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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 16 Mar 2012 08:55
by michael blunck
Eddi wrote:what happened to railtype support for the stations?
Sorry? Do you mean getting rid of fix default rail sprites in NewStations, or are you refering to railtype support in general? The former is / will be included in NewStations v0.5 for passenger stations. It´s still a bit debatable how to handle this for freight stations, though.
PaulC wrote:Will [hydro-electric power plants] be included in the forthcoming MariCo update?
No. MariCo addresses the marine environment. Those power plants will be in an extra newGRF.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 16 Mar 2012 16:28
by Eddi
michael blunck wrote:It´s still a bit debatable how to handle this for freight stations, though.
yes. i meant that station visible in the picture. so what's the problem there?

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 16 Mar 2012 20:34
by michael blunck
Eddi wrote:
michael blunck wrote:It´s still a bit debatable how to handle this for freight stations, though.
yes. i meant that station visible in the picture. so what's the problem there?
The station tile with that portal crane? Well, it´s from NewStations "freight stations", and due to aforementioned problems none of them got railtype support until now.

The underlying problem is mostly with "fake rails" needed for switch yards, turnouts, etc, which cannot be composed in a way matching unknown railtypes.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 26 Mar 2012 21:06
by michael blunck
One more screenshot, some modern sheds:
Marico_39.png
Marico_39.png (43.63 KiB) Viewed 3894 times
regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 26 Mar 2012 21:39
by The Irish
:shock:
fantastic stuff, as always!

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2012 08:46
by michael blunck
The Irish wrote: fantastic stuff, as always!
Thanks for your interest, Paul.

The idea here (besides all that specific maritime stuff) is to closely integrate MariCo and NewStations to get better possibilities for constructing more "realistic" harbours.
Marico_40.png
Marico_40.png (48.29 KiB) Viewed 3659 times
regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2012 10:13
by Quast65
little idea, maybe include some tiles that you place on the slopes with stairs coming down to your dockside. Now the sailors have to climb over the grass to get to the mainland.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2012 12:44
by Toni Babelony
Do I spot a narrow gauge track on the quayside now? :))

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2012 12:57
by michael blunck
Quast65 wrote: little idea, maybe include some tiles that you place on the slopes with stairs coming down to your dockside. Now the sailors have to climb over the grass to get to the mainland.
Right, some object tiles will display a road or track section when being placed beside a real road or track tile.
Toni Babelony wrote: Do I spot a narrow gauge track on the quayside now?
Yeah, the idea was to have a small animated "harbour train" on some of these tiles.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2012 13:29
by Yoshi
Image
From german forums ...

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 18 Apr 2012 15:27
by koalorka
Why is NewStations not available from the in-game OTTD content manager? Or is it under a different name?

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2012 19:33
by michael blunck
Meanwhile things are getting more interesting ...
Marico_46.png
Marico_46.png (63.15 KiB) Viewed 3079 times
.. but still much to do. :cool:

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2012 19:53
by andythenorth
Couldn't resist tweaking the sheds :wink:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2012 20:15
by michael blunck
andythenorth wrote:Couldn't resist tweaking the sheds :wink:
4:30 or 3:00? :cool:

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2012 20:23
by andythenorth
michael blunck wrote:4:30 or 3:00? :cool:
My views are known ;)

I put a little more shadow under the roofline too.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2012 20:50
by michael blunck
andythenorth wrote:
michael blunck wrote:4:30 or 3:00? :cool:
[...] I put a little more shadow under the roofline too.
I see my question was ambigous. :cool:

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 21 Apr 2012 21:44
by michael blunck
A small fishing harbour:
Marico_48.png
Marico_48.png (29.88 KiB) Viewed 2859 times
regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 21 Apr 2012 23:02
by Hitperson
the sheds appear to be floating on the coast tile...

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 21 Apr 2012 23:41
by Supercheese
Hitperson wrote:the sheds appear to be floating on the coast tile...
No, I believe they are build INTO the earthworks on the coast; if you look closely you can see the front part of the wall is taller than the back part.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 22 Apr 2012 02:10
by Raichase
I'm just in awe.