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Re: AuzObjects
Posted: 20 Jul 2023 04:13
by kamnet
A quick question, do you have anything to fill in the gaps on these corner pieces?

Re: AuzObjects
Posted: 20 Jul 2023 04:54
by GarryG
kamnet wrote: 20 Jul 2023 04:13
A quick question, do you have anything to fill in the gaps on these corner pieces?
A quick answer .. no .. not for flat surfaces.
I did if the shores was sloped.
When I see how you did your lake .. I really did mine wrong. I should have planed that the dam area could be made on flat surface .. Instead I made them if the valley was partly flooded.
Maybe they could be re-did.
Cheers
Re: AuzObjects
Posted: 20 Jul 2023 04:57
by GarryG
AuzBeachObjects
Subject: Retaining Walls
I changed the beach so not include the water .. doing this makes it easier to use beach objects I already made before.
I tested it with "fridaemon's Objects"
I think look nice high rises over looking the beach.
Re: AuzObjects
Posted: 20 Jul 2023 09:05
by belgi
GarryG wrote: 20 Jul 2023 04:57
AuzBeachObjects
Subject: Retaining Walls
I changed the beach so not include the water .. doing this makes it easier to use beach objects I already made before.
I tested it with "fridaemon's Objects"
I think look nice high rises over looking the beach.
It looks very good!
Thanks for the great work.
I wish you a nice day
Re: AuzObjects
Posted: 20 Jul 2023 10:46
by kamnet
GOLF PRO WANTED!
I'm turning to the community for some help. I want to build a golf course here using Auz Sports Objects. I'm finding that I suck at trying to build a good looking 18 hole course. Would somebody like to take a crack at this and draw up a rough draft for me to use?

Re: AuzObjects
Posted: 20 Jul 2023 10:58
by GarryG
kamnet wrote: 20 Jul 2023 10:46
GOLF PRO WANTED!
I never played golf except for the patt patt golf.
Maybe this site might help.
https://www.google.com/search?q=golf+co ... 19&bih=723
It has Course maps.
Re: AuzObjects
Posted: 20 Jul 2023 16:28
by ebla71
kamnet wrote: 20 Jul 2023 10:46
I'm turning to the community for some help. I want to build a golf course here using Auz Sports Objects. I'm finding that I suck at trying to build a good looking 18 hole course. Would somebody like to take a crack at this and draw up a rough draft for me to use?
Only played golf once and seriously "plowed" the place, so possibly not the best person to ask.
On the other hand, my
Hamburg scenario requires quite a few golf courses around the city.
My best try so far is below, but I never had the patience to design a full 18 hole course:

Re: AuzObjects
Posted: 21 Jul 2023 05:52
by kamnet
I think I need some diagonal tiles that are half the color of fairways and half the color of roughs.
Also, working through the Golf sprites there are several that have graphical glitches, most notably the slopes.
If there's room, I think it might be a good idea for the paths to be multi-select for left/right sides, and make sure there's one for every tile. There's also a few combinations of roads that are missing.
Re: AuzObjects
Posted: 21 Jul 2023 12:54
by kamnet
It took me about 8 hours, but this is what I ended up with.
Some of these sprites don't show up right in Winter, with what looks like gridlines showing.

Re: AuzObjects
Posted: 22 Jul 2023 11:11
by GarryG
AuzBeachObjectsV13
Subject: Retaining Walls
Did some Retaining Walls for the Beach, Ocean and Lake views.
They almost ready for the first upload.
These go on flat land in front of a slope. On the slope you can put almost anything you want.
Heres a few views what you can do with them.
This one I syole from "belgi" who been testing the beach ones for me.

- belgi.png (545.97 KiB) Viewed 4954 times
This one I did just a short time ago using the Ocean ones.

- Retaining Walls 2.png (80.34 KiB) Viewed 4954 times
Re: AuzObjects
Posted: 24 Jul 2023 07:17
by GarryG
AuzTownObjectsAddOnsV23
I see we only got 3 days to enter "fridaemon's"
"The Screenshot Of The Month: 2023 Competition"
viewtopic.php?p=1263515#p1263515
So I rushed these 2 projects so might like to use these and enter the competition with your screenshot.
In AuzTownObjectsAddOns I added some bicycle paths and they are animated like the car parks I did years ago.

