Page 14 of 15

Posted: 10 Jan 2007 15:55
by Villem
Oleg wrote:OK, thanks for the info. One of these cars is named "Russian international", so I thought it would be acceptable for you too. Besides, I wondered if you might want to reflect the modern state only or some history too. Good luck with your set :)
The "Russian International" seems to be only used in trains between Finland, and Russia as far as i have seen though.

Posted: 10 Jan 2007 20:34
by Killer 11
Oleg wrote:OK, thanks for the info. One of these cars is named "Russian international", so I thought it would be acceptable for you too. Besides, I wondered if you might want to reflect the modern state only or some history too. Good luck with your set :)
Well if you don't know Soviets didn't even have a 3 coloured flag their flag was red and i really doubt that the traincars with that colouring(i mean 3 colour flag like colouring) existed in those times, i'll try to get coloured pictures of the roling stock in Soviet times and make the liveries myself.

Posted: 10 Jan 2007 20:49
by Killer 11
A new release!
Changelog:
Kama3 5xxx added currently only for coal transporting and the stats can change.
AR2 Railbus added
Fixed a bug with D1 where it's heads would overlap the passenger carrieges
Reshaded almost every sprite(D1 heads and AR2 are still yet to be done)
Added red livery for M62, more than 3 liveries for M62 are going to be added in the next version.
Added prevention from attaching any type of train cars to the AR2 railbus.
Reached yet another milestone ^^

Ok here is the set:

Posted: 10 Jan 2007 21:19
by Purno
Killer 11 wrote: Added prevention from attaching any type of train cars to the AR2 railbus.
I assume the player is, however, able to attach multiple AR2's into one train?

Posted: 10 Jan 2007 21:40
by AndersI
Killer 11 wrote:Added prevention from attaching any type of train cars to the AR2 railbus.
Are you using GRFMaker or coding directly? If GRFMaker, could you consider pm:ing me the .lst file so I can learn to do the same thing with my Swedish trains?

(I'm not really up to plain NFO coding yet, GRFMaker is enough to keep me busy...)

Posted: 10 Jan 2007 22:07
by Killer 11
Purno wrote:
Killer 11 wrote: Added prevention from attaching any type of train cars to the AR2 railbus.
I assume the player is, however, able to attach multiple AR2's into one train?
Yes my prevention is simple livery overide that doesn't include AR2 in it :wink:
And AndersI i'll pm it tomorow

Posted: 11 Jan 2007 08:38
by Oleg
Killer11 wrote:Well if you don't know Soviets didn't even have a 3 coloured flag their flag was red and i really doubt that the traincars with that colouring(i mean 3 colour flag like colouring) existed in those times, i'll try to get coloured pictures of the roling stock in Soviet times and make the liveries myself.

I didn't mean to say all Akalamanaia's stock was good for your set, and particularly the Russian tricolor livery is of course out of your scope. Before 1991 most of the long-distance cars were green (e.g. photo of the Leningrad - Druskininkai train in 1976) or red. It was the RVR EMUs that AFAIR came in a variety of liveries.

Posted: 30 Jan 2007 18:56
by Killer 11
Ok a new release!
DBeta V0.7b
Fixed numerous alignment errors.
Fixed standart passenger carriage sprites and officialy reincluded it.
Fixed a bug that killed of one of games original trucks.
Fixed D-1's ID so it does not take UKRS tenders id.
Added another livery for AR2.
Added mail car overrides for D-1, Tem2 and M62 loco family.
Added Open freight car, it has sprites for coal and iron ore.
Added Sprites for Goods, Food and Iron ore transportation for KAMA3.
Started work on Addons set(very basic now just for some ID allocation testing purposes - 3M62 seems to look and work great)

Posted: 13 Nov 2007 22:36
by Grigory1

Re: Lithuanian Transportation Set (BETA)

Posted: 13 Nov 2008 20:30
by Killer 11
Set is officially resumed!
I have decided to break the compatabillity with UKRS and make it standalone.
No new pictures yet but you should try it becouse IMO it's worth it, besides i need opinions on improvement.

