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Posted: 08 Jan 2005 19:40
by jvassie
neat savegame! well done! :D

james

Posted: 08 Jan 2005 20:07
by ThunderAI
jamesvassie wrote:neat savegame! well done! :D

james
Thanks

Posted: 13 Jan 2005 07:52
by Pimmeh
I made this...not as good as all you guys but it is my first (profit-making) 2 -way network...only 3 or 4 trains arent attached to this one :)

Posted: 13 Jan 2005 15:12
by Beeblebrox
i would suggest you to attach the incoming line to the "south" part of the station, so the trains will be at the station earlyer than thisway.
Why do you dont use pre-signals? they are pretty good if you finally learn how to use them (it took me for a while ;) )

b

Posted: 13 Jan 2005 19:27
by Korenn
Beeblebrox wrote:i would suggest you to attach the incoming line to the "south" part of the station, so the trains will be at the station earlyer than thisway.
Why do you dont use pre-signals? they are pretty good if you finally learn how to use them (it took me for a while ;) )

b
the first point depends on whether or not you've got "trains turn around at stations" on.
the seconds I agree :D

Posted: 13 Jan 2005 19:30
by Pimmeh
Beeblebrox wrote:i would suggest you to attach the incoming line to the "south" part of the station, so the trains will be at the station earlyer than thisway.
Why do you dont use pre-signals? they are pretty good if you finally learn how to use them (it took me for a while ;) )

b
pre-signals?explain this to me please ^_^

Posted: 13 Jan 2005 19:38
by Beeblebrox
Korenn: i dont think it'd depend on the train turnaround setting. on this pic he has the trains going through the station anyway, hasnt he?

Pimmeh: err...pre-signaling is one of the coolest features of this game. for further details check http://wiki.openttd.org/index.php/Advan ... _placement

b

Posted: 13 Jan 2005 19:48
by Korenn
Beeblebrox wrote:Korenn: i dont think it'd depend on the train turnaround setting. on this pic he has the trains going through the station anyway, hasnt he?
when you have the 'turnaround' setting on, the trains don't always turn around. They only turn around if that route is shorter.
So if you make your station like you proposed, the train will enter the station, conclude that going back is good, and turns around and blocks the station entrance before going the right way.
If you, however, build it like in the screenshot, the trains will enter the station from behind, and conclude that not turning around is a better route.

Posted: 13 Jan 2005 19:53
by Beeblebrox
errr... i dont really understand what you mean.

What i saw on the picture was that this is a RoRo station, the train goes to the upper part of the station, goes in, and comes out.
In my point of view, the inflow part should be attached to the lower part, so the goods will arrive earlyer.
On this station, what was attached, the train always have to go around, because of the one-way signals, so it doesnt matter, if the train could turn around in the station.

or am i completely misunderstanding you?

Posted: 16 Jan 2005 09:34
by Pimmeh
Well it took a while but i think i got something good and working now :)
Take a look and be as confused as me :p

Posted: 16 Jan 2005 09:46
by Prof. Frink
Arrgh!
The 90° bends! The 90° bends! The 90° bends!

Posted: 16 Jan 2005 09:50
by Pimmeh
Hey i just started out making networks!im gonna fix those bends soon :oops:
But i find it a good creation for meh :p
EDIT: easily fixed... i just got rid of some hill for it...
no 90(how do i do the dot above it) bends anymore :)

Posted: 16 Jan 2005 11:45
by Observer
That windows-bar below in the screen looks awfully A LOT like mine :D

Posted: 16 Jan 2005 14:41
by dummy
My first OpenTTD game.. I had played TTDX Original before, and I must say that OpenTTD brings the same gaming spirit in more advanced way.

Keep up the wonderful work.

EDIT: made image size 2x smaller..

Posted: 16 Jan 2005 15:29
by Pimmeh
Observer wrote:That windows-bar below in the screen looks awfully A LOT like mine :D
hehe i wanted a little Metallic look :p
But it didint work

Posted: 16 Jan 2005 18:00
by ThunderAI
Here the beginning of a new game, the year is 1961, so its 11 years old. Still have A LOT to do, but I'm activily growing three cities, providing them goods, passengers and so forth. The network in the lower-right corner is getting a little cluttered with trains. I may have to expand that area to two-two way rails in the near future.

Playing r1524

Posted: 16 Jan 2005 20:06
by ThorRune
My latest

Posted: 16 Jan 2005 20:37
by Mackensen
This is from my current game. I think I've became too enamored with closely-packed setups. Originally there was just the coal station line, but I had to build a bypass around it, which also had to handle the local bus services and a passenger line.

Posted: 16 Jan 2005 22:04
by ThunderAI
It is now 20 years latter. The main network remains almost unchanged. Although I've now spent a billion dollars it seems on landscaping. Well ok not a billion, but every couple of years I run dry in my bank account leveling the land.

I make about 10 million a year, in 1950 dollars.

Everything seems to be going well..

Posted: 17 Jan 2005 05:15
by ThunderAI
Its now 2002 and things are great..

In 1996 things got tight when the demand for good exceeded the supply of raw materials, the result was the traffic jam provided