- Bike Paths.png (152.41 KiB) Viewed 4792 times
They go good with the Retaining Walls I been working on.
AuzBeachObjectsV13
Much thanks goes to "
Quast65" and "
belgi" helping me test these over the past week.
Still some work to do to them, but I know you can make something nice from what I done so far.
Instructions:
* Place these "Retaining Walls" on flat surfaces near slopes.
* Then you place what ever you like on the slopes.
For Coastal Waters there is a set with beach sand and a set with out sand.
and
for Lakes there is a set with a small shore line and a set with out a shore line.
Still to do some Brick and Grey Stone walls.
Re: AuzObjects
Posted: 26 Jul 2023 16:42
by alan98
Hi Garry,
Auz Power + phones object set in my scenario and would like to check one thing. Almost all electricity poles beside 90 degree have 45 degree orientation. For example:

- 45degree_poles.JPG (33.15 KiB) Viewed 4494 times
but this pole doesn't have it:

- pole.JPG (14.67 KiB) Viewed 4494 times
Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?
Cheers,
Alan
Re: AuzObjects
Posted: 26 Jul 2023 22:05
by GarryG
alan98 wrote: 26 Jul 2023 16:42
Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?
It is intentionally as it not easy to draw at 45 degrees .. a few times I tried it looked terrible so I gave up.
Re: AuzObjects
Posted: 27 Jul 2023 15:04
by alan98
GarryG wrote: 26 Jul 2023 22:05
alan98 wrote: 26 Jul 2023 16:42
Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?
It is intentionally as it not easy to draw at 45 degrees .. a few times I tried it looked terrible so I gave up.
Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:

- pipes.JPG (112.23 KiB) Viewed 4234 times
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Cheers,
Alan
Re: AuzObjects
Posted: 27 Jul 2023 17:26
by Quast65
alan98 wrote: 27 Jul 2023 15:04
Would it be possible to add same pipes in yellow color?
One of the easiest ways to contribute is recoloring those graphics yourself, so that Garry only needs to code them in.
Re: AuzObjects
Posted: 28 Jul 2023 01:42
by GarryG
alan98 wrote: 27 Jul 2023 15:04
Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Making a yellow set pretty simple as just needed to change colours and copy the code from the other ones.

- Gas Pipelines.png (35.98 KiB) Viewed 4107 times
I renamed the White Pipes to Oil Pipe Lines .. and these yellow ones are called Gas Pipe Lines.
Game file and source attached.
Re: AuzObjects
Posted: 28 Jul 2023 08:59
by alan98
GarryG wrote: 28 Jul 2023 01:42
alan98 wrote: 27 Jul 2023 15:04
Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Making a yellow set pretty simple as just needed to change colours and copy the code from the other ones.
Gas Pipelines.png
I renamed the White Pipes to Oil Pipe Lines .. and these yellow ones are called Gas Pipe Lines.
Game file and source attached.
Thanks a lot Garry!
Cheers,
Alan
Re: AuzObjects
Posted: 28 Jul 2023 23:45
by GarryG
AuzTownObjects and AuzTownObjectsAddOns
Subject: Error in codes of path, parks and Bike Paths.
Been unintentionally brought to my attention that I have a coding error in my object sets.
A friend brought it to my attention when he tried to build a bridge across the bike paths and the path under the bridge disappeared. I never tested my object sets under bridges before so I tried some other and same problem.
All because I forgot to change a simple piece of the code.
Many object pieces have this in their code
Because of that a normal height bridge if placed over that object, the object piece gets deleted. No problem with a bridge 2 slopes high.
So I have to check all my object sets and change that code to this where necessary.
If any one playing with other objects sets and find similar problem let me know.
Cheers
Re: AuzObjects
Posted: 29 Jul 2023 06:36
by GarryG
Repairing code in object sets.
Several of my object sets had a mistake in the coding.
I had this
instead of
This prevented then building under normal height bridges.
Today I fixed the following:
AuzFarmObjects
AuzFencesObjects
AuzFenceObjectsAddOns.
AuzTownObjects and AuzTownObjectsAddOns be in next post.
Re: AuzObjects
Posted: 29 Jul 2023 07:02
by GarryG
Repairing code in object sets. (Continues)
Some buildings from these sets and also parks and pathways would not build under normal height bridges.
I hope I fixed them all.
AuzTownObjects
AuzTownObjectsAddOns
This set also has some additions to the Bike Paths.
- Set of paths without lights
- Transition pieces to join the path set that is in AuzTownObjects.
- Set of toilets that I hope will join all path sets.

- Bike Paths 2.png (45.58 KiB) Viewed 3854 times
Not sure yet what other objects sets need fixing .. have a look tomorrow and/or day after.