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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 13:48
by lawton27
Paltala wrote:
FooBar wrote:FooBar likes! :D
Paltala likes! :D
Lawton likes! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 14:12
by planetmaker
lawton27 wrote:
Paltala wrote:
FooBar wrote:FooBar likes! :D
Paltala likes! :D
Lawton likes! :D
planetmaker likes! :-D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 14:20
by mrMann
mrMann thinks you're all idiots! :D

EDIT: Although those castles are very nice :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 14:20
by Zephyris
*edit* Deleted quotes:
You may embed only 3 quotes within each other.
:(
But:
Zephyis likes! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 14:41
by Ammler
Zephyris wrote: Zephyis likes! :D
Me likes! :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 15:22
by lawton27
Whilst I remember, a while back I made these graphics (attached), I can't remember who but someone suggested they may be of use in OpenGFX, so here they are, I've looked over them to make sure they are good and shiny and are ready to use, I don't know what you would use them for, Toyland boats, the early passenger ferry, both?
Anyways have fun with your new boat graphics contribution :mrgreen:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 16:04
by LordAzamath
Hmm.. Good that you like :D
What about this then? Anyone up for cutting/coding?

I know the last castle lacks some pixels from right edge, a simple copy paste should do it :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 16:21
by lawton27
Nice Job there, can't wait to see it in-game.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 18:40
by CommanderZ
The 1st level is a little too small imo. It looks more like a round Toi Toi than a castle :roll:

Maybe you could shift the stages by one to the left and add one extra stage (maybe the current last stage with moat).

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 19:01
by LordAzamath
First two stages have to fit to the four tiles. I don't like it myself very much either tbh, but let it be like that at the moment.

Planetmaker, go ahead and code this one, it's nicely cut :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 21:40
by planetmaker
The toyland company HQ ingame in all sizes (yes, it needs still palette conversion)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 22:19
by Paltala
hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 18 Aug 2009 12:43
by lawton27
I've done some work on the mail car, I'm not shure it may be similar to how it started again now (/ and \ views), I'll need some oppionons on that.

Also attached is my newest version of the passenger car and toy truck, neither are perfect in my oppinion, but I'd like to see what everyone thinks so far.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 18 Aug 2009 14:02
by planetmaker
lawton27 wrote:I I'll need some oppionons on that.
Hm, I think the PAX car could use some kind of windows also on the / \ views (= slightly differently shaded pixels), maybe also a bit clearer windows in the -- view.

I'm fine with either mail car. Concerning the toy car... it sure looks funny to have parcel-style wagons :-) Hm... not sure whether it's a good idea: maybe it's an option to give them the pattern of the wrappings of the houses?

cheers,
pm

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 06:08
by Zuu
Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 06:52
by planetmaker
Zuu wrote:
Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?
That is indeed a nice idea, too :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 15:27
by mrMann
I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 15:28
by lawton27
mrMann wrote:I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?
Mabe with the first 3 stages I think it would be too clutted in the last 2 stages, (It's such a big castle they can fit their toys inside ayways :mrgreen: )

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 15:35
by mrMann
Very true, and I agree with that as well. So, I therefore propose this:

HQ v1: Small toy cars, maybe a bucket and spade, something like that. Some would be broken, perhaps. Sweet wrappers?

HQ v2: Bigger toy cars, perhaps a football or something like that, or a tennis racket.

HQ v3: Remote-controlled toys, bigger than in HQ v2.

HQ v4-5: None external, as they are all inside the castle.

Is that a good idea?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 19 Aug 2009 15:37
by lawton27
Sounds good to me.