aug 2008 10:18
by lead@inbox
Purno, you can make it in our stats file :wink: .
About vessel's capacity - i think we should count it in containers - it's very simple, for example - my last ship holds 30 containers (15 on deck and 15 inside) * 30t = about 900t of various cargoes.

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 19 Aug 2008 11:50
by andythenorth
Cargo sprite sheets.
Permission granted by the respective artists for use in 2CC Ship Set.

Containers by Sanchimaru:
containers3.png
containers3.png (14.03 KiB) Viewed 4289 times
Wood sprites by Born Acorn (single logs are on the lumber mill sprite sheet):
newwood4.png
newwood4.png (7.48 KiB) Viewed 4293 times
lumbermill.PNG
lumbermill.PNG (29.56 KiB) Viewed 4289 times

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Posted: 19 Aug 2008 11:52
by andythenorth
More cargo sprite sheets.
Permission granted by the respective artists for use in 2CC Ship Set.

Crates by mph:
crates.png
crates.png (4.01 KiB) Viewed 4278 times
I am waiting for a reply from Zimmlock on steel/planks/copper/barrels.