Page 15 of 16

Posted: 15 Apr 2007 10:02
by Grudz
looks great IA

Posted: 15 Apr 2007 10:12
by Illegal_Alien
And a friend;

Posted: 15 Apr 2007 10:51
by EirikhO
Cool friend!

Posted: 15 Apr 2007 11:01
by trainboy2004
Ah you are converting models from http://www.trainsimfrance.net/.

Looks good. :D

Posted: 15 Apr 2007 12:20
by Illegal_Alien
trainboy2004 wrote:Ah you are converting models from http://www.trainsimfrance.net/.

Looks good. :D
Nope, not from that website ;)

Posted: 16 Apr 2007 08:24
by NitrousX
Looks nice IA :)

Keep up that good work \o/

Posted: 17 Apr 2007 14:29
by frank11111
good good, fancy ur graphic creation, thanks for sharing.

Posted: 20 Apr 2007 22:06
by Illegal_Alien
Hopefully some trains again from me this weekend. (And then i dont mean pictures.)

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 13:38
by Illegal_Alien
I am not sure what to do with the 2 middle ones because Strongbow got them also; (Otherwise i have some nice trains to play with :P)

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 15:25
by Seelenquell
i made a rail4chem-taurus.. ;) and a BR145 Rail4Chem

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 16:06
by Illegal_Alien
I also got a Voith Maxima MRCE with Rail4chem logo do you have that one also? (They will have custom sounds)

p.s.: Can you help me with that bogey stuff? I want to have "fake" ones to avoid the clipping.

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 17:43
by Seelenquell
i have a maxima too, but only in voith-colors so far. (ugly)

problem with the MRCE is the black. i don´t like that dark red / brown. :D


for the bogeys:
1. make a one-pixel-png.
2. add

Code: Select all

	<unknown name="field_B4[0]" size="1">1</unknown>
	<unknown name="field_B4[1]" size="1">7</unknown>
above the line with the power-variable.
3. add sprite-id 136-183 with the one-pixel-png
4. ready

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 18:37
by Illegal_Alien
Hmm weird they are still clipping :( And as you can see the size is almost the same:

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 19:28
by Plastikman
that clip there might be from the overlapping objects in one spot. the fence, the overhead pole and the turn and the train?

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 20:54
by Illegal_Alien
Nope also on clear green grass :( Here is my XML: (p.s.: The Taurus is just a testing unit wont be released.)

Code: Select all

[...]
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
                <unknown name="field_B4[0]" size="1">1</unknown>
	<unknown name="field_B4[1]" size="1">7</unknown>
		<variable name="power" size="2">300</variable>
	<variable name="speed" size="2">30</variable>
	<variable name="rackspeed" size="2">0</variable>
	<variable name="weight" size="2">90</variable>
	<bitmask name="flags" size="2">
		<bit name="bit_0">1</bit>
		<bit name="bit_1">0</bit>
		<bit name="bit_3">0</bit>
		<bit name="bit_5">0</bit>
		<bit name="rackrail">0</bit>
		<bit name="anytrack">0</bit>
		<bit name="cancouple">0</bit>
		<bit name="dualhead">0</bit>
		<bit name="bit_D">0</bit>
		<bit name="refittable">0</bit>
		<bit name="noannounce">1</bit>
	</bitmask>
	<variable name="visfxheight" size="1">0</variable>
	<variable name="visfxtype" size="1">0</variable>
	<variable name="wakefxtype" size="1">0</variable>
	<variable name="designed" size="2">1900</variable>
	<variable name="obsolete" size="2">65535</variable>
	<variable name="startsndtype" size="1">1</variable>
	<unknown name="field_11A[3]" size="1">4</unknown>
	<unknown name="field_11A[5]" size="1">9</unknown>
	<unknown name="field_11A[6]" size="1">200</unknown>
	<unknown name="field_11A[7]" size="1">50</unknown>
	<unknown name="field_11A[8]" size="1">17</unknown>
	<unknown name="field_11A[9]" size="1">180</unknown>
	<unknown name="field_11A[10]" size="1">210</unknown>
	<variable name="numsnd" size="1">0</variable>
	<description num="0" language="0">Anticlipunit</description>
	<description num="0" language="1">Anticlipunit</description>
	<description num="0" language="2">Anticlipunit</description>
	<description num="0" language="3">Anticlipunit</description>
	<description num="0" language="4">Anticlipunit</description>
	<description num="0" language="5">Anticlipunit</description>
	<description num="0" language="9">Anticlipunit</description>
	<description num="0" language="11">Anticlipunit</description>
	<useobject desc="tracktype" class="17">TRACKST </useobject>
	<useobject desc="startsnd" class="1">SNDTR1  </useobject>
	<sprite id="0" xofs="-55" yofs="-55">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Rail4chempack\\Taurus\\000.png</pngfile>
	</sprite>
	<sprite id="1" xofs="-55" yofs="-55">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Rail4chempack\\Taurus\\001.png</pngfile>
	</sprite>
	<sprite id="2" xofs="-55" yofs="-55">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Rail4chempack\\Taurus\\002.png</pngfile>
	</sprite>
	<sprite id="3" xofs="-55" yofs="-55">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Rail4chempack\\Taurus\\003.png</pngfile>
	</sprite>
	<sprite id="4" xofs="-55" yofs="-55">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Rail4chempack\\Taurus\\004.png</pngfile>
	</sprite>
[...]
	
