Many thanks Garry! It will be great!
Cheers,
Alan
Moderator: Graphics Moderators
Many thanks Garry! It will be great!
These will end up in AuzTownObjectsAddOns as AuizTownObjects is full.alan98 wrote: 14 Feb 2023 19:24 Would it be possible to have these two buildings from Auz Town Object in yellow color similar to yellow fence?
Great! Tried and it worksGarryG wrote: 13 Feb 2023 22:18Yes that can be done to all fences by me just adding a bit to the code.belgi wrote: 13 Feb 2023 10:25 One more thing occurred to me. If I want to fence a piece of land through which, for example, a stream flows, is there a way to ensure that the water also flows under the fence?
Sample: (Only did the security fence and the cream brick fences so far .. as got not time to do the others just yet as I have a train to catch soon).
Fences on water.png
You can test these and see what you and others think.
If like I could add this code to all fences in the AuzFenceObjects as well.Shall see what I can do. Probably be some other buildings that could be of different colours as well.alan98 wrote: 13 Feb 2023 12:40 Would it be possible to have these two buildings from Auz Town Object in yellow color similar to yellow fence?
Cheers
AuzTownObjectsAddOns
Subject: Added some objects from Military set to this set
and added more buildings
Done. (Will put a copy in the Military set eventually) I also re-did the red brick ones so they are all together. These building are credited to FIRS 1.4.3 set as I stole them from the metal workshop (The original building shown top right corner in the river). Original buildings is 2 tiles long so I cut it it to make the ones I did.alan98 wrote: 13 Feb 2023 12:40 Would it be possible to have these two buildings from Auz Town Object in yellow color similar to yellow fence? Just another possible building for staff/club in a military base.
Some pedestrian footbridges nice idea .. only problem I got no idea when I can work on them as still lots and lots to do.
Of course I understand! But it's good that you have a lot of work! Boredom is useless...GarryG wrote: 17 Feb 2023 02:37AuzTownObjectsAddOns
Subject: Added some objects from Military set to this set
and added more buildingsDone. (Will put a copy in the Military set eventually)alan98 wrote: 13 Feb 2023 12:40 Would it be possible to have these two buildings from Auz Town Object in yellow color similar to yellow fence? Just another possible building for staff/club in a military base.
Repainted buildings.png
I also re-did the red brick ones so they are all together. These building are credited to FIRS 1.4.3 set as I stole them from the metal workshop (The original building shown top right corner in the river). Original buildings is 2 tiles long so I cut it it to make the ones I did.
Changes to AuzTownObjectsAddOns:
* Added flags that can be placed on land or water.
* Added buildings from the Military Set. (find these in "Accommodation/Schools")
* Added new buildings (find these in "Accommodation/Schools")
* Added corner pieces for some of the buildings. (find these in "Accommodation/Schools")
You will find that these buildings can be used for Accommodation, Universities, hospitals, housing and what ever else your imagine decides.
(Have a look at "belgi" Military Camp he made. It gives you good ideas how the building can be used and not necessary for military purposes)
viewtopic.php?p=1258349#p1258349
Accommodation and Schools.png
* Change in the Object Selection Menu. The "More Buildings" Menu been changed to "buildings so that these building will now be in the same "buildings" menu in AuzTownObjects. (The idea of this to see if I can reduce the number of menus by combine objects from add on sets with the original set).
Any how .. here the game file so you can use it over the weekend.
AuzTownObjectsAddOns.grf
Some pedestrian footbridges nice idea .. only problem I got no idea when I can work on them as still lots and lots to do.
Cheers all
Nice building!GarryG wrote: 17 Feb 2023 08:07 Experimenting with old buildings that had arches.
This is based on a high school .. but it all red brick including the inner walls.
If I make it all red brick it hides the arches.
So I made the inner walls a creamy colour.
Mayfield School.png
Before I do any more to this wondering what you think.
Thanks .. glad you like .. but thanks to some buildings in FIRS Industry set I was able to pinch bits and pieces of the Brewery and Baker to get the pieces and colours I need.belgi wrote: 17 Feb 2023 22:52 Nice building!
And what if the inner wall was even lighter or white? I think the arches would stand out even more
AuzTownObjectsAddOns
Subject: High School building.
AuzTownObjects
Subject: Repair work.
AuzObjectsPre1900
Subject: Altered the Object Selection Menu.
While the industry in the city is working well, I built a hospital in the district city using your graphics.GarryG wrote: 18 Feb 2023 04:33AuzTownObjectsAddOns
Subject: High School building.
This building set is based on a High School located in the suburb called Mayfield, in Newcastle, Auztralia.
There are 2 parts. One with the straight buildings and the other with corner sections.
Mayfield School 03.png
Mayfield School 04.png
Also been fiddling with the Object Selection Menu so that buildings with the same category to AuzTownObjects will be together in the one menu .. IF .. you load AuzTownObjects first. Discovered by doing this to the Object Selection Menu that I have doubles up on some objects. Be for these get uploaded to Bananas will make new sets and remove the doubles.
AuzTownObjectsAddOns.grf
Update to AuzTownObjects and AuzObjectsPre1900 in next post.
You have a great imagination the way you use the different objects.
Auz Beach Objects includes a "Beach Road" roadtype sprite. If there all of the road/tramtype slots are filled, Auz Beach Object will not load. Would you add a parameter to enable or disable the road, or make a version that removes it?
Only just found your message now. Never got a notification. Might be easier to make a version with out it as I not good at coding parameters. All the parameters I have used I stole from some one else.kamnet wrote: 04 Mar 2023 02:46 Auz Beach Objects includes a "Beach Road" roadtype sprite. If there all of the road/tramtype slots are filled, Auz Beach Object will not load. Would you add a parameter to enable or disable the road, or make a version that removes it?
AuzTownObjectsAddOns.
Subject: City Halls.
Before you remove the beachroad, would you please post the two graphicsfiles (non-snow and snow-version) here?
Is that going to be a complete building (2x5)?The flags
Shall see what I can do tomorrow .. almost my bed timeQuast65 wrote: 06 Mar 2023 10:30 Before you remove the beachroad, would you please post the two graphicsfiles (non-snow and snow-version) here?
Just of that road, nothing else please
They all separate parts. Can use with or without the stairs.
Quast65 wrote: 06 Mar 2023 10:30Before you remove the beachroad, would you please post the two graphicsfiles (non-snow and snow-version) here?
Just of that road, nothing else please
Here they are and also the code in NML.
Cheers
Thank you!
Nice!They all separate parts. Can use with or without the stairs.
Your welcome.
Glad you like.
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