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Posted: 25 Apr 2005 20:09
by DaleStan
OK:

- Still has some offset problems.
- If the tenders are no longer ID 03, then you'll have to change the corresponding action 0 and 3
- Using callback 11 for tender length anyway.

Posted: 29 Apr 2005 13:14
by Wile E. Coyote
Still have some problems:
Working good, but some toyland vehicles appear in purchase list.
I can't change tender's ID (I changed ID in second action 0 and second action 3 and then can't see tender, only original TTD loco.)Here's what I changed:

Code: Select all

    4 * 26	 00 00 0A 01 67 03 28 06 07 05 00 0B 00 00 0D 00 12 FC 13 00 16 3A 17 00 1E 02
   28 * 7	 03 00 81 67 00 04 00
So I want ID 67 for tender. Maybe I did something wrong?
Tender is not shown with loco in purchase list.
Here's GRF (I moved sprites in correct places, so take a look on this GRF).
Thanx!

Posted: 29 Apr 2005 16:41
by DaleStan
I forgot to mention this, but you also need to change sprite 24 from
24 * 14 02 00 02 81 10 00 FF 01 03 FF 01 01 FF FF
to
24 * 14 02 00 02 81 10 00 FF 01 67 FF 01 01 FF FF
That's were you tell TTDPatch which additional vehicle(s) to purchase.

The tender will not appear in the purchase list unless you draw a sprite containing both engine and tender, and then set that to be displayed for cargo type FF in the engine's action 3.

Posted: 29 Apr 2005 22:24
by Wile E. Coyote
Great, DaleStan! Thanx! It's working good now :D But...
How to remove original vehicle (which is replaced by tender) from purchase list?

Posted: 30 Apr 2005 06:03
by DaleStan
The action 0 for the tender should set property 06 to 00--not available in any climates. This way it won't appear on any purchase list, ever. It can still be added by the articulated engine callback though.

Posted: 02 May 2005 08:37
by Wile E. Coyote
I added this loco in set and merged all in one GRF. Please try it:
http://www.tt-forums.net/viewtopic.php?p=225245#225245
Team members, please read GRF's copyright (action 08, new graphics status) and tell me if you don't satisfied with it. Thanx!

Posted: 05 May 2005 13:05
by Wile E. Coyote
I drew wagon silo Uc-z. This is unusual shape :roll: . Please tell your opinion what you think about it?

Posted: 05 May 2005 13:21
by Purno
Ugly car, but you drew it pretty well, IMO.

Posted: 07 May 2005 23:20
by Wile E. Coyote
New version available! There are 34 various wagons and 18 locos now. Try it and please tell your expresions!

Posted: 10 May 2005 13:27
by Wile E. Coyote
I tried to do something, and I don't know is it good. Here's Henschel & Sohn 33 series steam loco, most powerful (but no fastest) Serbian steam loco. It's still in use in Serbia. I used at first time Singaporekid's base for begining drawing, but I don't know is it legal and started from scratch.

Posted: 10 May 2005 20:41
by Siema
Shading, shading and more shading 8) on wheels in _ view and on body in other views. Just try to put there some pixels in similar colours and it will be very, very good :))

Posted: 11 May 2005 01:56
by lifeblood
I really like how the set is progressing. Good artwork, and good diesels!!

Posted: 11 May 2005 10:00
by Siema
I've looked into your steamer and I saw that you are using colours that aren't usable colours, I think. Maybye I am wrong but according to eis_os documentation colours that I've marked below aren't 'normal' and they appear in your loco.

Posted: 11 May 2005 17:47
by Wile E. Coyote
Yes, I use those colours you marked, but aren't they labeled as 'normal' :?:
If somebody more will re-check this again? Thanx!
lifeblood wrote:I really like how the set is progressing. Good artwork, and good diesels!!
Thanx! :D We are all doing our best!
EDIT: I made all 8 sprites, added some details, reshaded them etc. If colours are wrong, I'll change them anyway. (I'll try to code this without tender, just to see behaviour in game. Later I'll add tender.)

Posted: 11 May 2005 22:28
by Wile E. Coyote
I checked it. Everything is fine, colours are OK :D

Posted: 11 May 2005 23:40
by Wile E. Coyote
I finished tender, I don't think it's OK, but I can't do it better. If somebody help? Thanx!

Posted: 12 May 2005 02:11
by Sanchimaru
I added texturing to your work; what do you think of it?

Posted: 12 May 2005 09:00
by Wile E. Coyote
Much, much better! :D It's more complaining with engine now! Welcome in the team!

Posted: 12 May 2005 13:09
by Sanchimaru
I'm in debt with you, Coyote; you helped a lot to the spanish set! 8)
I've always admired your hard work on this set: not hasting, but not stopping. And now you've already reached 75%!!
Right now this is the set I am most expecting to see released.

Posted: 12 May 2005 15:24
by Wile E. Coyote
Sanchimaru wrote:And now you've already reached 75%!!
Actually, it's 76% now :wink: I added this loco to downloadable version.
Question for coders: is it possible to tenders under the same ID to have different weights or I need few IDs?