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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 29 Oct 2007 07:10
by George
Spend a weekend on documenting instead of coding. I hate this job :evil: Why can't users do this job? :roll:

2Wally:
Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 29 Oct 2007 11:23
by wallyweb
George wrote:Spend a weekend on documenting instead of coding. I hate this job :evil: Why can't users do this job? :roll:
Spend a weekend on updating my newgrf.cfg instead of documenting. I hate this job :evil: Why can't coders do this job? :roll:
:lol: :lol: :lol:
George wrote:2Wally:
Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?
Yes ... I should be done working on my newgrf.cfg sometime today. Which ECSVectors cfg files are up to date? Or will the costs stay the same before and after revision?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 29 Oct 2007 18:32
by Ailure
George wrote:Spend a weekend on documenting instead of coding. I hate this job :evil: Why can't users do this job? :roll:
:lol:

Actually, that's what some open source projects do. Instead of writing up a proper documentation, they put up a wiki and hope for users filling it in. Sometimes it works, sometimes it just plain backfires. ;)

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 29 Oct 2007 18:53
by George
Ailure wrote:
George wrote:Spend a weekend on documenting instead of coding. I hate this job :evil: Why can't users do this job? :roll:
:lol:
Actually, that's what some open source projects do. Instead of writing up a proper documentation, they put up a wiki and hope for users filling it in. Sometimes it works, sometimes it just plain backfires. ;)
suggestion:
2users: Make a list of the things that are missing (for filled up pages), please

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 30 Oct 2007 01:57
by wallyweb
George wrote:Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?
Done. :D

I did the ones that had costs in the wiki.
There were several that did not show costs in the wiki. I did not touch those.
You posted a Factory for the machinery vector in the wiki. It does not show up in the game. I guess you are still working on the grf. I will fix the cost when you post the new grf.

I noticed that in the game the Textile Plant is still described as Textilera. Will you be changing that?

I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.

I made a record of all the building costs for you. See the attached text file.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 30 Oct 2007 06:03
by George
wallyweb wrote:Done. :D
Thank you!
wallyweb wrote:I did the ones that had costs in the wiki. There were several that did not show costs in the wiki. I did not touch those.
Could you add the missing data too?
wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.
wallyweb wrote:I noticed that in the game the Textile Plant is still described as Textilera. Will you be changing that?
Should I? As far as I remember the discussion, it is the correct term, isn't it?
wallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
Yes, it a bug
wallyweb wrote:I made a record of all the building costs for you. See the attached text file.
Thank you.

What data is missing yet? What information do we need? I think we should add the picture to illustrate the text about tinning factory main window, and make it more readable. Could you do it too?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 30 Oct 2007 10:34
by wallyweb
George wrote:
wallyweb wrote:Done. :D
Thank you!
You're welcome.
wallyweb wrote:I did the ones that had costs in the wiki. There were several that did not show costs in the wiki. I did not touch those.
Could you add the missing data too?
Sure ... I'll do it as I edit the text.
wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.
I'll look at it when you have finished the vector.
wallyweb wrote:I noticed that in the game the Textile Plant is still described as Textilera. Will you be changing that?
Should I? As far as I remember the discussion, it is the correct term, isn't it?
Unfortunately Textilera is not an English term.
wallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
Yes, it a bug
Why not give them both the same cost until you are able to debug the bug?
wallyweb wrote:I made a record of all the building costs for you. See the attached text file.
Thank you.
You're welcome.
What data is missing yet? What information do we need? I think we should add the picture to illustrate the text about tinning factory main window, and make it more readable. Could you do it too?
I'll be looking at each industry. If I see something missing I'll ask you about it. My goal is to make everything more readable. I want to use a common structure for all.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 30 Oct 2007 14:25
by George
wallyweb wrote:
wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.
I'll look at it when you have finished the vector.
No vector is finished yet :roll: I'll upload it as soon as it becomes playable. :wink:
wallyweb wrote:
wallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
Yes, it a bug
Why not give them both the same cost until you are able to debug the bug?
Because it is easier to fix the bug. I mean in both the cases I have to change 1 place in code
wallyweb wrote:
What data is missing yet? What information do we need? I think we should add the picture to illustrate the text about tinning factory main window, and make it more readable. Could you do it too?
I'll be looking at each industry. If I see something missing I'll ask you about it. My goal is to make everything more readable. I want to use a common structure for all.
That is fine! Let me know if you need something on my side.
Thank you for your efforts!

