Page 12 of 18

Posted: 30 Jan 2004 17:10
by SHADOW-XIII
Horsepower

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At the beginning of the game, railroads need not necessarily be your first choice. It's far easier to start the game with horse and carts. The money thus saved can then be used for building up railroads.

Posted: 31 Jan 2004 07:49
by spaceman-spiff
I wonder how they will take a turn
Smoothly or like TTD long vehicles

Posted: 31 Jan 2004 09:08
by SHADOW-XIII
I think it will turn smoothly

Posted: 05 Feb 2004 14:48
by eis_os
Tunnels:
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(click to zoom)

Personally I don't like these tunnels, they look somehow ugly...

(Wondering why the thumb doesn't work, recopies and it works...)

Posted: 05 Feb 2004 15:28
by Louie Armstrong
Damn those tunnels are the first thing i have seen that i dont like in this game. everything else looks great then you get that

Posted: 05 Feb 2004 16:02
by krtaylor
They don't look like tunnels, they look like sewer pipes. And shouldn't the end of the train in the tunnel be slanting down?

Posted: 05 Feb 2004 16:39
by spaceman-spiff
krtaylor wrote:They don't look like tunnels, they look like sewer pipes. And shouldn't the end of the train in the tunnel be slanting down?
Totaly agree on both things

Posted: 05 Feb 2004 16:59
by Louie Armstrong
everything else in this game looks brilliant i feel like these so called tunnels are a cop out

Posted: 05 Feb 2004 20:00
by Hyronymus
This is the price we pay for their choice of having a flat map. All terrain differences are visual tricks on a flat map. Those who played AOE might understand what I mean.

Posted: 05 Feb 2004 20:04
by minime
Yup, I have to agree with you Louie. I'd guess those things would do fine for a subway entrance maybe. One reason why they look weird here is that they are used in a really dumb spot. I mean why not just use a bridge to cross the tracks, especially since it's on a perfectly flat land. I'm sure they would look better if on a side of the hill.

EDIT: Which they won't since there aren't any hills, heh. That's a pity.

Posted: 05 Feb 2004 20:36
by krtaylor
No, there are hills. Cliffs, more like. My understanding is that there are very steep mountains that you can't build on, but you can tunnel through to the other side. You can see a glimpse of that in some of the screenshots, although there aren't any with tunnels bored into them.

If they were going to do tunnels this way, they'd have done better to have the train track descend into a trench, and then when it was at the proper depth, go straight into a tunnel portal.

Posted: 13 Feb 2004 16:05
by Colonel Sheperd
If you want to use electric locomotives, your track will of course have to be electrified. To this purpose, you will need to build overhead lines. Electric locos have quite a few advantages, so while the initial costs may seem rather high, they might prove to be a worth-while investment in the long run.
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click to zoom

Posted: 14 Feb 2004 02:09
by spaceman-spiff
I like those wires, cool train

Posted: 14 Feb 2004 02:34
by krtaylor
Yes, there's so much to like about this game, if only....

Posted: 21 Feb 2004 12:35
by Foxeye2000
Damn, that is one of the best Tycoons ever :D

Posted: 21 Feb 2004 12:39
by Prof. Frink
Foxeye2000 wrote:Damn, that is one of the best Tycoons ever :D
Apart from:
- Lack of 45-degree tracks
- Really ugly looking tunnels
- No terrain modification allowed
- Overly simple sinalling

Posted: 21 Feb 2004 12:40
by Arathorn
We don't know about the signalling yet, but the rest is true.

Posted: 21 Feb 2004 12:44
by Prof. Frink
Shipping
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So far, you have been shown ships only as separate vehicles. Now you have the opportunity to admire them in action. Their capacity in particular is quite impressive – after all, just one ship can take the load of a whole train.

Posted: 21 Feb 2004 13:41
by DominionSpy
Finally we get to sea some water!!
It looks pretty nice, though - I have to admit.

Posted: 21 Feb 2004 14:24
by spaceman-spiff
Wow, I like ships :D
This looks good (now to see it in action)