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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 11:03
by Xander
planetmaker wrote:One thing which just sprang into my mind: the road exit of the castle is now in the middle of two tiles. Given that no player can build a road access there, it might be nicer to have it such that a road access can be built?
Seconded.

As a thought, why not go in this order:

Hill with small keep
Hill with castle
Hill with castle, towers coming up from hill base
Hill with castle, towers and moat

You ideally want the moat last, otherwise it's very hard to grow :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 11:20
by lawton27
planetmaker wrote:Oh... they were meant to be in company colour? :-D
My bad then: I removed company and action colours from the png and converted it to the remaining colours in the palette. :-)

EDIT: will actually every wagon come in an image file with the exact same layout as the sugar sprite? That'd be awesome and make alignment easy as pie :-) and WAY less tedious than some other sprites I added so far. Or just one big image file with all wagon sprites... but just as nicely alligned :-)
Yeh I can do that, I persume you used the one called sugar final? I'll do the rest in that exact same layout to make it easy :mrgreen:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 13:19
by planetmaker
lawton27 wrote: Yeh I can do that, I persume you used the one called sugar final? I'll do the rest in that exact same layout to make it easy :mrgreen:
Yes, I used "sugar final" :-) And I presume, that indeed the wagons are partially in company colour, eh? :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 13:37
by lawton27
planetmaker wrote:
lawton27 wrote: Yeh I can do that, I persume you used the one called sugar final? I'll do the rest in that exact same layout to make it easy :mrgreen:
Yes, I used "sugar final" :-) And I presume, that indeed the wagons are partially in company colour, eh? :-)
Well all the blue bits are cc, I wanted to keep it bright and cheery like toyland is, anyways, cfloss and toffee here.

I'm having problems adding wheels to the passenger/mail cars, can I make them 3px taller to a height of 15 or is that too high?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 14:13
by planetmaker
lawton27 wrote:Well all the blue bits are cc, I wanted to keep it bright and cheery like toyland is, anyways, cfloss and toffee here.

I'm having problems adding wheels to the passenger/mail cars, can I make them 3px taller to a height of 15 or is that too high?
FooBar guesses it's alright. I'll guess then the same :-P Bright and sheery like toyland sounds great :-) You could copy the wheels from existing wagons (e.g. temperate or so), if you like.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 14:28
by lawton27
I've done what I can with the mail van here, a second opinion is always good, what do you think?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 15:46
by FooBar
Still tapered ;)

Try making the red doors in the \ and / view one pixel larger at the sides and the top. Thats fysically not entirely correct, but I think it looks better without turning out weird.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 15:52
by lawton27
FooBar wrote:Still tapered ;)

Try making the red doors in the \ and / view one pixel larger at the sides and the top. Thats fysically not entirely correct, but I think it looks better without turning out weird.
Ok, I'll change the doors, are you shure the tapereing on the roof should go, I based it off the origional graphics toyland roof, that curves over like that..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 15:59
by FooBar
I'm quite sure about the roof. :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 16:00
by lawton27
Ok, what do you think of this:

Edit: i might try change the door

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 16:07
by FooBar
Better already! Maybe add one extra red pixel to the top of the door in the \ / views. The one that's there now is a bit lonely if you get what I mean :P

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 16:12
by lawton27
Hmm, hows this?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2009 20:14
by AndersI
I think the height difference between _ and the rest is too large.

_ is 10px from rail to roof, / \ and | are only 6px from rail to roof. I'd suggest 8px in _ and 7 (or 8) in the other views.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 16 Aug 2009 08:31
by lawton27
Sorry I don't get back to that my internet crashed, I'll see what I can do about that today.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 06:11
by planetmaker
I thought I just share the latest "real" additions to OpenGFX:
sugar train and depot view in toyland
sugar train and depot view in toyland
Anderburg Transport, 28-11-1982.png (34.97 KiB) Viewed 3729 times
They really look good - and in CC they look better than my first test :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 08:29
by Zephyris
Sweet! Lookin' good, keep up the great work!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 11:45
by FooBar
Zephyris wrote:Sweet!
Best comment ever on a screenshot of a sugar truck :P


I can only comment that the _ view needs to be moved up 2 px... Not a very positive comment that, but someone has to complain, right? :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 13:18
by LordAzamath
Just a progress update what I've been busy with :) I'll take a little break now

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 13:37
by FooBar
FooBar likes! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 17 Aug 2009 13:46
by Paltala
FooBar wrote:FooBar likes! :D
Paltala likes! :D