goalie wrote:1. no it is not compatible
2. donot know
have a look at
miscmods.dontchangesnow off
// don't change how height is calculated for snowyness
tempsnowline on
// `tempsnowline' (-YO) enables snow line on temperate (needs an appropriate GRF file to actually show snow)
What, exactly, is the approved method of upgrading from the 2006/Jan/18 version of ECS to the latest version?
"Download all eleven ECS grf files individually" is not an acceptable answer, as it requires far too many clicks. Anything more than four, once I've gotten to the download page, is utterly absurd. Espcially since there is (AFAICT) no link to the download page from http://george.zernebok.net.
DaleStan wrote:What, exactly, is the approved method of upgrading from the 2006/Jan/18 version of ECS to the latest version?
The question about error 80 is due to ECS wood vector
DaleStan wrote:"Download all eleven ECS grf files individually" is not an acceptable answer, as it requires far too many clicks. Anything more than four, once I've gotten to the download page, is utterly absurd. Espcially since there is (AFAICT) no link to the download page from http://george.zernebok.net.
If you'll move your mouse over the save game icon in the top left corner, you get a drop menu, where the second link from the end is the download page.
George wrote:If you'll move your mouse over the save game icon in the top left corner, you get a drop menu, where the second link from the end is the download page.
OK, so there is a link (assuming I have js on, which is not a safe assumption), but I still have to click ten times (eleven if I want ECSDVehw.grf too) to download the latest version of ECS from the download page.
I had a funny bug lately regarding to the steel factory. As it produce stell only if it got coal and iron ore (corect me if im wrong) I delivered thousends of tons of iron ore and it had an overflow (its writen: cargo waiting to be procesed: about -18000 tons of Iron ore). Now i need to bring 18000 tons of Iron ore to the factory to get out of negative number and again producing stell. Is there any way you could remove this (acept reduce the number of transported Iron ore).
Sonicelo wrote:I had a funny bug lately regarding to the steel factory. As it produce stell only if it got coal and iron ore (corect me if im wrong) I delivered thousends of tons of iron ore and it had an overflow (its writen: cargo waiting to be procesed: about -18000 tons of Iron ore). Now i need to bring 18000 tons of Iron ore to the factory to get out of negative number and again producing stell. Is there any way you could remove this (acept reduce the number of transported Iron ore).
This can't be fixed good with grf file. I've asked Csaboka for correct support of limited stores, but that will happen only in the next alpha stage.
Csaboka wrote:Well, that negative amount is only cosmetical - the correct amount is still remembered and handled correctly.
Maybe I should limit the incoming cargo to 32,767 so it doesn't cause display glitches. (Fixing the display instead would be too much work)
Better to allow grf to limit this value As I suggested, we need to know the previous callback result.
George wrote:Better to allow grf to limit this value
Changing the limit to 32,767 means changing two characters in the source code (no, really). Making it customisable is a lot more work, if you want it to work properly.
George wrote:As I suggested, we need to know the previous callback result.
"We" don't want to waste a lot of memory on something that is needed very rarely anyway.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
George wrote:Better to allow grf to limit this value
Changing the limit to 32,767 means changing two characters in the source code (no, really). Making it customisable is a lot more work, if you want it to work properly.
George wrote:As I suggested, we need to know the previous callback result.
"We" don't want to waste a lot of memory on something that is needed very rarely anyway.
even if we have 256 industries, it is only 512 bytes
In that mail of yours, you wanted to remember an industry tile callback. (The acceptance callback, IIRC). Since we can't allocate extra memory while TTD is running, we'd need to prepare for storing it for every landscape tile. That results in 128 kilobytes of memory, hardly worth for the feature you want...
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick