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Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 28 Jun 2009 19:02
by planetmaker
Born Acorn wrote:
(magically creates some superb sprites out of the hat
They really look great, both building and maglevs! Please continue this path eagerly

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 28 Jun 2009 19:30
by DJ Nekkid
None taken FooBar

Theese ones look rather great

I'll just incorporate my sprites to the 2cc set or something
And the pax coaches, in the \ view are there some "separation lines", but on the / arent it there... I suppose its ment to be the lines, but you seem to forgot, or something?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 28 Jun 2009 21:32
by Born Acorn
Thanks for the great comments guys. It's been a few years since I last did some serious TTD graphics.
I have attached the sprites for the next bunch of sprites. Hopefully the carriage spacing issue is fixed. I've also done the Millennium "Z1" and pegasus sprites.

- millenniumz.png (2.94 KiB) Viewed 5271 times
Ammler wrote:They look very nice, I guess, beside the passenger waggons, we would need the mail and goods/valuables in that livery. The rest could be used from existing rail. What do you think?
If you want someone to make a preview newgrf, please post the single sprites.
Greets
Ammler
Well, I thought about this, but the remaining three (1 mono 2 maglev engines) I plan not to use white, as with the Pegasus. It may be a plan to use the existing committed monlev vehicles for these. I only wanted to advance the passenger vehicles as they would be the thing you would most expect to see looking new and shiny in 2020.
This Pegasus, with an example train.

- pegasus.png (1.3 KiB) Viewed 5273 times
Sprites:

- magsprites.png (6.52 KiB) Viewed 5279 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 00:42
by Ammler
mäh
Edit, the sizes of the sprites do differ to the originals, therefor, it would need a bit further adjustment, not sure if possible at all?

- first draft, final version is perfect ;-)
- monolev-ba.png (117.05 KiB) Viewed 5245 times

- comparison
- monolev-ba1.png (110.4 KiB) Viewed 5144 times
Final version:
http://www.tt-forums.net/viewtopic.php?p=800819#p800819
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 06:53
by Zephyris
My vote is for these maglev gfx, perfect I would say...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 07:49
by Gen.Sniper
Hi, I have lot of time now during the summer school holiday, so would like to ask which parts of graphics aren't done yet. I would like to make 3D models or (and that's the worse part) I would try to code. So if you want you can give me some pictures and i try to do something.
PS: on wiki unimaginable for me to recognise what is claimed and what not and what parts are not yet done.
THX
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 08:02
by planetmaker
You're right, the wiki is a bit confusing, and not necessarily completly up to date as things get claimed... but then things stall.
Visit us on the DevZone where we have our most current tracker and the development repository. A list of all sprites is here:
http://openttd.jaspervries.nl/opengfx/a ... objectives
Those which are missing have a black box shown in the OpenGFX line. Looking at the features still needed
http://dev.openttdcoop.org/projects/ope ... acker_id=2 you'll notice that a few are only claimed. You can also find us on IRC of oftc.net in #openttdcoop.devzone
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 08:13
by Gen.Sniper
THX i will here post some of my progress....
Edit: Here is my first version of sprte 4463 well I thought it will be easier

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 29 Jun 2009 22:27
by Born Acorn
Ammler wrote:mäh
Edit, the sizes of the sprites do differ to the originals, therefor, it would need a bit further adjustment, not sure if possible at all?
This might take some doing as the existing sprites are based around the existing sizes, which I tried to use from the existing OpenGFX train sizes, but this has gone wrong by one pixel in some views, but not most of them.
I'm going to have to redraw the offending sprites.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Jun 2009 14:10
by Ammler
I have changed the x-offset of some pax waggons, seems better now. (in the grf above.)
I like the adjacent waggons more then the big gap from the original or blaubus.
Born Acron, will you also make the other missing monolev engines?

- bornacorn-monolev.png (8.45 KiB) Viewed 4844 times
Gen.Sniper, don't give up, it looks already very nice.
Greets
Ammler
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Jun 2009 16:50
by Gen.Sniper
2 Ammler: I don't give up this. It's fun for me but I am better beginner with 3DS max so most of my time looks like this: "what is this?.....oops...maybe it will be this one....oops...no it isn't... more by PM
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Jun 2009 19:13
by Born Acorn
Ammler wrote:I have changed the x-offset of some pax waggons, seems better now. (in the grf above.)
I like the adjacent waggons more then the big gap from the original or blaubus.
Born Acron, will you also make the other missing monolev engines?
Yep.
Three down, three to go!
Here are the fixed sprites for the Chimera and the passenger carriage. I've checked the sizes against existing OpenGFX sprites and these should check out.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Jun 2009 20:09
by Gen.Sniper
Hi guys. It's me again. I have done figure of one sprite and texture it by some material but know i don't what I should do with it next. I mean what I must do before coders can begin their part of yob.
PS: my progress is posted in picture below
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 30 Jun 2009 22:52
by Born Acorn
Right, a preview of a faithful remaking of the X2001 Monorail Vehicle, the first available monorail vehicle.

- X2001.png (1.36 KiB) Viewed 4631 times
Changes include the standard yellow stripe inclusive to all monolev vehicles, and the standard monolev wheelset/base.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 01 Jul 2009 08:05
by FooBar
Carry on please

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 01 Jul 2009 17:48
by Zephyris
Yes yes yes!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 01 Jul 2009 19:45
by Born Acorn
Right. X2001 sprites.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 02 Jul 2009 18:48
by maquinista
Gen.Sniper wrote:Hi guys. It's me again. I have done figure of one sprite and texture it by some material but know i don't what I should do with it next. I mean what I must do before coders can begin their part of yob.
PS: my progress is posted in picture below
This should be posted in the blender thread.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 03 Jul 2009 06:38
by Gen.Sniper
Hi guys.
I tried to start frod differt end. Down is my first sprites from MS Paint, but I think that something is on that picture is missing. I hope you have some arguments so write me a PM with some ideas or advices. All help is welcome.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 03 Jul 2009 08:37
by Roujin
It looks very (too) colorful imo. Also it looks like you emphasize the borders, which makes it look comic-ish.