Page 14 of 313
Posted: 11 Aug 2005 15:21
by dmh_mac
lucaspiller wrote:The street lights look a bit too short in that picture, or is it just the viewing angle?
They're about 3.70 meters high.
Posted: 11 Aug 2005 21:27
by lucaspiller
Definately the viewing angle then.

Posted: 11 Aug 2005 23:18
by Born Acorn
yeah streetlights here are about as tall as the top of the first floor.
Posted: 12 Aug 2005 07:02
by Yoeri
OMG, after seeing all these GREAT screenshots, i can't wait to play OTTD with that new engine!!! They all look fantastic, but the sawmill is without a doubt amazing!
Posted: 12 Aug 2005 12:16
by MeusH
dmh_mac, I think you could make also bulldozer and roadwork pits, soince you've made so wonderful crane.
Purno, about the climate images and previews, I thought I'd add some vehicles in Photoshop, but anyway, thank you guys for ideas and a nice photo of mountain fields.
Posted: 13 Aug 2005 16:10
by Red.xiii
Posted: 13 Aug 2005 16:13
by dmh_mac
Looks good to me.

Posted: 15 Aug 2005 22:21
by MeusH
I've got an idea for main menu GUI because some people said there should be ingamescreenshots for newbies instead of landscape images.
Background game scene should simply change depending on the landscape (button) selected.
This way, there will be both nice images and in-game shots.
Probably I've messed this, so I'll goive you an example:
One clicks desert-climate button (some dunes, sky, maybye train) and background scene changes to desert landscape.
If someone clicks arctic-climate button (hills covered with snow?) the background scene would became arctic landscape shot.
Posted: 15 Aug 2005 22:56
by Alltaken
MeusH wrote:
Background game scene should simply change depending on the landscape (button) selected.
Thats a cool idea.
then in the boxes we could put really nice photos of similar areas.....
i definatly like the idea of the background changing to match the climate type choosen.
i also envision in the future "more" climate types being available. (i.e. more than 4)
Alltaken
Posted: 16 Aug 2005 07:31
by Jango
yeah, and also combinations of landscapes. i.e. mountains and deserts in the same map
Posted: 16 Aug 2005 10:20
by dmh_mac
Guys this is the blender thread not the gui thread.
Posted: 17 Aug 2005 16:51
by MeusH
Buoy
X-com ufo
Small ufo
Comments please
Posted: 17 Aug 2005 17:08
by MeusH
Oil well //trying to add some fence
Submarine //any way to remove underwater part from under 'invisible' water?
Comments, support please
Posted: 17 Aug 2005 17:32
by Novatlan
Looks great!
the oil well looks a bit "empty".
Will the UFO be in the new engine? Does anyone play with desasters turned on? At least I don't.
Posted: 17 Aug 2005 21:35
by shampie
put a tower with a flame coming out with that oil-well. and some pipelines! and yes fence!! good job that you're working on it!
Posted: 18 Aug 2005 05:33
by Death
The sub.png is too dark, I can't understand the picture.

Posted: 18 Aug 2005 07:33
by Killer 11
no it isn't too dark and the picture shows partly submerged submarine
Posted: 18 Aug 2005 10:45
by Torrasque
The buoy look correct.
The others...why don't you use more polygone and less blury textures?
Posted: 18 Aug 2005 11:10
by dmh_mac
Try using the same camera and light settings as the rest of us.
The buoy looks good.
The ufos look a bit boring, add some more details.
The barrels by the oil well look to big (scale 1 tile = 25×25 meters)
Try using the set smooth button on the submarine and maybe add some more details.
Posted: 18 Aug 2005 12:03
by Alltaken
dmh_mac, are you able to upload your camera and lighting setup (unless you havn't already done it)
you see the old camera and lighting setup is busted due to blender advancing.
Alltaken