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Posted: 29 Nov 2006 09:42
by dmh_mac
Moriarty wrote:
LordOfThePigs wrote:All these graphics are very nice, but where are the .blend files stored?
On the computer of the person who created them. But there's presently an effort to create a central repository (at last :) ).
See this thread:
http://www.tt-forums.net/viewtopic.php?t=27416
I uploaded all of my files in a zip a while back.

http://www.tt-forums.net/viewtopic.php? ... les#374339

Posted: 29 Nov 2006 09:45
by Born Acorn
http://www.mariossecurity.co.uk/wrought.jpg

Something like that, but on a window. But really it's a technical detail.

Posted: 29 Nov 2006 12:59
by Field-Mouse
As i´ve said before, I too think the roof should be resting on the walls, but still look more like the original, but mostly colorwise, according to me it should look something like this:
This one is just photoshoped so it looks kind of crappy in some places, but its just to give you guys and idea of what I think. wall should pobably be concrete too, not brickwall.

Posted: 29 Nov 2006 14:43
by Brianetta
Aracirion wrote:I've had enough of blender for texturing, so I made a lighting setup for LW ... Now I could finally try to have some window reflections .. what do you think?
I think that from the elevated vantage point of the player, it's unlikly that you'd see a reflection of the sky in the windows. You're looking down. You're more likely to see the ground outside.

Posted: 29 Nov 2006 16:56
by Aracirion
Brianetta wrote:I think that from the elevated vantage point of the player, it's unlikly that you'd see a reflection of the sky in the windows. You're looking down. You're more likely to see the ground outside.
Yes, obviously, but we don't know what will be there, there could be roads, grass, or trains, ... and something wrong being there will look worse than nothing being there. Plus we are used to seeing skies reflected in those big windows. What would you suggest putting there?

Posted: 29 Nov 2006 18:37
by Field-Mouse
perhaps nothing? Just adding something inside or blinds or dusty un-cleaned windows or something like that and perhaps add a blurr of trafic (i mean reaaaaaaallllly blurred) as a reflection...

But honstly i dont find the sky reflection troubling, the sky could very well stay..

Posted: 30 Nov 2006 09:36
by brupje
Changed some parts, made it overall darker

Astounding building

Posted: 01 Dec 2006 11:52
by Burschik
Maybe someone wants to model this (for more pictures see http://archidose.blogspot.com/2006/10/h ... actus.html):

Image

Posted: 01 Dec 2006 11:56
by BerberJesus
I made the wall whiter and add some details.

Posted: 01 Dec 2006 12:44
by joed
BerberJesus wrote:I made the wall whiter and add some details.
Great work.

My suggestions:
- windows could be a little more recessed
- windows could use window panes (ie 2x2), possibly even some partially open
- under the window maybe add a window sill and possibly at the top a lintel (sill would be enough most likely)
- large windows on ground floor to appear as doors that could open, french doors?
- plant tubs on the patio, long rectangular tubs with flowers and small hedge could add some life to the patio, possibly instead of the tree
- round window on the side, is this a window or an attic vent?
- chimney's a little more prominent
- capping to the apex of the gable

Thanks :)

Posted: 03 Dec 2006 02:44
by Ben_Robbins_
BerberJesus: I really like the new sun blind youve attaced, and the building in general. I think the windows are quite fitting to the 60's earer, but I'm not shore when the building gets built in the game. Mabye some window pains could work though, but I think they look fine as they are.

I think the patio has plenty on it already. The cleaness and space is fitting with how the other buildings have so far been done, and it will merge in to other graphics better if its not to clogged up to the tile edge.

I agree the chimneys are more prominent on the original though.

The original is considrably brighter, and doesnt have the yellow tint, although I'm only saying that on the asumption that you wish to make them the same!.

Finally the pavement texture seems slightly offset, To jigsaw fit snugly to the others it shoudl tile twice from edge to edge.

Posted: 04 Dec 2006 21:28
by TagDaze
Giving this topic a quick boost.

I finally have some time to work on the tennis court and stadium again. I decided to redo most of the tennis court and make it into a small tennis club. Next few updates will include:
- light posts
- skinned ventilation-box-thingamabob on top of the clubhouse.
- Better grass and trees
- Misc stuff near the back. Just gonna have to see what I'm gonna put there.

Posted: 04 Dec 2006 21:44
by Aracirion
I made this Terminal for a new city airport. There is still some general stuff missing like barrel/container/oil puddle/...?

Also, it might need some writing on it designating the airport name ... though how should it be called? just "Airport"?

Before continuing with the Runway etc. I wanted to ask if anyone else is already working on that, as it has been mentioned several times before in this thread.

Tennis Court

Posted: 04 Dec 2006 23:12
by leenx
Just one sugegstion. I would take the tennis sign out. Openttd is a multilanguage game...

Posted: 05 Dec 2006 00:33
by PouncingAnt
I think its OK having it left as tennis, but I am biased :wink:

Its the same in German ;) and most Japanese would understand it even! Not sure about anyone else though.

Posted: 05 Dec 2006 01:01
by Born Acorn
replace it with a logo of two, or one racket. That's a pretty internationally recognised Tennis logo.

Posted: 05 Dec 2006 07:47
by brupje
Aracirion wrote:I made this Terminal for a new city airport. There is still some general stuff missing like barrel/container/oil puddle/...?

Also, it might need some writing on it designating the airport name ... though how should it be called? just "Airport"?

Before continuing with the Runway etc. I wanted to ask if anyone else is already working on that, as it has been mentioned several times before in this thread.
I did make two barrels and boxes on my verhicle station. But they are very simple

Posted: 05 Dec 2006 09:44
by TagDaze
"Tennis" is a really international word...

Posted: 05 Dec 2006 11:11
by Korenn
TagDaze wrote:Giving this topic a quick boost.

I finally have some time to work on the tennis court and stadium again. I decided to redo most of the tennis court and make it into a small tennis club. Next few updates will include:
- light posts
- skinned ventilation-box-thingamabob on top of the clubhouse.
- Better grass and trees
- Misc stuff near the back. Just gonna have to see what I'm gonna put there.
awesome. But how does one enter the courts, by polevault?

Posted: 05 Dec 2006 11:15
by TagDaze
By the openings in the fence near the middle of the picture. I should probably use two vertical bars too, so the opening is clearer.
Is there a uniform grass texture somewhere, btw? Else all types of grass are going to end up differently.