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Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Nov 2009 23:48
by petert
Did you make them darker or brighter? I really like them, but I can't tell the difference from the old bridges.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 00:30
by planetmaker
Old:

- old
- Cottbus Transport, 14-03-2097.png (64.77 KiB) Viewed 2039 times
New:

- New
- Cottbus Transport, 02-04-2097.png (69.74 KiB) Viewed 2039 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 00:38
by petert
Wow, yes! Nice job! Whoever drew the old bridges didn't invest a lot of time in differentiating the colors.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 01:09
by Zephyris
I support the change! I really didn't do a good job of using the "magic colours" when I first adapted the graphics.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 07:48
by planetmaker
Bridges changed in r233. Thus it should be in the upcoming nightly.
Zephyris: certainly not every messed-up missing CC is necessarily your doing. There've been other people, including myself, been messing around with the graphics palettes...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 08:09
by Purno
petert wrote:Wow, yes! Nice job! Whoever drew the old bridges didn't invest a lot of time in differentiating the colors.
I guess because the original shape was drawn in company colors and designed for a station, when someone else decided to adopt the artwork to use for a bridge. Apparently the shape I designed (based upon
the station of Amsterdam Duivendrecht) was kinda popular, as it still seems to be used

(though not for it's original goal to make it to the Dutch Stationset).
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 10:25
by molace
Yay, one of my ideas are in OpenGFX.
what about the spiral tower? Does that work now?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 11:44
by planetmaker
molace wrote:Yay, one of my ideas are in OpenGFX.
what about the spiral tower? Does that work now?
Well, ... the blue of the pillars does not seem to be company colour (or did I miss a new version?) - and given the choice between golden and blue, I prefer golden

. Personally I know no convenient means to convert it to company colour save recolouring it pixel by pixel (or at least pixel value by pixel value) - which I didn't find time for so far. Maybe you're faster

.
(I wonder, though, whether it can use the same scheme as the bridges, so that there'd be a choice between golden, silver and bronze. But I have doubts that it'd work as opposed to company colour)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 11:46
by 2006TTD
Now, this might be a suitable time to talk about this.
That building in the picture looks ugly, especially the window on the corner.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 11:47
by petert
What's ugly about it? The colour?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 11:53
by 2006TTD
The windows on the level the arrow is pointing is misaligned- the window on the corner is shorter and the ones on the side are not having same width! I've said that in the previous post.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 12:02
by planetmaker
2006TTD wrote:The windows on the level the arrow is pointing is misaligned- the window on the corner is shorter and the ones on the side are not having same width! I've said that in the previous post.
Honestly, you've said there is - in your opinion - an ugly building. I still don't see it and don't know which of those you talk about: the yellow? the red/white one? The one behind that?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 12:14
by molace
planetmaker wrote:molace wrote:Yay, one of my ideas are in OpenGFX.
what about the spiral tower? Does that work now?
Well, ... the blue of the pillars does not seem to be company colour (or did I miss a new version?) - and given the choice between golden and blue, I prefer golden

. Personally I know no convenient means to convert it to company colour save recolouring it pixel by pixel (or at least pixel value by pixel value) - which I didn't find time for so far. Maybe you're faster

.
(I wonder, though, whether it can use the same scheme as the bridges, so that there'd be a choice between golden, silver and bronze. But I have doubts that it'd work as opposed to company colour)
I have checked it it has the same colours as the modern cube tower (sprite 1472), so it must be in the code. The cube tower must be coded to vary with colours the spiral is not. Could someone check that, as i still can't encode the grf back?
I don't know about the bridge colours but here it is, you can test it!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 12:50
by planetmaker
Cool, thanks. I'll check out the bridge-coloured house tonight and what results it yields.
Concerning same colours: It not only needs to be the same colour in RGB terms, it needs also to be the same palette index. I fell for that difference a few times, too.
Concerning code: IIRC there's nothing one can do on the nfo-code side. For houses, company colour is replaced by a random company colour ingame without any further doing and that's it.
Btw: I'm looking forward to the train wagons

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 13:56
by molace
Well here they are.
Because the cola, the plastic, the battery wagon looks the same unloaded i have added a stripe of color to them to reflect their cargo(red:cola,yelloew:battery,green:plastic).
I'd like the bubble cargo on the wagon to look like in TTD, not like the OpenGFX truck, so i done a version for it.
There might be colour problems, as there were many copy-pastings. Please inform me about that, and about liking them too!
ps.: about the palette, could you please post one here, or give me a link?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 14:06
by petert
Amazing artwork! How long did this take you?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 14:09
by Zephyris
Very nice! One suggestion and a question;
Could you try and make the empty cola tankers look a bit more transparent? Though I'm not sure how best to do this...
What is the flatbed with the 2CC barrels (the GRVTS generic piece goods) supposed to represent? I can't think which cargo those must be for...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 14:33
by molace
petert wrote:Amazing artwork! How long did this take you?
The first few(posted a few days ago took me around 2-3 hours, the new stuff took me around 1 hour. The spiral building recolour around 5 minutes
Zephyris wrote:Very nice! One suggestion and a question;
Could you try and make the empty cola tankers look a bit more transparent? Though I'm not sure how best to do this...
What is the flatbed with the 2CC barrels (the GRVTS generic piece goods) supposed to represent? I can't think which cargo those must be for...
Empty cola transparence: I'll try, but the original cola wagon wasn't transparent too, only semi-transparent, you couldn't see the stuff behind it, just the cola in it.
the 2cc barrels are for plastic. I took them from the toyland plastic truck. I don't know whose work is that.
I'll rework the toyland engines a bit including monolev(btw is there separate monolev graphics for toyland?) to be a bit more toylandish and less of a copy of temperate. I'll post these soon.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 14:54
by 2006TTD
planetmaker wrote:
I still don't see it and don't know which of those you talk about: the yellow? the red/white one? The one behind that?
I mean the yellow one, right in front of the image. See the clearer image.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Nov 2009 18:00
by mrMann
It also looks ugly to me, then again I have no idea about graphics.
