Re: Wasteland [WIP] - 0.4.0 Released July 8, 2018!
Posted: 19 Sep 2018 02:23
Sure, they look like this:
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Well I'm glad you enjoyed it, it was a lot of fun watching the AIs work.Brumi wrote:Thanks a lot, this was an interesting read
I actually haven't had the courage to run AIs on Wasteland yet, but I'm glad you did! And I'm happy for SimpleAI actually managing to run a profitable company
In general cargoes like water and food will be most profitable early, with passengers taking over later; meanwhile "bulk" cargoes like gravel and iron ore are the least profitable.trainman1432 wrote: Out of curiosity, could you rank what cargoes are the most valuable and which ones are the least?
I also noticed this in my AI games. I had a Food Lab shutdown when the AI company supplying seeds went bankrupt, and even though the other cargoes were always delivered, the Food Lab shut down a few years after.Diesel Power wrote:just had a food lab close when water was being delivered to it. I'll post a save when i get my laptop online
True. I was stockpiling water there until I could afford to supply the other cargos. It's still very diffucult to make money at the start. I'm not getting any subsidies either, though I think that issue lies elsewhere. I'm using a recent nightly with NRT merged.Andrew350 wrote:it makes sense that it would close down eventually.
Hmm, good point on the graph, I'll have to see about fixing that!Diesel Power wrote:I noticed the the line for "scrap metal" on the cargo payment rate graph is grey, the same colour as the background. Therefore, It's invisable!
Also, which GS' work well with Wasteland and it's town growth changes? I tend not to use one as they can get confused.
Cash Drain is to my understanding pretty good, based on the amount of cargo to give to stations gives you income. though it might be hard in the beginning?Diesel Power wrote: ↑07 Jun 2019 08:00True. I was stockpiling water there until I could afford to supply the other cargos. It's still very diffucult to make money at the start. I'm not getting any subsidies either, though I think that issue lies elsewhere. I'm using a recent nightly with NRT merged.Andrew350 wrote:it makes sense that it would close down eventually.
I noticed the the line for "scrap metal" on the cargo payment rate graph is grey, the same colour as the background. Therefore, It's invisable!
Also, which GS' work well with Wasteland and it's town growth changes? I tend not to use one as they can get confused.
While this is a cool idea, unfortunately there is (currently) no way to alter or add new disasters in the game. It is possible to redraw the existing UFO or helicopter sprites to something else, but that's about it.Aboard the Nautilus wrote: ↑11 Jun 2019 23:19Maybe for future updates you could include different catastrophes...
Hmm, that certainly isn't the most desirable thing, but I'm not sure if there's much I can do about it, other than adding more names like you said. Even that's no guarantee to prevent this though. There may be some more advanced ways of controlling town names to prevent this kind of "lumping" but I'd have to look into it to be sure.Aboard the Nautilus wrote: ↑11 Jun 2019 23:19When trying the Wasteland Town Name i found them a delight , one observation though is that when the town is limit downward as in 9 - 13 town there is some overlap in name generation...
Yep, all the town buildings included so far are just a few basic placeholders; better sprites are definitely needed, just need to take the time to draw them.Aboard the Nautilus wrote: ↑11 Jun 2019 23:19Advanced Towns should have some more types of buildings...
It is certainly possible to add random objects that spawn around the map on game creation, and it's something I've already been playing around with. I tried to make a vault door object which would spawn randomly 1 or 2 times on a map, and although the code works fine my graphics are terrible, so I don't think that's gonna make it in Other things are possible too such as random broken vehicles, buildings, etc, it just takes time to draw them.Aboard the Nautilus wrote: ↑11 Jun 2019 23:19I like the crater and cracks to the landscape, the crater reminds me of megaton, perhaps in the future you could add radioactive monsters that are encamped in some areas (even put unique features if built near them), Random broken down builds also, traveling people etc (if that's even a possibility)
You can use any program to draw with really, I use regular old MS Paint for example The big thing is you do need a program capable of working with palettes (which are separate files applied to images). I use GIMP for this, although any decent editor should handle it alsoAboard the Nautilus wrote: ↑11 Jun 2019 23:19When i get used to the forums i'd like to create some artwork for Wasteland in some way maybe
what should i use to create artwork for OpenTTD? for Vehicles/Faces/Buildings etc??