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Re: [OTTD]DWE - Station tiles Set
Posted: 16 Feb 2011 20:52
by Coxx
I was about to send you a screenshot, but than I realised ... oh dear, forget about it, the fences are fine.
Re: [OTTD]DWE - Station tiles Set
Posted: 10 Mar 2011 16:55
by SwissFan91
Great set here. If I use it.. and then a newer version is released.. will it still be compatible? Or will it be all brokened?
Re: [OTTD]DWE - Station tiles Set
Posted: 11 Mar 2011 19:32
by Dante123
well, to avoid changed grapics to also change ingame i will make it not compatible with early version.
i already wanted to put out a new version and also from the newobjects dwe set, but i have been wááy too busy these days. i hope to get some time back within some weeks.
Re: [OTTD]DWE - Station tiles Set
Posted: 07 Apr 2011 21:00
by Dante123
Today the DWE-StationTiles -Industrial Terrain V0.7 was released.
you can download it directly from here:
http://www.aqua-page.nl/1869clansite/do ... ?fileID=23
(or trough bananas)
major change is the introduction dates have been removed, so there is no more minimum year
This is the in progress Release for DWE-StationTiles -Industrial Terrain
-
A collection of several industrial terrain tiles for stations.
Included are:
-Station tile - Roads
-Station tile - terrain tiles
-Station tile - Industrial tiles
-Station tile - Pipelines
-Station tile - Extended industries (tiles for FIRS grf)
Preview:
check out the original Topic on ttd forums here:
Click
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 09 Apr 2011 19:20
by Dante123
releasing a very small Newobjects version (test version)
more info here:
- - - - - - - - - - - - - - -
Part 03 - DWE-NewObjects
- - - - - - - - - - - - - - -
--> A test Release version can be downloaded by clicking here <--
or trough bananas.
Current version is 0.1
This is a first test release.
a newer version will follow soon. check this topic more information.
-----------------------------------
A collection of several objects such as various tiles, buildings, and more.
for requests on more you can also post these in the forums
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 09 Apr 2011 23:18
by kamnet
Sweet deal! I'd love to see your fences coded as objects.
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 09:03
by Dante123
kamnet wrote:Sweet deal! I'd love to see your fences coded as objects.
hehe those are not included (yet) but they will be asap.
they would need a complete remake anyway i guess

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 10:56
by Dante123
kamnet wrote:Sweet deal! I'd love to see your fences coded as objects.

this is the new fence i had in mind.
feedback is welcome for colors and that kind of stuff
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 11:43
by SamMacca
Personally, I think the fences look abit too cartooney? They don't really seem to fit in.
Something similar to these fences in FIRS would look A LOT better I think;

- Junk%20Yard%20Path.png (59.85 KiB) Viewed 6509 times
Just my two cents

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 11:55
by Dante123
SamMacca wrote:Personally, I think the fences look abit too cartooney? They don't really seem to fit in.
Something similar to these fences in FIRS would look A LOT better I think;
Junk%20Yard%20Path.png
Just my two cents

yes thats a bit what i thought too, about the cartoonish.
how about something like this:
its more like a concrete wall thing
or
or 1 more option:

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 12:38
by Ammler
is it "glitschy" if the fences are exact on the gridline?
(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 12:42
by Dante123
Ammler wrote:is it "glitschy" if the fences are exact on the gridline?
(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
well basicly you dont want to put the graphic "outside" the box of the tile.
although i think its possible to make it

for the fences i will make some variation for middle tile and side of tiles i think
i think will go for fence option 3 btw, personally i like it the most ( and i hope you people too

)
option 3 was:

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 12:52
by SamMacca
Dante123 wrote:Ammler wrote:is it "glitschy" if the fences are exact on the gridline?
(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
well basicly you dont want to put the graphic "outside" the box of the tile.
although i think its possible to make it

for the fences i will make some variation for middle tile and side of tiles i think
i think will go for fence option 3 btw, personally i like it the most ( and i hope you people too

)
option 3 was:

Yeah, that third one looks best. Much more realistic!
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 13:00
by lugo
Wow, really like those fences!
I would have gone for the 3rd one, too

maybe a tad darker?
but that's nitpicking..

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 17:17
by kamnet
Can ya make 'em 2CC? *ducks*
I like the third one, blends in really nice. As for spacing, the middle of the tile looks nice, I tend to use the ones which are near the edges. They don't have to be right on the edge, a few pixels off are fine. It gives me the option to position them either with the fence line very close to the edge of the property I'm bounding, with a company-owned land buffer around it, or flip them around and put an extra buffer around the property with the fence line as the edge of the property itself.
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 10 Apr 2011 17:48
by Dante123
kamnet wrote:Can ya make 'em 2CC? *ducks*
I like the third one, blends in really nice. As for spacing, the middle of the tile looks nice, I tend to use the ones which are near the edges. They don't have to be right on the edge, a few pixels off are fine. It gives me the option to position them either with the fence line very close to the edge of the property I'm bounding, with a company-owned land buffer around it, or flip them around and put an extra buffer around the property with the fence line as the edge of the property itself.
i guess making a 2cc version would be possible too

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 11 Apr 2011 14:19
by alluke
Could you add an openable gate like this to the set?

Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 21 Sep 2011 14:52
by planetmaker
I'd like to suggest that the ground tile part could remain visible also in transparent mode. It would allow to actually see the station when transparency is switched on.
In any case: This set is a true must-have if one wants to build nice stations.
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 28 Apr 2013 13:45
by SAC
I have a question;
Is there a reason as to why there are several exact copies of the same shed included? I noticed this when improving this set - for my own personal use of course - and looking at the example below there are 4 each of the first shed and 3 each of the second one, all of them buildable in game but with no visual difference, or at least not from what I can see...

- DWE1.png (1.6 KiB) Viewed 5216 times
Re: [OTTD]DWE SET (Station Tiles/NewObjects)
Posted: 28 Apr 2013 15:05
by michael blunck
SAC wrote:
Is there a reason as to why there are several exact copies of the same shed included? [...]
Most probably by means of bad coding.
regards
Michael