Known issues:
2M62/U and D1 2nd engines have to be bought manually(buy the same engine again and place it behind the first one(2m62 series) or in the back of the train (D1))
D1 engines and the basic passenger/mail wagons don't have pixel randomisation on them yet.

You can find the beta in the first post.

Thanks for trying in advance.

Re: Lithuanian Transportation Set (BETA)

Posted: 14 Nov 2008 22:41
by Killer 11
Any opinions at all?

Re: Lithuanian Transportation Set (BETA)

Posted: 15 Nov 2008 17:34
by MJS
Can you give a vehicle list, and possibly a screenshot of some trains?

Re: Lithuanian Transportation Set (BETA)

Posted: 15 Nov 2008 18:05
by Killer 11
Screenshots will be added later aswell as sprites of individual trains.

The list is as follows:
DMU:
D1
Diesel Locomotives
Tem2
M62
2M62
2M62M
TEP70
Trucks:
Kamaz 5xxx series truck for coal/iron ore/food transporting.

Re: Lithuanian Transportation Set (BETA)

Posted: 15 Nov 2008 21:52
by Killer 11
First post updated, new version of GRF released.

Now the set has WIP version of TEP70BS

Re: Lithuanian Transportation Set (BETA)

Posted: 17 Nov 2008 22:48
by Killer 11
There's an update coming sometime in the next few days.
The changes and additions that i have made are:
Added refrigerator wagon(goods/food) that has 3 random appeareances
Updated open freight wagon graphics(made it lower, added different graphics for iron ore refit)
To be done:
Remake the generic passenger and mail wagon graphics
Add mail wagon graphics override for TEP70
Improve TEM2 graphics
Fix up the offsets

So stay tuned and in the mean time post some feedback!

Re: Lithuanian Transportation Set (BETA)

Posted: 19 Nov 2008 20:39
by Killer 11
Ok new version is out!
DanMacK was very kind to give sprites for german Class 52 steam locomotive, these locomotives were used in Lithuania. Granted the graphics are not accurate right now(liveries are abit different) but it's better than nothing.

Ok so new things in this version are:
- Remade generic passenger and mail wagon graphics
- Improved TEM2 graphics
- Fixed up the allignment
- Added 2-10-0 TE steam engine

I postponed the mail wagon override for TEP70/BS becouse I may remake those engines first.

Get the new version in the first post.
And give me some feedback already :lol:

Re: Lithuanian Transportation Set (BETA)

Posted: 15 Apr 2009 10:42
by planetmaker
You might consider updating the link provided at Bananas. It leads to nirvana - probably missing a http:// or similar.

Re: Lithuanian Transportation Set (BETA)

Posted: 17 Apr 2009 18:22
by Killer 11
planetmaker wrote:You might consider updating the link provided at Bananas. It leads to nirvana - probably missing a http:// or similar.
goshdarnit!
Ok i'll try to fix it

EDIT: Fixed it.

Also WOAH over a thousand downloads for this utterly tiny low-profile set... I'm speechless really.

Re: Lithuanian Transportation Set (BETA)

Posted: 01 Sep 2009 08:52
by railwayman
Labas dienas/Hello/Labdien! I know i'm not a part of this project, but maybe this could be a nice thing. I made a sprite of ER9M emu (You need to add the phantographs). Maybe it's not so good because its my first sprite and your invited to edit it. I supose that many details incorrect.
ER9M-PNG.PNG
ER9M-PNG.PNG (2.26 KiB) Viewed 6140 times

Re: Lithuanian Transportation Set (BETA)

Posted: 01 Sep 2009 11:45
by Purno
Looks very nice, especially if that's your first time spriting. :)

If you want to become an artist, I'd advise you to finish your own sprites all the way to the end, including adding pantographs, wheels, and (rear) lights. :)