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Posted: 20 Jan 2006 14:37
by jebartle
I have finally got this working! As I studied the various industries and realized this would be more complex to set up. So I'm into learning the new cargos etc. It does seem rather complex to use, but adds to the game play! :P
I also like the new graphics.
JEB

Posted: 31 Jan 2006 21:12
by MJS
After replacing the old Tourists&Petrol newcargo grf with the full set of ECS grfs (basic vector, town vector, plus the rest) I found that the DB set XL didn't work with those yet - no problem, I thought, so I disabled the ECS grfs. That gave me back all original DB set XL vehicles - but not the cargoes... What to do now? Would there be a way to bring the good old Passengers back to life?

Posted: 31 Jan 2006 21:31
by goalie
you must start a new game

Posted: 07 Feb 2006 13:28
by George
New fruit plantation - the industry that can be placed fast everythere (except slopes of 16 units height). It took 32 real sprites and more than 3000 pseudo-sprites. Does it slowdown the game?

problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?

Posted: 07 Feb 2006 16:12
by Csaboka
George wrote:problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?
The z size is fine. The x and y sizes aren't, though. You set both to 16, which equals to the size of a whole tile. This causes the sorting problems, since TTD thinks some of the trees cover the neighbor tile. Since a tree occupies only quarter of a tile, it should be only 8x8 in size. After changing the x and y sizes to 8, it worked fine for me.

Posted: 23 Feb 2006 21:48
by George
I'm working on using new features from alpha 74 (I use a pre version from Csaboka). Have a look at new:
Fruit plantation and snow level change.

http://george.zernebok.net/download/dev ... /23022006/

Hope someone could provide a better graphcis for snowed trees for temperate. I've only recoloured of the original ones to show how it works.

Posted: 24 Feb 2006 02:28
by lws1984
I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to. It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend. What do you think? Is this possible (and is it a good idea?)

Posted: 24 Feb 2006 08:15
by George
lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet :(
lws1984 wrote:It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend.
Well, it would be handy
lws1984 wrote:What do you think? Is this possible (and is it a good idea?)
It is already in todo list.

Posted: 24 Feb 2006 08:23
by Wile E. Coyote
George wrote:
lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet :(
Me and Siema did 5 types of car dealer's shops, but more work is needed. It's needed to re-code them for ECS.

Posted: 26 Feb 2006 01:11
by Maverick8
silly question

but can ecs added to existing games with tourist and gas with out probs

sorry didnt want to crash my game so i havent tried

Posted: 26 Feb 2006 05:27
by George
Maverick8 wrote:silly question
but can ecs added to existing games with tourist and gas with out probs
sorry didnt want to crash my game so i havent tried
You can't use ECS in the existing games. Only in a new ones.

I cant even start the graphics

Posted: 09 Mar 2006 20:23
by d_preston215
Ive tried everything with this.......The town vector loads corretly, but everything else keeps saying that the town vector needs to be loaded before anything else can be......Any Ideas?

Posted: 09 Mar 2006 20:35
by Patchman
Try loading the town vector before the other ECS files? Right now it's at the bottom of the list.

Posted: 09 Mar 2006 20:49
by d_preston215
I'm Using TTD Configurator....The Lower on the list means greater priority....But Ill check

Posted: 09 Mar 2006 20:51
by d_preston215
I feel some type of way....I just tried it and now everything works Perfectly...........I am not saying that I hate TTD Config (publicly) but I feel some type of way right now.....

Posted: 10 Mar 2006 00:47
by Raichase
d_preston215 wrote:I'm Using TTD Configurator....The Lower on the list means greater priority....But Ill check
Yes, thats correct. The grf's are loaded as they go down the list, and then the one at the bottom will load over the ones before it. So, TTD config is correct.

It is a bit confusing initially though ;).

Posted: 14 Mar 2006 13:17
by Maverick8
is there a way to increase the amount of petrol stations being built?

I have too much gas and no gas stations. =(

or maybe a construtable building should be aquired for gas products?

Posted: 14 Mar 2006 21:44
by White Rabbit
So what vehicle sets supports ECS, apart from, I presume, Geroge's LVs?

Posted: 17 Mar 2006 17:36
by collingwood
Two questions here

1. Is UK Renewal Industries Set compatible with the ECS? It seems that it crashes with the construction or agriculture vector?

2. How can I remove the snowline in temperate climate?

Thanks

Posted: 17 Mar 2006 19:23
by goalie
1. no it is not compatible
2. donot know