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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 25 Oct 2007 15:58
by wallyweb
Next on my list sir. I had something else to drink ... erm ... work on first. :wink:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 26 Oct 2007 23:09
by wallyweb
George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?
Is this what you mean?

Also, I have edited the syntax for the CC/colours that you added to some of the Tourist centers.

I have edited the syntax for the Forest industry. Please check it and if you are happy with it I will add the positioning table.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 14:26
by blitzkrieg
George
Is there any known bugs with ECSTown Vector & OTTD?
I am not able to build palenque in scenario despite having all the conditions (as mentioned in wiki site)fulfilled & its also not generated in a new map (amongst the remaining, watching tower & tourist resort are the only one's generated in a map).
I am using ChrisIn r11289 (OTTD). I am using the following Grf's

newterrainw_fixed.grf
NewTramTracksW_v0.4.grf = 1
ttrs3w.GRF = 0 0 2 1
Toyland2MarsW.grf
stolentreesw_162_108.grf
newwaterw_206.grf
BKTunw.grf
newshipsmod2.grf
dep2.1w.GRF
rail-cs-ottd.grf
ECSTownw.grf
indstatrw.grf
harbourw_456.grf
jcindstaw.grf
newstatsw.grf
canstnw.grf = 0 3 0
svlinew.grf
dbsetxlw.grf
dbxl_ecs.grf
4LVw.grf
pb_av8w.grf
newshipsw.grf
moderntramset.grf

I tried using the latest OTTD nightly r11344 also with the same settings but had the same result.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 18:59
by George
blitzkrieg wrote:Is there any known bugs with ECSTown Vector & OTTD?
I did not test it yet :oops:
blitzkrieg wrote:I am not able to build palenque in scenario despite having all the conditions (as mentioned in wiki site)fulfilled & its also not generated in a new map (amongst the remaining, watching tower & tourist resort are the only one's generated in a map).
Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 19:02
by George
wallyweb wrote:
George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?
Is this what you mean?
well, the order of steps is wrong :roll: I meant simple text fix. But I agree this way it is more readable. I can reorder steps later.
wallyweb wrote:Also, I have edited the syntax for the CC/colours that you added to some of the Tourist centers.
I have edited the syntax for the Forest industry. Please check it and if you are happy with it I will add the positioning table.
I like the way your fix goes. Go ahead! Thank you!

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 19:48
by wallyweb
George wrote:
wallyweb wrote:
George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?
Is this what you mean?
well, the order of steps is wrong :roll: I meant simple text fix. But I agree this way it is more readable. I can reorder steps later.
I'm not sure what you mean. The order still follows the one set out in the main table here ... unless you mean to put it in the order that the player should consider?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 20:37
by fjb
Hi,

I'm having some other kind of trouble building tourists centers in OpenTTD. Some require a special terraforming, but if I found a tourist resort in the game it gives me a random layout, so I never know what terraforming I have to do in advance. And I have never seen anithing other than tourists resorts or watching towers generated at the start of the game. Maybe the genarator never finds apropriate formed land.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 20:38
by Leviath.NL
fjb wrote:Hi,

I'm having some other kind of trouble building tourists centers in OpenTTD. Some require a special terraforming, but if I found a tourist resort in the game it gives me a random layout, so I never know what terraforming I have to do in advance. And I have never seen anithing other than tourists resorts or watching towers generated at the start of the game. Maybe the genarator never finds apropriate formed land.
maybe this'll help: http://wiki.ttdpatch.net/tiki-index.php ... istsResort

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 20:47
by fjb
Thank you, that would clearly help if I would not use a random generated map. But I usually use random generated worlds which I explore then.
And when funding a new tourists industry in the running game I never now which layout I will get. I only know it when it got build or I got an error message telling me that the building place was unusuable. But I get a diferent layout when I'm attempting the next try.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 20:53
by michael blunck
fjb wrote:when funding a new tourists industry in the running game I never now which layout I will get.
I think the only way to make it work flawlessly is by my proposal over here (section [tourist buildings]).

regards
Michael

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 20:58
by fjb
Thank you Michael, so it's not only me who has some trouble building these nice tourists centers.
It's kind of a game in the game now. :-)

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 21:27
by George
wallyweb wrote:
George wrote:well, the order of steps is wrong :roll: I meant simple text fix. But I agree this way it is more readable. I can reorder steps later.
I'm not sure what you mean. The order still follows the one set out in the main table here ... unless you mean to put it in the order that the player should consider?
I mean the order how TTDP would test the conditions is
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 21:46
by wallyweb
George wrote:I mean the order how TTDP would test the conditions is
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.
OK ... I understand now ... I'll fix the tables I've done so far and then let you know so you can check my work. I assume it is the same order for all your industries ... :?:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 27 Oct 2007 22:47
by George
wallyweb wrote:
George wrote:I mean the order how TTDP would test the conditions is
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.
OK ... I understand now ... I'll fix the tables I've done so far and then let you know so you can check my work. I assume it is the same order for all your industries ... :?:
For Tourists centres -yes.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 07:39
by blitzkrieg
Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)
Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ... :? :( :cry:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 09:11
by George
blitzkrieg wrote:Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ... :? :( :cry:
Try to build other centres in other places first, than prepare land in the place you want and build Palenque there.
And are you sure that you've prepared land correctly? Watch tower, Japanese castle, tourist center require Different land preparations and can't be build on the place for Palenque.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 10:31
by wallyweb
blitzkrieg wrote:
Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)
Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ... :? :( :cry:
blitzkrieg ... it depends on where you place the cursor. The first image is the wrong place. The second one is correct.

@George: Perhaps you should show the proper cursor position in the terraform images. :wink:

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 11:46
by michael blunck
I´m running the risk to repeat myself, but why, oh why, is it necessary to have all those sick height profile prerequisites? That won´t work out. Prepare yourselves to answer those questions for many years to come. :twisted:

Why can´t the building in question be placed on flat land, and the necessary "height" impression be achieved only graphically?

Well, I know, George likes everything in a most complicated way, hehe. 8)

regards
Michael

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 17:56
by blitzkrieg
wallyweb wrote:
blitzkrieg wrote:
Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)
Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ... :? :( :cry:
blitzkrieg ... it depends on where you place the cursor. The first image is the wrong place. The second one is correct.

@George: Perhaps you should show the proper cursor position in the terraform images. :wink:
This answers my question :D :D :D :D :D !!!!
I tried all the tiles in the reserved area (including/ mainly ur first pic.)
Wouldn't have ever thought of placing it outside the reserved/terraformed area if u hadn't shown it in the pic . Thanks a lot wallyweb!!!!
Could someone add the second picture to the wiki ?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007

Posted: 28 Oct 2007 18:29
by George
wallyweb wrote:@George: Perhaps you should show the proper cursor position in the terraform images. :wink:
Added the image to wiki