Code: Select all
*0 02 01 7F 81 0C 00 FF 01 <cbresult> 15 15 <gfxID>
*0 03 01 01 <ID> 01 FF 7F 00 <gfxID>
And which sprite is not supported? Cargo type FF has been supported for all vehicles for as long as I've been coding.
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Code: Select all
*0 02 01 7F 81 0C 00 FF 01 <cbresult> 15 15 <gfxID>
*0 03 01 01 <ID> 01 FF 7F 00 <gfxID>
I know the special cargo FF sprite has been around for a long time, I was referring to the fact it is possible to use a callback to expand the area for it, as MB showed with some of his development work, basically the text was 'offset' from where it would normally be, but I could be wrong...DaleStan wrote:And which sprite is not supported? Cargo type FF has been supported for all vehicles for as long as I've been coding.
Same hereathanasios wrote:And I am dreaming of the day George's LVs get articulated. Hope it will not remain a dream.
Looking at the diff, that's almost exactly what Open does, except for the call [esp] part. Starting with the engine, it tests:DaleStan wrote:That aside, it seems like, once you find the hooks to patch the refit button, it should be a relatively simple matter to just cycle through the entire consist, possibly simply calling [esp] for each vehicle.
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