Page 12 of 31
Re:
Posted: 11 May 2018 23:56
by acs121
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
I think he showed only the loco part - there surely is more next ! We could see what's going on MUs for example. But andy is busy i think, even though he does an excellent job of this

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 10:22
by andythenorth
SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.
The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh
http://bundles.openttdcoop.org/iron-hor ... rains.html
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 13:29
by Kevo00
andythenorth wrote:t be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.
The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh
http://bundles.openttdcoop.org/iron-hor ... rains.html
Oooh, even with more railcars! Including one from 1925! Awesome.
I'm in no hurry here, its done when its done etc. etc.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 14:01
by acs121
andythenorth wrote:SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.
The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh
http://bundles.openttdcoop.org/iron-hor ... rains.html
Damn, high-speed MUs !!!

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 15:02
by Gwyd
I wanna see... I think I'll know where they're from
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 19:54
by SimYouLater
andythenorth wrote:SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Is it possible I could get the sprites and code to add it via the Quicksilver add-on?
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 15 May 2018 20:27
by andythenorth
This is Horse 1.9.1 source. No support, no warranty, usual GPL v2 applies. Good luck

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 04:20
by SimYouLater
andythenorth wrote:This is Horse 1.9.1 source. No support, no warranty, usual GPL v2 applies. Good luck

I can't find the .nml for Double Juice?
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 06:04
by andythenorth
It's in iron-horse.nml
Looks like the zip also includes an 'nml' directory, which has Horse 2 code in it. Ignore that

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 07:22
by SimYouLater
andythenorth wrote:It's in iron-horse.nml
Looks like the zip also includes an 'nml' directory, which has Horse 2 code in it. Ignore that

Ah. Found it already, but thanks.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 07:40
by Dave
Aha you’re causing trouble like Pikka with your 200mph locos and max 135mph carriages

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 08:27
by andythenorth
Dave wrote:Aha you’re causing trouble like Pikka with your 200mph locos and max 135mph carriages

Pendolino things innit. No haulage.

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 18 May 2018 13:43
by acs121
Dave wrote:Aha you’re causing trouble like Pikka with your 200mph locos and max 135mph carriages

Hey, there's a parameter to disable carriage speed

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 20 May 2018 05:25
by SimYouLater
Is there any chance I could get a compiled nightly of Iron Horse 2.X? Thanks in advance.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 20 May 2018 06:36
by andythenorth
Latest Horse build is always here
http://bundles.openttdcoop.org/iron-horse/push/LATEST/
Doesn't need feedback at the moment. 70% of sprites are missing or broken, and all costs are wrong. Gameplay works though.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 20 May 2018 08:24
by SimYouLater

- Trains.png (10.27 KiB) Viewed 5862 times
Are you using double brackets for power source now? The metros don't have two brackets, though... I'm asking for the Quicksilver Add-On.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 20 May 2018 08:34
by andythenorth
SimYouLater wrote:Are you using double brackets for power source now?
Looks like a bug when bundles builds the grf, doesn't happen for me with a local build. Probably something outdated in translations.
So no, don't add double brackets

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 28 May 2018 21:24
by andythenorth
Metro trains, for the use of...

- metro_horse_2.png (64.86 KiB) Viewed 5687 times
(Same as Horse 1, but redrawn eh)
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 31 May 2018 07:52
by andythenorth
Dreams of such.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 31 May 2018 12:04
by acs121
BILEVEL CARS ?!?!