New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Field-Mouse
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Post by Field-Mouse »

HornedBeast wrote:Is there a nightly where we can try out all these newly implemented graphics?

Just there seems to be no information for new-comers as to what all of these graphics are, what they're for... or otherwise.

Im all very confused :(.
Good point about the missing information. There is no "central" for this project except this thread and a little wiki:
http://wiki.openttd.org/index.php/GFXDev:Main_Page

But there is a catalouging system coming up soon, and personally I hope we can make that site sort of a "centre" for this project, a place to get an overview of the situation and a place to get links and everything, a place to find links to everything about this project!
I too when I first found this project felt confused.. The project needs this central homepage. A wiki and a thread is not enough... In fact, shouldnt we have a cathegory of our own? Like "OpenTTD Graphics 32bit" or something instead of just placing us in OpenTTD Graphics?
I wonder how things are going for mexicoshanty, if the website is coming together, I think we need it.. As soon as possible.

BerberJesus: Very nice fountain! Water looks really good and realistic. Very good looking.
Who did the other fountain? I know I have seen another beutiful animated fountain somewhere in here..
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Aracirion
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Post by Aracirion »

That's the current state of the small airport. Here I tried to be more faithful to the original.
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TagDaze
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Post by TagDaze »

Ben_Robbins_ wrote:TagDaze: I'll attach a max file in a bit, cause it wil be easier than discribing it. Ill check over that its the same as the blender one, and the colour is the same as the original tt graphics.
Yeah, thanks. That'd be terrific. *takes a red stapler*
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Post by Ben_Robbins_ »

Field-Mouse: I did the other fountain, but it was basic model, as I was experimenting with the water more. It's nothing in comparison to berberjesus's one, wich is stunning.

Aracirion: I recon shots like that should at somepoint be used for the newspapers. A random collection of images that cant otherwise be seen in game would make the newspapers a little more interesting.

TagDaze: Attached. It will need tweaking at somepoint, but it works for the time being. On flat screens black freckles may appear, I can't tell myself, but if they do, then this needs some working on still.

After haveing a look at that I felt like working on the farm sprites. I've kept them close to the originals bar the last one, wich always bugged me. The bales are HUGE, cuase even the ones ive added are ton bales wich probably didnt exsist prier to heavy machinery, and also the field appears plowed before the bales are gone, wich never made much sence to me. (note: I've flipped these horizontally so ignore the incorrect shaddows on the bales)
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Post by Moriarty »

Field-Mouse wrote:I too when I first found this project felt confused.. The project needs this central homepage. A wiki and a thread is not enough... In fact, shouldnt we have a cathegory of our own? Like "OpenTTD Graphics 32bit" or something instead of just placing us in OpenTTD Graphics?
Well, it's not like this graphics board is used for much else - it's nowhere near as used as the TTDP one - instead of using this thread folks could create their own for each new item with appropriate title.
i.e. "32bit - Stadium" for the stadium etc.
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Field-Mouse
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Post by Field-Mouse »

Moriarty wrote:
Field-Mouse wrote:I too when I first found this project felt confused.. The project needs this central homepage. A wiki and a thread is not enough... In fact, shouldnt we have a cathegory of our own? Like "OpenTTD Graphics 32bit" or something instead of just placing us in OpenTTD Graphics?
Well, it's not like this graphics board is used for much else - it's nowhere near as used as the TTDP one - instead of using this thread folks could create their own for each new item with appropriate title.
i.e. "32bit - Stadium" for the stadium etc.
Yeah, but in that case we need a cathegory for it.. This cathegory is used for A LOT of new graphics set for the non 32 bit version. Thats my opinion.
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Post by brupje »

there was someone creating an info file a while ago, can't remember who, but it might give a better view of the progress.

