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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Jul 2009 20:20
by planetmaker
Nice building again, Born_Acorn!

Here a screenshot of the statue as posted by Spaz O Mataz and the balloon trees as posted by edorfaus.

Looking at the statue ingame, it has IMO quite a bit different style than or maybe rather a bit out-of-proportion with respect to the town itself. Not sure whether that's good or bad :). I've implemented it in r136, but judge yourselves.
screeny with statue and balloon trees
screeny with statue and balloon trees
statue_ballontrees.png (53.27 KiB) Viewed 4162 times
EDIT: a bit later the same scene:
a bit later the same scene (wider cut)
a bit later the same scene (wider cut)
statue_balloontrees2.png (128.13 KiB) Viewed 1275 times
Edit: @edorfaus: The re-worked upside-down cone looks indeed much better to me. I'll wait for a re-make of all of them before I include them into the source, if you don't mind doing all of them in that style :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Jul 2009 21:39
by AndersI
I think the main problem with the statue is that it is completely flat - no lighting effects or shading at all. This makes it look like a poster image...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Jul 2009 22:03
by Zephyris
The black outline is the worst bit... Try taking that off...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 00:34
by Spaz O Mataz
Here it is without the black line and a little touch up of the shading to make it more noticeable. and about the credit, my user name and real name beside will be spot on.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 06:38
by planetmaker
I also now looked at the piggybank.
piggybank in town
piggybank in town
piggybank_02.png (43.75 KiB) Viewed 4048 times
IMO it looks great! :) Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
close up
close up
piggybank_01.png (3.9 KiB) Viewed 4044 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 08:03
by planetmaker
Spaz O Mataz wrote:Here it is without the black line and a little touch up of the shading to make it more noticeable. and about the credit, my user name and real name beside will be spot on.
Maybe you can change the colour shading approx. to something (concerning differences between dark and light, not the colours themselves) like the bank uses? It would IMO add quite a bit to a 3D impression, and match the light direction of OpenTTD.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 10:24
by AndersI
planetmaker wrote:Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
Actually, it's trying to imply a plain indented base, although 1px in height is not quite enough for that. And the corners are supposed to be rounded...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 10:47
by planetmaker
AndersI wrote:
planetmaker wrote:Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
Actually, it's trying to imply a plain indented base, although 1px in height is not quite enough for that. And the corners are supposed to be rounded...
I guess we mean the same :) A round plate-like thing beneath the safe itself.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 11:48
by buttercup
Edit:
Note to self: stop posting

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 14:57
by Spaz O Mataz
i drew them both at two completely different times. the statue i drew back in school with a friend on old windows 3.1 and paint, which i shrunk and recoloured to the ttd pallet and the block was done by drawing over the original graphic to make sure it was the same size. I'm looking at how to change the shadow as my friend done all the touch ups with that statue. if anyone wants to go on it and fix the lighting and give it a touch up please feel free as after looking at it for a couple of days and reading up on the lighting and shadows and have got nowhere with adding these to it.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 15:19
by buttercup
Edit:
Note to self: stop posting

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 15:53
by Spaz O Mataz
would copying the size of the block be a copyright infringement? when I do things like this I always do it as a transparent layer over the original to help and compare.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 16:19
by Zephyris
It's all a sliding scale of legality; some things (eg. a cuboid) can't be copyright as there is no creative input to them, however it is best to avoid tracing copyright work wherever possible...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 19:13
by AndersI
I tried to give it a bit of 'roundness' by applying a gradient to color saturation, but I'm not sure I have succeeded.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 19:45
by planetmaker
I think it looks definitely like it has more depth. I think the base socket got a bit too noisy now, though

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 20:13
by AndersI
Yes, it became a bit too noisy overall. That's because I don't have a good TTD-Color-Reduce program, I just apply the TTD palette to a modified 32-bit color copy of the sprite. But it might be a start (or inspiration)...

OTOH, the noise isn't visible when viewed at the natural size.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 20:22
by mrMann
Be honest, even I can see the noise there... ;)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 20:25
by AndersI
Maybe it's time for me to invest in a new screen?
:-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 20:35
by edorfaus
planetmaker wrote:@edorfaus: The re-worked upside-down cone looks indeed much better to me. I'll wait for a re-make of all of them before I include them into the source, if you don't mind doing all of them in that style :)
I don't mind, no - that was my intent. Here.
tl-tree-udcone.png
tl-tree-udcone.png (3.26 KiB) Viewed 3705 times
The diagonals were a bit annoying to get right (still not sure they're quite right, but good enough for now), so I considered switching to horizontal lines - but by the time I thought of it there wasn't that much left to do :roll:, so I didn't.

These are based on the "fan" version, so the same offsets should be reusable.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Jul 2009 21:04
by Born Acorn
AndersI wrote:Maybe it's time for me to invest in a new screen?
:-)
I just did, and I can see it. But if you can't see it, why add it? It's there for a reason.