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Posted: 02 Feb 2006 09:46
by 459
"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. Unfortunately for some reason I don't seem to have any interest towards coding right now so you are free to implement them yourself. Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again. I can still do something for the aircraft specification figures for balance and set documentation. What's that ECS thing anyway that doesn't work with you and prevents you from testing?
I've been lurking around all the time so you don't have to fear my sudden disappearance, maybe it's just the demoralising effect of nobody having done anything.
Posted: 02 Feb 2006 11:14
by Grigory1
If to whom it is interesting, I can offer liveries Boeing 777-200 and Boeing 777-300 in more real kind and scale
I would like them to code on one ID, but with different characteristics
Best regards!
Posted: 02 Feb 2006 11:45
by khamura
Those look great.

Though I'm stupid in that I could never get liveries to work with my planeset. Clearly I'm missing an important detail in how to do it.

Posted: 02 Feb 2006 16:34
by DaleStan
459 wrote:"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. I can still do something for the aircraft specification figures for balance and set documentation.
Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?
459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
OK. Do you have any changes from 1.0 I should add?
459 wrote:What's that ECS thing anyway that doesn't work with you and prevents you from testing?
http://www.tt-forums.net/viewtopic.php?t=20277
Though it occurs to me that the standard cargos are also properly classed, so I could test without it.
Grigory1 wrote:If to whom it is interesting, I can offer liveries Boeing 777-200 and Boeing 777-300 in more real kind and scale
I would like them to code on one ID, but with different characteristics
Again, numbers, numbers, numbers. Without knowing which stats change, and which can reasonably be fudged to be the same for both because they can't be changed, I can't know what is and isn't possible. And, if at all possible, CC sprites would be nice.
khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail
I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.
Oh, I also have an AI/autoreplace GRF in the works. Any suggestions are welcome; especially the AI bit is very nebulous right now.
Posted: 02 Feb 2006 19:56
by 459
DaleStan wrote:
Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?
See the attached file... bold entries show to-be-modified values.
DaleStan wrote:459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
OK. Do you have any changes from 1.0 I should add?
The ones I already mentioned, nothing else.
Posted: 03 Feb 2006 00:36
by krtaylor
Those are wonderful-looking liveries! Offering them would be a big plus.
Posted: 03 Feb 2006 03:48
by khamura
DaleStan wrote:khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail
I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.
... That
would explain that part rather nicely, indeed.

Posted: 03 Feb 2006 04:22
by DaleStan
Ask and, within fifteen minutes, ye shall receive.
The upshot is that it is now possible to specify maximum cargo precisely, to the nearest 1/16 ton, instead of rather abstractly. How close the actual capacity will be to the max capacity depends on the weight of the cargo being carried.
+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
+ The Zeppelins can be refitted to pax, tourists, or mail. (It seemed silly to allow pax+mail, but not just mail.)
+ The 737 is now a small plane.
Next on my list is to add early retirement code, once I figure out exactly how I want to do that.
@Grigory1: I seem to have missed a *LOT* of your GRF files/sprites. Would you pack them all up into one archive and PM and/or re-post them, please? Or, if it's easier for you, a bunch of links would be fine too.
Posted: 03 Feb 2006 05:03
by George
DaleStan wrote:+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
I think 75% is too much (except the case of refit cost is equal to 2 plane’s costs). I’d suggest 25%.
Posted: 03 Feb 2006 08:14
by 459
Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits? If it is, please elaborate the behavior in TTDPatch for me so I can come across the right chart value pax numbers for each class accordingly.
Posted: 03 Feb 2006 08:31
by PikkaBird
459 wrote:Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits?
Yes, except apparently a "tourist class" seat is four times as big as a regular seat.
Posted: 03 Feb 2006 08:36
by George
PikkaBird wrote:459 wrote:Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits?
Yes, except apparently a "tourist class" seat is four times as big as a regular seat.
You get paid above 3 times more for one tourist as for one regular passenger. You should have 4x cost and 4x running cost or 25% of capacity.
Posted: 03 Feb 2006 08:54
by DaleStan
459, you haven't been paying much attention, have you?
TTDPatch has this fancy new feature "newcargos". Which GRF authors have a love-hate relationship with. We love the fact that we can now have 32 different cargos at a time, but we hate the fact that there are now over forty different cargos that we have to support, instead of the original eighteen (not counting the toyland cargos in both cases).
Tourists is one of these new cargos. It is
classed as Express Passengers, AIUI, it is low production, like the valuables, but pays incredibly well.
I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
Posted: 03 Feb 2006 10:55
by George
DaleStan wrote:I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
it is about 3.4 so, values between 25% and 35% would be Ok.
Posted: 03 Feb 2006 17:43
by Maverick8
hi
i have a problem of when i load the planeset 1.0
my plane pics do not correspond to the names.
any ideas what is wrong pls?
thx
Posted: 03 Feb 2006 19:05
by Jezulkim
Did you load the grf in an old saved game? That might be the reason. When you buy a new airplane is the correct sprite shown then?
Posted: 03 Feb 2006 19:06
by Grigory1
Dear developers Planeset 1.1 for greater realism, in my opinion, it is necessary to add planes Boeing 737-900, Boeing 747-8, Boeing 777-300, Airbus A350 which the nearest ~30 years will be widely used
Best regards!
Posted: 03 Feb 2006 19:46
by DaleStan
We'd love too. Unfortunately, there are still only 41 slots, so adding new planes requires removing old ones, or combining two or more planes into the same slot. That is getting more and more possible with callback 36, but we're still stuck with only one price per slot, regardless of which plane is being purchased.
The more stats you feed me the more likely it is to happen.
I do have your 474-8, but none of the other three.
Posted: 04 Feb 2006 12:30
by Grigory1
Ok!
Considering this problem it is possible to make replacement in 2010 Airbus A330 on Airbus A350
Unfortunately other three models yet has not drawn

Posted: 05 Feb 2006 07:27
by Maverick8
i did load from a saved game which was using the older planeset.
even when i buy i still have the wrong sprite
ie a 747 with a dc9 sprite