The bogey`s are 1x1 pixel.

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 20:58
by Seelenquell
the first part would be more interesting ;)

as it is here

Code: Select all

	<structure name="field_24[0]" size="6">
		<variable name="length" size="1">72</variable>
		<unknown name="field_1" size="1">70</unknown>
		<variable name="spriteind" size="1">0</variable>
		<unknown name="field_5" size="1">156</unknown>
	</structure>

Code: Select all

	<structure name="sprites[0]" size="30">
		<variable name="numdir" size="1">64</variable>
		<unknown name="field_1" size="1">32</unknown>
		<unknown name="field_2" size="1">1</unknown>
		<variable name="vehtype" size="1">1</variable>
		<variable name="numunits" size="1">1</variable>
		<unknown name="field_5" size="1">1</unknown>
		<variable name="bogeypos" size="1">135</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">1</bit>
			<bit name="bit_3">1</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 21:30
by Illegal_Alien
This part?:

Code: Select all

<structure name="field_24[0]" size="6">
		<variable name="length" size="1">0</variable>
		<unknown name="field_1" size="1">0</unknown>
		<unknown name="field_2" size="1">255</unknown>
		<unknown name="field_3" size="1">255</unknown>
		<variable name="spriteind" size="1">0</variable>
		<unknown name="field_5" size="1">50</unknown>
	</structure>
	<structure name="field_24[1]" size="6">
		<variable name="length" size="1">0</variable>
		<variable name="spriteind" size="1">0</variable>
	</structure>
	<structure name="field_24[2]" size="6">
		<variable name="length" size="1">0</variable>
		<variable name="spriteind" size="1">0</variable>
	</structure>
	<structure name="field_24[3]" size="6">
		<variable name="length" size="1">0</variable>
		<variable name="spriteind" size="1">0</variable>
	</structure>
	<structure name="sprites[0]" size="30">
		<variable name="numdir" size="1">64</variable>
		<unknown name="field_1" size="1">32</unknown>
		<unknown name="field_2" size="1">1</unknown>
		<variable name="vehtype" size="1">1</variable>
		<variable name="numunits" size="1">1</variable>
		<unknown name="field_5" size="1">1</unknown>
		<variable name="bogeypos" size="1">135</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">1</bit>
			<bit name="bit_1">0</bit>
			<bit name="bit_3">1</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
I am getting lost in the XML :(

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 21:42
by Seelenquell
mmh i forgot to add, you have to set both field_2 and field_3 in the field_24[x] to 0 or delete the lines.. 255 means no bogeys. sorry. maybe thats it.

if not, try setting field_1 and length to almost the same value (in my file 76 and 70 i believe)

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 05 Aug 2007 22:52
by Illegal_Alien
That worked, at least the clipping is a lot lesser then before. (Your trains also still have some clipping stuff, but its acceptable :))

Re: [Last train: 19 Feb. 2007] Illegal_Aliens Train Sandbox

Posted: 06 Aug 2007 06:31
by Seelenquell
i know.. sometimes it´s impossible to remove this sh*t. afaik. but i never worried that about it much. but if somebody has a solution for this i´ll probably give it a try in my next projects..