Page 15 of 27
Posted: 01 Mar 2007 22:05
by XeryusTC
DaleStan wrote:XeryusTC wrote:This is very helpfull when you are aligning sprites because you don't have too restart the application everytime.
In patch, you don't even have to reload the save. Just beat on the
GRF author helper window.
Why didn't I ever notice that one, it is more helpfull than what I was doing previously I guess

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Posted: 01 Mar 2007 22:29
by Red*Star
XeryusTC wrote:Red*Star: did I actually send you any files? I think I might have forgot to do that when I sent it to the testers

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You've sent me the initial ones. The hotfix not.
Posted: 02 Mar 2007 00:39
by lobster
XeryusTC wrote:All testers should have the archive by now I guess, and there is also a hotfix out already (testers should contact me if they haven't got it yet).
bah, i asked you on irc the other night!

i'll wait for the first proper release anyway, got little spare time on my hands now.
Posted: 02 Mar 2007 12:32
by XeryusTC
astath wrote:XeryusTC wrote:All testers should have the archive by now I guess, and there is also a hotfix out already (testers should contact me if they haven't got it yet).
bah, i asked you on irc the other night!

i'll wait for the first proper release anyway, got little spare time on my hands now.
You got what you asked for, check your email

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Posted: 04 May 2007 12:46
by ColdIce
Will be there a release of this or not? I`m waiting for this since i sawed the first draw! You killing me with this waiting!

Posted: 04 May 2007 14:31
by Red*Star
There will be a release. Patience.

Posted: 04 May 2007 16:48
by m3henry
Patience is my mother's aunt's wise old man's dog's fish's name!

Posted: 04 May 2007 19:52
by XeryusTC
Well, I could release something, but it wont work properly with TTDP. Also, I got some secret new graphics that need coding.
Posted: 08 May 2007 19:36
by Red*Star
Maybe I've forgotten it or even didn't understand it when I was asking the first time, but /what/ exactly was the problem with TTDPatch?
Btw: I've cutted down now the Jena Paradies station and the Hannover Messe Laatzen station. Still one thing remaining: The big modern station thingy with the green roof, and then it is all done.
Posted: 08 May 2007 19:40
by Ameecher
Well with Berlin Lehrter Bahnhof the platforms are built fine but the plazas and buildings aren't built properly but Xeryus did fix this so I don't know exactly what the problem is.
Posted: 08 May 2007 20:20
by XeryusTC
Well, there is a problem if you build the plaza and the main station and cut some rows of the main station to make it shorter, the game reverts to using only the upper right tile IIRC :s. I was looking into it but I still don't know exactly where it comes from

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Posted: 08 May 2007 20:22
by Red*Star
Uhm, if that only occurs in TTDPatch then it may be a TTDPatch bug. Are there other station sets which do have the same/a similar problem?
Posted: 08 May 2007 20:25
by XeryusTC
Well, according to the documentation (well, my interpretation of it) and OpenTTD my code is fine, and according to Patchman there is no bug in TTDPatch (I asked a few weeks ago). I might try to poke Patchman again tomorrow, or try another less fool proof method that will do basicly the same.
Posted: 10 May 2007 21:13
by Red*Star
Yeehaaaw! After two days splitting session (and I /mean/ two days: alltogether ca. 2x12 hours of work) now there are ready:
- the Jena Paradies station
- the Hannover Messe Laatzen station
- the damn huge and complex modern train station (the one with the elliptic roof), now I've given it the fantasy name "Racoon City station"
- and of course all the platform bases and tracks needed for the modern station set graphics package
- including skybridges, detail stuff and much more.
Apart of that is already done:
- all station plazas (done 2006, but then added many sprites 2007)
- the Berlin mainstation (done in Feb 2007)
The Berlin mainstation is coded (due to a bug there was no release until yet) and the station plazas are in XeryusTCs coding queue.
See below for some impressions of the set, especially the new stuff - this weekend I will take a last look at the final sprites and then send them to XeryusTC. After that you cannot longer blame me for the finalizing process taking so *damn long*
Regards, Red*Star
Posted: 10 May 2007 22:10
by XeryusTC
It seems like I'm up for some time coding, I hope I can still get out a bit

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Posted: 10 May 2007 22:12
by wallyweb
Red*Star wrote:Yeehaaaw!
Keep that up and you'll have to change your user name to Red*Neck
Those look good. Get to work XeryusTC or a whole bunch of us rednecks will be out a'gunnin for ya!

Posted: 10 May 2007 23:49
by Ben_K
Posted: 11 May 2007 08:37
by Purno
Very impressive artwork. Though a bit out of scale I think. Compared to TT-buildings, this roof is HUGE, while the station only has 3 tracks...
Posted: 11 May 2007 10:10
by Sir A. Boey
Posted: 11 May 2007 10:26
by CMircea
Purno wrote:Very impressive artwork. Though a bit out of scale I think. Compared to TT-buildings, this roof is HUGE, while the station only has 3 tracks...
Who cares? We all want to see this in game.