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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Jul 2009 13:23
by StopRightThere
BA, these sprites are magnificent, keep em coming! :D

Now more, faster. :wink: *cracks whip*

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Jul 2009 15:41
by Ammler
I commit that newgrf to opengfx soon: :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Jul 2009 17:17
by Born Acorn
Well, I've done some work today and hopefully this makes a nice construction stage.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Jul 2009 09:29
by FooBar
Awesome work. I'd make those columns in the first construction stage a tad shorter. It looks like they're cropped at the edge of the sprite at the moment...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Jul 2009 11:12
by Gen.Sniper
Hi, I have finished remaking of my church sprite so what do you think now?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Jul 2009 11:32
by FooBar
Much, MUCH better indeed.

Only one thing that strikes me is that one side of the main roof has these steps where the other one doesn't...

Did you already think about the construction stages and the ground tile? Keep it up!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Jul 2009 13:44
by Gen.Sniper
FooBar wrote:Only one thing that strikes me is that one side of the main roof has these steps where the other one doesn't...
steps are there 'cause there are shadow and the other one hasn't 'cause there is light from side

So I have done all sprites of arctic church.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Jul 2009 21:41
by Born Acorn
Round two:

I've re-jigged the first construction stage, taken the above suggestion into consideration, and added some poles lying down.

For added bonus, I added a concrete core, and some steel structural components to the second construction stage. I would have had doubts about the structural integrity of this building otherwise!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Jul 2009 07:26
by LordAzamath
Which is really good imo, is that the noise in both Born Acorn's sprites and Zephyris' sprites seems to be quite the same. Or well.. Nice anyway :) Very good job BA
About Gen.Sniper, it seems to me that your church is over-noisified already.. Or that there is something disturbing. Like in second construction phase you've forgot the inner wall of the little room. And also the floor seems to be kind of a little roof. Maybe you'd need some bigger difference in the floor and wall's ending.. But everything else is great

Keep up the good work

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Jul 2009 20:27
by FooBar
Born Acorn wrote:I've re-jigged the first construction stage, taken the above suggestion into consideration, and added some poles lying down.
Very good. Small changes but quite an improvement. I recall the final stage still needing the side plaza. Once you knock that out (bit of grass, maybe a tree) I think it's ready for coding!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 09 Jul 2009 18:13
by Born Acorn
Right. I plopped down some grass and a fence for the side plaza. I also thought there was a snow version of this building, so here's the sprites.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 09 Jul 2009 18:15
by FooBar
Sweet :]
There indeed is a snow version as well.

*claims for coding*

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 09 Jul 2009 18:58
by Born Acorn
Excellent! I'm pondering what to try next; I've decided I'm going to help you guys get this project finished.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 09 Jul 2009 19:05
by LordAzamath
Ermm.. I was just thinking.. With all the progress here again. If someone wants something updated on the first post, please ask me :) Or well, you could ask anyone with the rights to edit my post, I won't mind :). But although I'm not very active here, I still could probably do some things, so pm me/ notify a mod (maybe the cym..err.. him)/ ask here if anything is needed to be edited on the first post(s) of this thread.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 09 Jul 2009 23:10
by Ammler
I made some preview screen for the (last) alpha, foobar will release soon. might be the park needs to be snowy too?
http://www.tt-forums.net/viewtopic.php?p=801886#p801886

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 Jul 2009 15:43
by Bilbo
Well, I think the icons for load/save and for graphs are a bit ugly ... so I have tried to draw new ones:
New icons - load/save and graphs
New icons - load/save and graphs
tb_opengfx.png (1.11 KiB) Viewed 3768 times
So what is the oppinion on them? Do they look better than the current ones and should I replace them in the repository?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 Jul 2009 15:52
by Born Acorn
I like the graphs one, but the save/load icon isn't something I'd think "Oh! That's the save button" when I see it. It doesn't seem very clear as it what it actually is as everything is crammed in there.

How about just an opened hard disk drive in profile?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 Jul 2009 16:32
by Bilbo
I tried to draw a closed harddrive, but seems it doesn't look like one ...

I tried again, this time drawing an open harddrive. I think it could look better ...

I have also improved the graph a bit, the green line is now more visible
Another try for the harddrive<br />Slight improvement of graph
Another try for the harddrive
Slight improvement of graph
tb_opengfx.png (1.13 KiB) Viewed 3712 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 Jul 2009 16:42
by Ammler

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 12 Jul 2009 16:58
by Zephyris
Three points about icons:
Isometric views are reserved for "real" objects; ie. things which appear in-game.
All icons have black outlines around all non-transparent parts of the icon.
All other arrows in icons are the same size, colour and shading, these should match those too.

When drawing the other icons I was very careful to keep these points consistent, it has a big role in making the icons look "professional".