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Posted: 30 Mar 2007 19:19
by Aracirion
ZxBiohazardZx wrote:blender f*** up my brick wall texture....
looks like texture is projected from the top, did u change to cubic projection?
Posted: 30 Mar 2007 20:05
by Wacki
I try to make road depot. I know, that is not similar with original depot. It is uncomplete.
Posted: 30 Mar 2007 20:25
by Ben_Robbins_
Quite a nice start, the windows are nicely done, and the electric door looks nice, although I wonder how long they’ve been around. The shadowing inside is very heavy, I wonder if the max LS is up to date with the blend one. It's hard to tell without making a replica model and textures in blender.
Posted: 30 Mar 2007 20:37
by Born Acorn
They don't need to be electric, in the days of lore they had cranks and chains.

Posted: 30 Mar 2007 23:29
by WWTBAM
or just a bar handle that would be used to lift the door.
Posted: 31 Mar 2007 08:21
by ZxBiohazardZx
Aracirion wrote:ZxBiohazardZx wrote:blender f*** up my brick wall texture....
looks like texture is projected from the top, did u change to cubic projection?
there are 2 textures
1) roof texture (on the roof tiles only)
2) brick texture (it got f*** up first time, i rotated 90 degrees and it looked a little better but i just cant get it look like wacki's road depot:S
Posted: 31 Mar 2007 08:27
by ZxBiohazardZx
here is an img of the texture on a cube, in materials tab, ill upload my settings after it
EDIT: settings added....
EDIT2: its on extended now, but any other setting (checkers, clip, clipcube, repeat) will give the same problem
HELP!?
Posted: 31 Mar 2007 08:35
by ZxBiohazardZx
hehe never mind i found the button at last, after a search:)
upload of the new render:
comments plz:)
Posted: 31 Mar 2007 08:39
by Aracirion
ZxBiohazardZx wrote:hehe never mind i found the button at last, after a search:)
looks good
Posted: 31 Mar 2007 10:28
by StRaVeN
too pink... It should be much darker
Posted: 31 Mar 2007 12:19
by athanasios
Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!
Posted: 31 Mar 2007 12:37
by imaginner
some dirt on the walls, maybe?
Posted: 31 Mar 2007 15:48
by ZxBiohazardZx
StRaVeN wrote:too pink... It should be much darker
this is the standard bricks with standard lightning setup, i really have NO clue on how to get them darker, and imo it looks good, they are RED-BRICKS so dont whine about them being red;)
btw on the render the wall and windows are messing up, i just improved that but wont upload a new one, first i need comments;P
Posted: 31 Mar 2007 17:14
by Ben_Robbins_
ZxBiohazardZx: In the materials section alter the "Ref" which is under "shaders". "Amb" and "Ref" need to stay the same value, according to this:
http://wiki.openttd.com/index.php/32bit ... #Materials
Posted: 01 Apr 2007 11:52
by DeletedUser21
Wow! Late reply from me but your works still amaze me Wacky!
I hope to see the full collection soon on the OTTD wiki.

Posted: 01 Apr 2007 18:15
by ZxBiohazardZx
i somewhere read by alltaken that that was not always needed, but i will do it:)
Posted: 02 Apr 2007 10:06
by Wacki
Update.
It is still without grass and asphlalt texture and light setup, because it is still in develepoment stage!

Posted: 02 Apr 2007 15:34
by ZxBiohazardZx
athanasios wrote:Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!
what roof do you mean, my roof is black.....
Posted: 02 Apr 2007 15:56
by ZxBiohazardZx
ok im trying to do the windows little better, hope i succeeded, for the colors=> im not messing with my texture:P
todo:
1) ground added (need the official 1 tile plz (so i can scale the depot with that standard tile
2) need train parts (preferably form the makers, im looking for the wheel-carriage (BOGEY?) part (again preferrably @ scale with the creators model
3) need some feedback on more stuff inside-> wacki can you send me that tool-box-holding-thingy
Posted: 02 Apr 2007 16:24
by ZxBiohazardZx
the 4-way checkout....
i want to put some bogey stuff next to the entrance inside, maybe some spare bogey-without-wheel on the back, maybe small door on the back......
comments plz