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Posted: 15 Oct 2006 19:51
by Michael24
Bjarni wrote:You *could* use the nightly build of OpenTTD and then use a heightmap of Denmark. I think I got one lying around here somewhere. I will take a look. If it's done like that, you will get the land/water correct and the hills, though I think the map I got is with too poor resolution in height to make any noteworthy hills.
Ooh. Still learning TTDpatch, so not going to start learning OpenTTD yet :wink:

Posted: 15 Oct 2006 20:10
by Michael24
Patchman wrote:You can also use SV0 Creator to convert a height map to a TTD/TTDPatch scenario file.
Okei, downloaded the program and got it up and running. But when i opened the scenario file ingame, it was nothing but water... I assume that this is more complicated than i hoped... :roll:

Posted: 16 Oct 2006 00:16
by Michael24
Okei, i think i manged to draw a train.... :?

Posted: 16 Oct 2006 01:26
by SAC
Michael24 wrote:Okei, i think i manged to draw a train.... :?
Think you managed to draw a train? Think you...? Not sure how you view your own work, but I'm pretty sure you could use a pair of glasses! :shock:

Posted: 16 Oct 2006 02:47
by Michael24
I think i just got a compliment.. :?
:P

What i ment was; I hope the train is within specs :roll:

Posted: 16 Oct 2006 04:41
by OKF2000
it looks good, remeber to all so make a blue version of the me

Posted: 16 Oct 2006 07:52
by Purno
Read my tutorials; the part about sprite sizes. Your train looks decent, but the diagonals are too long.

Posted: 16 Oct 2006 12:00
by Michael24
Purno wrote:Read my tutorials; the part about sprite sizes. Your train looks decent, but the diagonals are too long.
Ok, i cut down the diagonal view with 2 pixels. But I've used your tutorials, but its a little unclear for about the size for the diagonal view..

Posted: 16 Oct 2006 12:58
by DanMacK
Michael, a VERY good start, but the sprite is a little on the large side in the diagonal views, and there's no gap for couplings in the horixontal view. I always add buffers to my locomotives (that have them anyway), to separate them from the cars and other units behind. This creates a much more realistic appearance as the train's rolling along (and in the depot/info window)

The diagonals are way too long. General rule is 6 px wide for the front, and half the length for the side, so in this case, the loco is 32px long overall, so the length in the diagonal is 16 px.

Attached is a tweaked broadside (the nose was made more sloped and buffers added), as well as a shortened (and lowered) doagonal. This is closer to scale size (your | views look spot on in my opinion though)

Hope this helps.

Posted: 16 Oct 2006 13:14
by Michael24
Hi Dan. :D

Thank you very much for helping. I think i might be able to continue drawing now! :P

Posted: 16 Oct 2006 14:01
by Michael24
Edit..

Posted: 16 Oct 2006 14:21
by Lachris
Looks good Michael24 :D you are a fast learner :twisted:
Keep them coming!!

Posted: 16 Oct 2006 14:30
by DanMacK
Much better :) Looks good (both liveries)

Keep it up.

Posted: 16 Oct 2006 14:56
by Bjarni
now that's a nice ME (or two of them), but not perfect. The logo is not mirrored on the other side, so both sides looks identically. That goes for both liveries. Also the taillights, there are only two of them, not 3. I don't know what the red pixel on the roof is for, but the real engines do not have red lights there, only white.

I found a few mistakes on http://www.ooas.dk/ttdxd/trains/
1: Benzin is called petrol in English
2: the 3 bogie Triangel is diesel-electric, not petrol-mechanic. It's actually the same engine as MO, except there are just one of them.
3: t's spelled axle, not axel
4: it's spelled bogie, not boogi
Otherwise really nice work. Where did you get the pictures from? I mean the factory pictures of the steam locomotives, not the ones I linked to :wink:

Another thing. I searched the net for a photo of the rear end of the 2 axle Triangel motorcar. I didn't find any, so I made one myself yesterday when I was at the right location anyway. The engine in question is the same as the front shot. Because I showed up so late, I used nightvision and killed all the colours, but the metal is black and the woodwork and roof got the same colours as on the front. Notice that it actually got a white light on the roof in the rear. I presume it's only used for switching as it's a multiheaded engine and was meant to have one engine in each end of the train.

Posted: 16 Oct 2006 15:34
by OKF2000
good to see life in this set, i have update the trackings list links, and will put it to download the site leter, for now i will opdate infomation on the site. an d good work Michael24, keep them coming..
Bjarni wrote:did you get the pictures from? I mean the factory pictures of the steam locomotives, not the ones I linked to
i got them from jernbane.dk it is good site widt lot for info and pics of tains and cars..

Posted: 16 Oct 2006 15:37
by Michael24
Taillight removed ;)

But the logo is mirrored, or am i so tired allready? :?

Posted: 16 Oct 2006 16:16
by OKF2000
overview over the set.

Trains in the set : 91
Trains working on : 7
Trains drawn : 6
Trains codered : 0

Cars in the set : 44
Cars working on : 5
Cars drawn set : 6
Cars codered : 0

can also been seen on the site

Posted: 16 Oct 2006 16:35
by Bjarni
Michael24 wrote:But the logo is mirrored, or am i so tired allready? :?
What I mean is that the logo is the same for both sides. You can use the same sprite for both sides if you get what I mean. Like this picture: http://www.morti.dk/07.10.06_056.jpg
When you view this engine, you will see the logo to the right. If you switch the lights and start to drive the other way, the logo will still be on the right in the picture (logically as it didn't move), but in your drawings, it will head in the other direction and the logo will magically move to the left and get mirrored.

Also if you walk around the engine, the logo will still be on that you will see as right when looking at it on the other side, so you have to look at the background to tell what side of the engine is shown in the picture. The same is true for the red-black livery.

Posted: 16 Oct 2006 16:47
by OKF2000
OKF2000 wrote:overview over the set.

Trains in the set : 91 + Cars in the set : 44 = 135
Mr. X wrote: There are also some ingame limits that you have to remind when adding or replacing vehicles:
Rail vehicles (engines+wagons, all track types): 116
date mens the we have to thow som af way or com up widt a good ide.
becuse we have to many, i thing we need to delele som stemers. we have over 40 stemers in the set an a lack on gods wagons.

Posted: 16 Oct 2006 17:22
by Michael24
Okei, edited the logos. Have a looksie and see if they are correct now. :)

Also a comment on the IC3 would be nice. I thnk i got it pretty right..