Page 14 of 18

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 10:03
by ufiby
Cool idea! Are there vehicle NewGRFs that are compatible with these already?
There are no such vehicles (metro) compatible with the metro that are powered by a 3rd powered. I have created a test transport for myself and compatibility with the metro works well.
Perhaps there is a desire to create vehicles compatible with the metro, please let them do it.
Vehicles need by label: NAA3

EXAMPLE: METRO
Metro_Line.gif
Metro_Line.gif (857.62 KiB) Viewed 18674 times

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 10:48
by Erato
This is amazing. Now we really need NewGRF roadstops.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 11:00
by Quast65
ufiby wrote: 20 Jan 2022 09:33 Metro line & Urban metro line (3rd powered) Only on tram infrastructure
Wow, indeed very nice work!
Would you mind PM-ing me the sources?
Erato wrote: 21 Jan 2022 10:48 Now we really need NewGRF roadstops.
Exactly what I was thinking!

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 15:22
by Quantom
Hi guys!
I realy like U briges! But me want see some from Auz briges too) Can me get U briges source files, if it a open source mod, i will add some briges for me
Thanks!
P.S. Your GRFs looks awesome!!!

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 18:19
by ufiby
My source is in Github, search for UFIBY

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 21 Jan 2022 20:00
by Quast65
ufiby wrote: 21 Jan 2022 18:19 My source is in Github, search for UFIBY
Found it, thnx! :bow:

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 22 Jan 2022 11:49
by kamnet
When loading Water Way Roads, Docklands and U&Ratt 0.7, I'm getting a fatal newGRF error "Attempt to use invalid ID (sprite 7782). It looks like I'm losing some of the tram tracks. It doesn't appear that this is overflowing the limit of 64 types.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 22 Jan 2022 12:09
by ufiby
kamnet wrote: 22 Jan 2022 11:49 When loading Water Way Roads, Docklands and U&Ratt 0.7, I'm getting a fatal newGRF error "Attempt to use invalid ID (sprite 7782). It looks like I'm losing some of the tram tracks. It doesn't appear that this is overflowing the limit of 64 types.
Checked yes, there is a problem. I probably added something to the tram, whose labels are hidden by default. (TRAMTYPE_FLAG_HIDDEN).Try NewGRF in order:
1. Docklands
2. U&Ratt 0.7
2022-01-22_15-06-58.png
2022-01-22_15-06-58.png (47.65 KiB) Viewed 18477 times
MERV 0.8.0. I have turned on the tram, trolleybus and there are no problems

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 22 Jan 2022 12:56
by kamnet
I'm still having this error, this is from JGRPP 0.45
screenshot.png
screenshot.png (93.11 KiB) Viewed 18457 times
Also in OpenTTD 12.0
screenshot2.png
screenshot2.png (132.19 KiB) Viewed 15498 times
Digging a little more, if I take out WaterWayRoads the error goes away in OpenTTD 12.0, persists with sprite 8143 in JGRPP 0.45.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 22 Jan 2022 13:18
by ufiby
Found it! U&RaTT conflict with Docklands.
Docklands: Grahpic Style:
  • CHIPS/FIRS STyle - no problem
  • ISR Style - no problem
  • Both CHIP and ISR Stile - there are problems

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 24 Jan 2022 10:51
by kamnet
ufiby wrote: 22 Jan 2022 13:18 Found it! U&RaTT conflict with Docklands.
Docklands: Grahpic Style:
  • CHIPS/FIRS STyle - no problem
  • ISR Style - no problem
  • Both CHIP and ISR Stile - there are problems
After looking at it a little more, it looks like the only issue is that ISR tram tracks from U&RATT are not available. If I disable ISR Style in Docklands, then it drops the ISR tram/electrified tram and ISR road/electrified roads. U&RATT doesn't offer an ISR electrified road.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 24 Jan 2022 11:15
by Quantom
ufiby wrote: 21 Jan 2022 18:19 My source is in Github, search for UFIBY
hmmmm... this is my failture, or grafic file does not here?)

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 24 Jan 2022 12:54
by Auge
Hello
Quantom wrote: 24 Jan 2022 11:15
ufiby wrote: 21 Jan 2022 18:19 My source is in Github, search for UFIBY
hmmmm... this is my failture …
No, it isn't.
Quantom wrote: 24 Jan 2022 11:15 … or grafic file does not here?)
There are currently only the three files from your screenshot in the repository U-Bridges. Also the track set repository U-ReRMM-2 contains only the code sources.

Tschö, Auge

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 24 Jan 2022 13:30
by ufiby
I rummaged through my U&RaTT kit. Compatibility with other sets of road and tram - there may be a side effect. It seems to me that I have installed the main tram in a hidden form - this will happen with other sets. U&RaTT 0.6 + Docklands everything works fine. It follows that the tram should remove the flag (hidden).
hmmmm... this is my failture, or grafic file does not here?)
This is not a mistake. I don't host graphic designers of bridges and railways on Github.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 24 Jan 2022 15:09
by ufiby
The correctional release came out
U&RaTT 0.7a
  • [DELETE] - Removing the flag(hidden). Main tram: RAIL, ELRL no longer hide
Compatibility of U&RaTT 0.7a and Docklands should not be a problem.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 27 Jan 2022 11:47
by ufiby
There was a time when I wanted to create my own style of trees. It's a bit difficult to work with the effect and the noise setting. This set of trees is similar to the "Stolen Trees" of SAC.
Temperate climate:
Temperate.png
Temperate.png (57.63 KiB) Viewed 18068 times
Subarctic climate:
Subarctic.png
Subarctic.png (67.87 KiB) Viewed 18068 times
Arctic climate:
Arctic.png
Arctic.png (61.56 KiB) Viewed 18068 times

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 27 Jan 2022 12:12
by Ragin1_
ufiby wrote: 27 Jan 2022 11:47 There was a time when I wanted to create my own style of trees. It's a bit difficult to work with the effect and the noise setting. This set of trees is similar to the "Stolen Trees" of SAC.
Temperate climate:
Temperate.png
Subarctic climate:
Subarctic.png
Arctic climate:
Arctic.png
These all look bloody great. We've been needing some new trees sets for openttd for a while now.

If you don't mind me asking, how expansive are you planning on making this? IDK how complex trees are to draw, but it would be cool to have the option to pick different styles of trees for different parts of the world or something.

Also, what other projects have you got in mind for the future? so far, all of your projects have become staples for all my games, so I'd love to know what else you've got on the chopping block.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 27 Jan 2022 15:29
by ufiby
U&Trees
  • First release
Now available in BaNaNaS

I drew this set from scratch. The style trees resemble those painted in watercolor or gouache. For me, the assessment of the style of trees set: satisfactory. :)

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 28 Jan 2022 13:00
by Aegir
An interesting style, I like it!

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (20.01.2022)

Posted: 28 Jan 2022 16:06
by WolfRamXx
The trees do look lovely! They really look like cutted out from an painting. It doesnt fit rest of the game, though... :(