I agree that browsing this single thread is almost impossible, but a new category seems a bit to much too.
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Post by Ben_Robbins_ »

Ben
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brupje
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Post by brupje »

Ben_Robbins_ wrote:Brupje: It was ZxBiohazardZx. http://www.tt-forums.net/download.php?id=49239
no, http://www.tt-forums.net/viewtopic.php? ... start=2266

he was making a info/tar file, that's what I meant :P
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Post by TagDaze »

Ben_Robbins_ wrote:TagDaze: Attached. It will need tweaking at somepoint, but it works for the time being. On flat screens black freckles may appear, I can't tell myself, but if they do, then this needs some working on still.
Yeah, it's all just black, but I've played around with it and I figured out how to use those particles now. Thanks. It'll help a lot.
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Post by Zuu »

Ben_Robbins_ wrote:After haveing a look at that I felt like working on the farm sprites. I've kept them close to the originals bar the last one, wich always bugged me. The bales are HUGE, cuase even the ones ive added are ton bales wich probably didnt exsist prier to heavy machinery, and also the field appears plowed before the bales are gone, wich never made much sence to me. (note: I've flipped these horizontally so ignore the incorrect shaddows on the bales)
Looks very nice! What comes to my mind is a wonder how will the new bales tile look if you put many next to each other? Some bales are very close to the edges.

Else it looks fantastic!
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Post by TagDaze »

Zuu wrote:Looks very nice! What comes to my mind is a wonder how will the new bales tile look if you put many next to each other? Some bales are very close to the edges.
Five minutes in Photoshop. :P
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Post by mexicoshanty »

maybe it would be better to have the bales a bit more symmetrical (like in the original). I don't think i've ever seen a field with bales that are so uniformly random. Usually they have them all pointing the same way because of the way the packaging machine spits them out.
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mexicoshanty
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Post by mexicoshanty »

eg
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Post by TagDaze »

I'd choose random over realism in this case, tbh.
If its random, like the Photoshopped picture, the tiling won't be as noticeable.
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Post by Ben_Robbins_ »

hmm, mexicoshanty, the reason they are random was becasue, usually (although your example seems to contradict this) circular bales are quite random becuase of the way they role out the baler. I stuck them randomly as it breaks up the uniform tileing effect. (TagDaze stated that) The arangement was inspired/based on the small ones alltaken did ages ago, as i noticed the tileing of them worked very well.

In reality square bales (in the range of sizes) would fall along a line, but laterally would not line up, as will be seen in the tileing.

2 other critisms with it are that 1) ton bales wouldnt have been around many years ago i imagin, so really could do with being even smaller than the originals, and 2) there wouldnt be so many bales per area. Although reducing the dencity would make the tileing more apparent again.

1 solution (if people agree they shouldnt be random) would be to have a few stacks of bales rather than multple singal randomly placed bales. The uniformaty could then be justified, although I dont think i would be so keen on the look.

Anyway, I made a mockup last night, with hedges walls and gates on. The bales are still the sameish, (thicker and with twine).
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Post by peter1138 »

You could have variations between tiles of the same type. That would help with avoiding obvious tiling. You could also have small bales earlier and increase the size later on.
He's like, some kind of OpenTTD developer.
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Post by TagDaze »

Just bumping in here; this is a render of the tennis court so far, including grass particle effect and detailed trees. (Trees fixed for Brupje. :P)
It needs more stuff at the back, and probably a fence around the club too. What kind of fence would you peeps like? Got a picket fence... or barb wire... or a low wall... etc.

That is all.
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Post by Field-Mouse »

I think the farm stuff is looking good! :D However I have never seen any other haybales on the fields than the white round ones. The smaller square ones usually are picked up by a wagon as its being tossed out by the machine. But it looks good the way it is really, perhaps just randomly tiling different angles of the haybales would make it look less repetetive, and perhaps taking one bale away would also make it look better.

The tenniscourt looks very good too :!:
Those tennis rackets however looks to me allmost like scissors im afraid to say.. Adding handles to the rackets and a few "bars" to represent a net inside the rackets would make it look better I think.. :P
Otherwise it looks very good!!
(just wanna see something more around the court, like that audience platform I was talking about before..)
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Post by athanasios »

Thre should be an extra stage between grass 2 and 3, or 2 should be a bit more green.
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