Yes, in some cases people park where its convenient for them, sometimes on the "wrong" side of the road as well, in this situationGarryG wrote: 09 Sep 2023 22:22Not a bad ideaRoyalExamination9410 wrote: 09 Sep 2023 22:15 Not exactly freeway related, are you interested in the wide dirt shoulders seen along some rural roads? Some people may park there? Also serves as a deterrent to towns building houses.![]()
Porbable need to do a few different dirt shoulders to match the Climate your playing. Also have to allow for those countries that drive on wrong side of road![]()
Cheers
AuzObjects
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Re: AuzObjects
Re: AuzObjects
Should they include some trees or shrub for those making a pit stop.RoyalExamination9410 wrote: 09 Sep 2023 22:24 Yes, in some cases people park where its convenient for them, sometimes on the "wrong" side of the road as well, in this situation


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Re: AuzObjects
Sure.
Re: AuzObjects
Something like this for the rest stops.
See if I can do some with different dirt colours and some with trees instead of shrubs.Soot Happens
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Re: AuzObjects
Made some Rest Areas to go in the "Road Side Objects" menu.
They all overlap by about 4 pixels on to the edge of roads.
As can see by images there is gravel and dirt Rest Areas.
There are 8 sections.
1 & 2 Has 5 pieces NO trees.
3 & 4 Has 5 pieces with trees.
5 & 6 Has 9 pieces with Trees and Vehicles for UK Roads.
7 & 8 Has 9 pieces with Trees and vehicles for US Roads.
Wonder if need any with Vehicles but NO trees

Any one like to test it for me and see if like.

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- Rest Area2.png (65.25 KiB) Viewed 2454 times
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- AuzRoadObjectsV11.grf
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All my projects are GPLv2 License unless stated.
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Re: AuzObjects
if i may add, i think you forgot to offset one of the pieces, as i cant seem to get a piece to fit this area:


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Re: AuzObjects
But even still, this is absolutely fabulous at making highway intersections! diagonal roads! wow!

If i suggest, i would add 45° roads for smoother transitions

If i suggest, i would add 45° roads for smoother transitions
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Re: AuzObjects
Very nice! If only the 45 degree roads actually worked...Mrsunman wrote: 10 Sep 2023 07:42 But even still, this is absolutely fabulous at making highway intersections! diagonal roads! wow!
If i suggest, i would add 45° roads for smoother transitions
Owner of WolfTrans.com. An fictional trucking company.
Re: AuzObjects
yeah, at least they look good, and i guess i am one of those city building nerds, so it doesn't really bother me too much.
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Re: AuzObjects
That middle piece I got it aligned wrongMrsunman wrote: 10 Sep 2023 07:28 if i may add, i think you forgot to offset one of the pieces, as i cant seem to get a piece to fit this area:

The hardest part making this for the game people use them different to how I intended

But what you have shown in your image I should be able to make that connection look a bit better.
Thanks for your report.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
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Re: AuzObjects
Its certainly quite good, and i think i know how they could be placed to still work as roads;
you could make them overlap the tile next to them so that someone could make a road like this:

And then place tiles in the following spots to overlap the road:

you could make them overlap the tile next to them so that someone could make a road like this:

And then place tiles in the following spots to overlap the road:

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Re: AuzObjects
Problem with that is that vehicles will be capable of using it, thats true, but they will sverve all over the road which will not only look bad but will also slow them down a lot. Not to mention it will look good just with roads of same texture. 

Owner of WolfTrans.com. An fictional trucking company.
Re: AuzObjects
I guess, but there's functionality in everythingWolfRamXx wrote: 10 Sep 2023 09:20 Problem with that is that vehicles will be capable of using it, thats true, but they will sverve all over the road which will not only look bad but will also slow them down a lot. Not to mention it will look good just with roads of same texture.![]()
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All my assets are GPL-2
To do list:
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- Hutt road set and objects
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Winner of the SOTM: 9/24
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Re: AuzObjects
not to mention they can also be used as turning lanes and with quast's road mod adding asphalt, you can make massive intersectionsThe hardest part making this for the game people use them different to how I intended![]()


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Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
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- Hutt road set and objects
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Re: AuzObjects
See if these corners and straight pieces help.
Early today I put arrows on the entrances and exits roads for both UK and US. I thought I saved them just before my computer complained of memory problem and the graphics program closed down. Although it said it saved it but seems like it did not cause the US roads was not in V11 as it should had been. So had to do the US set again and re-code.
So hope V12 will work properly. If any one finds any more faults let me know, but I might not get a chance to repair it till Friday as busy with personal things Ninday through to Thursday.
Also upload updated AuzRoadObjectsV12 fix those few problems "Mrsunman " mentioned.Early today I put arrows on the entrances and exits roads for both UK and US. I thought I saved them just before my computer complained of memory problem and the graphics program closed down. Although it said it saved it but seems like it did not cause the US roads was not in V11 as it should had been. So had to do the US set again and re-code.
So hope V12 will work properly. If any one finds any more faults let me know, but I might not get a chance to repair it till Friday as busy with personal things Ninday through to Thursday.
- Attachments
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- AuzRoadObjectsV12.grf
- (6.77 MiB) Downloaded 95 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Absolutely legendary mate! cant wait to use them for my highways!GarryG wrote: 10 Sep 2023 11:22 See if these corners and straight pieces help.
Fake Roads.png
Also upload updated AuzRoadObjectsV12 fix those few problems "Mrsunman " mentioned.
Early today I put arrows on the entrances and exits roads for both UK and US. I thought I saved them just before my computer complained of memory problem and the graphics program closed down. Although it said it saved it but seems like it did not cause the US roads was not in V11 as it should had been. So had to do the US set again and re-code.
So hope V12 will work properly. If any one finds any more faults let me know, but I might not get a chance to repair it till Friday as busy with personal things Ninday through to Thursday.
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
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Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
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Re: AuzObjects
but i am noticing one thing, i cant find the diagonal roads
(nvm found them
)
(nvm found them

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Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
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Re: AuzObjects
Because I originally designed them for the Heavy Vehicle Inspections Stations I put them in "Road Side Objects".
That the hard part of making things for the game people also find away to use them in other places.
So maybe I should move them to the "Fake Roads Lanes" sections

But no coding today .. I going train riding and train watching.
Cheers
EDIT:
Just remembered .. I will need to put a copy of those road pieces in "Fake Roads Lanes" because I have some road signs and vehicles to add to those in the ""Road Side Objects". Will work on those later in week. But for now I better go as bus comes to take me to train station in 15 minutes time.
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Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
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Auz Objects: viewtopic.php?f=26&t=75657
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Re: AuzObjects
Heavy Vehicle Inspections Stations Update.
Did get to go train riding today as when went to get the bus found out it got cancelled and next bus be another 2 hours, so I came home and worked on this project. Update:
* Added lights and signs. (They need some changing as when tested them signs and lights need spacing apart more).
To be done:
1. Need more of these single lane roads with and with out signs and maybe a few heavy vehicle.
2. Fix this junction.
3 & 4. Add lights to these Pieces.
(Also add lights to the junction that I forgot to mark as 5).
Yet to do:
Parking area for heavy vehicle and employees cars.
Might get chance to do some more tomorrow (Tuesday).
Good night all .. I off to bed.
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects
With a few other objects, the border crossing is as embroidered 

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