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New USSet Roads

Posted: 16 Sep 2005 20:58
by wallyweb
I'm in a bit of a quandary.

1. This is my bridge set of choice.

2. I also like the USSet roads, originally by norfolksouthern and recently revised by Oracle.

For tracks all is fine. No issues.

For roads, unfortunately the bridges only show the default road surface when used with the USSet.

Is there any chance that you good folks might be accomodating the US roads in the near future?

Posted: 17 Sep 2005 02:34
by WWTBAM
I'm pretty shour that if you put bridges then the usset it should work

Posted: 17 Sep 2005 02:50
by BobDendry
erhm, no. ridiculous idea. the US Set can magically transform other sprites to match it's roads? lol.

Posted: 17 Sep 2005 02:52
by krtaylor
Well, it's a good idea, and it'd be great if it worked that way. Unfortunately it doesn't. There was some thought of completely reworking the bridge coe to allow that sort of thing, but it hasn't happened.

Posted: 17 Sep 2005 02:59
by wallyweb
r0b0t_b0y2003 wrote:I'm pretty shour that if you put bridges then the usset it should work
You had better read the US Roads Set release information in the USSet release thread here then.
You might also want to test them as I have done.
The authors of this fine bridge set will have to decide if it warrants the extra work to accomodate the US Road Set.
I hope it does. :wink:

Posted: 17 Sep 2005 10:40
by Purno
WhiteHand wrote:erhm, no. ridiculous idea. the US Set can magically transform other sprites to match it's roads? lol.
Ehm... IIRC this bridge set will use the European Roadset roadspritetype when this European Roadset is activated, or something (don't know whether it's automatically or manually), I guess such a thing could be done with the US set too. (With two options, or the USset will include these bridges, or these bridges will include the USset roads).

Posted: 17 Sep 2005 12:38
by Hyronymus
Yes, I told that to WallyWeb yesterday evening already when we were on IRC. It is possible to have a set force deactivation of other graphics sets so that the own set sprites are used.

Posted: 17 Sep 2005 14:08
by krtaylor
If you're doing that with the US roads, can you also do that with the Japanset Shinkansen-tracks?

Posted: 17 Sep 2005 15:02
by Purno
krtaylor wrote:If you're doing that with the US roads, can you also do that with the Japanset Shinkansen-tracks?
Well, I'm not the coder, so you shouldn't ask me, since there's no real graphics work required, AFAIK.

Posted: 17 Sep 2005 21:37
by Oracle
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.

Posted: 17 Sep 2005 23:03
by lobster
the roads (USroadset) are displayed on the bridges here, but with loads of glitches and mix-ups, which looks very nasty. in fact, i was wondering if there's animo for a totally new bridgeset, which has more some old-style bridges, like that awesome brick bridge that pops up often in the screenshots thread. well, if anyone's interested... i know i am. :)

Posted: 17 Sep 2005 23:35
by wallyweb
Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Hey Purno ... It would be great if you let Oracle do this! :D
astath wrote:the roads (USroadset) are displayed on the bridges here, but with loads of glitches and mix-ups, which looks very nasty.
By any chance do you have the bridge set loaded before the USSet? If so, try placing it after. The glitches will be gone but so will the US road surface.
astath wrote: ... in fact, i was wondering if there's animo for a totally new bridgeset, which has more some old-style bridges, like that awesome brick bridge that pops up often in the screenshots thread. well, if anyone's interested... i know i am. Smile
That would be nice. What I like about this set are the graphics, the more realistic speed limits, and the available dates. Additional graphic choices would be a real plus! 8)

Posted: 18 Sep 2005 04:22
by krtaylor
I'd like to see all the new bridges in one big bridges set, including that great brick bridge.

Posted: 18 Sep 2005 08:40
by Purno
wallyweb wrote:
Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Hey Purno ... It would be great if you let Oracle do this! :D
I won't stop him, I would be happy if he would do that :wink:
krtaylor wrote:I'd like to see all the new bridges in one big bridges set, including that great brick bridge.
I agree on this very much. Although, IIRC, there's a limit to the number of bridges, isn't there?

Posted: 18 Sep 2005 09:29
by eis_os
There is no action support for bridges, you can only overwrite the spriteset ...

(And before you say there is, I have written the action 0 code for my bridge, it's not a real support only a dirty hack )

Posted: 18 Sep 2005 09:35
by michael blunck
And don´t use Toyland sprites any more. Use the GRF Resource Management instead.

regards
Michael

Posted: 18 Sep 2005 09:57
by eis_os
:D Currently converting obridge1 to it, means I need to change all spritetables, make action 6s for 32 dwords per table :(

Posted: 18 Sep 2005 11:24
by michael blunck
> [that] means I need to change all spritetables, make action 6s for 32 dwords per table Sad

Hehe. 8)

To please Josef, I´ll have to built action06s replacing even more dwords than just 32 (!). And those sprites affected are typically 20k to 58kbytes large ...

regards
Michael

Posted: 19 Sep 2005 06:59
by Szappy
Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Oracle, I'll do that much more easily, I'll need only a bit of assistance from any of you. I post a png, with the bridge sprites that need the USroad surface, to make it compatible. If you apply the road texture, and post it here, I'll do it in a few seconds.
I coded this bridge set from the begining, with a concept in mind, that adding new roadset graphics is pretty easy.

This is also for any roadset designer: If you want to add your road texture to the newbridges[w].grf, just alter there sprites to your road texture.
Mind you: do not touch the red dots underneath the sprites, and do not modify sprites sizes/positions.

Posted: 19 Sep 2005 07:44
by Purno
Szappy wrote:I coded this bridge set from the begining, with a concept in mind, that adding new roadset graphics is pretty easy.
A question comes in mind; is adding railset graphic pretty easy as well?