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 30 Oct 2007 15:04
by wallyweb
George wrote:Let me know if you need something on my side.
Lunch! :lol:

George, when I edit the pages, can I use certain words to describe an industry level?

Primary Industry (A resource industry that produces raw materials)
Processing Industry (A secondary industry that uses raw materials to produce processed materials to be used by other industries)
Production Industry (A tertiary industry that uses raw materials and/or processed materials to produce products for towns)
Business (An industry that provides a service e.g. bank or tourist center)

Also, when building a tourist center, one of the buildings that is available is your original tourist center that looks like an office building or a hotel ... It is not described in the wiki.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 31 Oct 2007 18:10
by George
What should industry report in industry fund window? currently it reports max production.
wallyweb wrote:George, when I edit the pages, can I use certain words to describe an industry level?
Primary Industry (A resource industry that produces raw materials)
Processing Industry (A secondary industry that uses raw materials to produce processed materials to be used by other industries)
Production Industry (A tertiary industry that uses raw materials and/or processed materials to produce products for towns)
Business (An industry that provides a service e.g. bank or tourist center)
Yes, but what to do if Oil refinery, for example, is Processing and Production industry at the same time?
wallyweb wrote:Also, when building a tourist center, one of the buildings that is available is your original tourist center that looks like an office building or a hotel ... It is not described in the wiki.
It is a bug. This center would be added later, but have different graphics. that is why there is no data for it on wiki

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 31 Oct 2007 18:27
by wallyweb
George wrote:Yes, but what to do if Oil refinery, for example, is Processing and Production industry at the same time?
I would say that it is the final result that counts and call it a Production Industry, even though it does some processing for other industries. Actually, because this is just for description purposes and has no effect on coding, we could refer to it as both Processing and Production.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 31 Oct 2007 19:33
by George
I think it is possible to test new factory and vehicles factory.
Beta 2. Time for bug reports :wink:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 31 Oct 2007 22:40
by wallyweb
George wrote:I think it is possible to test new factory and vehicles factory. Beta 2.
Looks good. :D
I've attached a new industry cost text file with the factory included. Oh yes! I attached a nice picture too! :wink:
George wrote:Time for bug reports :wink:
How can I post bug reports if there are no bugs? :evil:

OOH! I found one: 8) "Factories should be built ..." Use t instead of d

:lol: :lol: :lol:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 31 Oct 2007 23:03
by fjb
Hi,

I like the new vehicle factory. I have to build a railroad with a shunting locomotive ana wagon betwenn the two parts.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 10:41
by goalie
great work george

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 19:43
by Sir A. Boey
Go George Go you rock OpenTTD

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 20:23
by George
Sir A. Boey wrote:Go George Go you rock OpenTTD
I do not need GO GO remarks :wink: I need bug reports! :roll:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 20:34
by Sir A. Boey
some bug reports well look at this p31 look at the PNG file... with the name Bugs.PNG

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 21:33
by George
Sir A. Boey wrote:some bug reports well look at this p31 look at the PNG file... with the name Bugs.PNG
I could not understand, what problems are still exist with the latest versions. Could you post a list here?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 01 Nov 2007 22:05
by TestAccount
gnnn .. gnnnnnnnnn .. i found a problem :P

see below .. it's self-explaining i guess

PS: Just noticed this is the ttdpatch forum, no idea if there is the same error. I just tested it with nightly from openTTD