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Re: Patch: Grass growth on unused tracks

Posted: 28 Oct 2009 08:56
by boekabart
Gremnon wrote:If there is to be a speed reduction, I for one would want it toggle-able.
And snow for arctic is good, how about also sand for the desert parts of tropic though?
If someone makes the overlay graphics, I'll be happy to change to code so that they are used!

Re: Patch: Grass growth on unused tracks

Posted: 28 Oct 2009 22:56
by bigos
If I will find some time i can try to make some snowed tracks pngs. Newer done grfs so will live it to you. But first i need extract normal tracks from game...

Re: Patch: Grass growth on unused tracks

Posted: 29 Oct 2009 07:50
by boekabart
bigos wrote:If I will find some time i can try to make some snowed tracks pngs. Newer done grfs so will live it to you. But first i need extract normal tracks from game...
Hold on: take a look at the graphics for the grass, they are OVERLAYS that are put on top of the track graphics (this way, they also work for monorail, maglev and when the rail graphics have been changed by a graphics set. So, just draw the snow, not the track!

Re: Patch: Grass growth on unused tracks

Posted: 29 Oct 2009 11:13
by bigos
Then you can use normal snow from the game?

Re: Patch: Grass growth on unused tracks

Posted: 29 Oct 2009 13:40
by boekabart
bigos wrote:Then you can use normal snow from the game?
We need several levels of snow: from some snow to 'fully snowed in - but still recognizable as "there was a track here"... So no, we need dedicated graphics. Probably changing the green to white is a good step in the right direction....

Re: Patch: Grass growth on unused tracks

Posted: 29 Oct 2009 17:54
by bigos
Normal game snow have few levels already. And to recognize where tracks are we can use fence and tractions...

Re: Patch: Grass growth on unused tracks

Posted: 30 Oct 2009 07:47
by boekabart
bigos wrote:Normal game snow have few levels already. And to recognize where tracks are we can use fence and tractions...
But i'm quite sure that the snowy tiles are 'sand and snow' in 1, there's not a semi transparent layer of snow available... right? So we still need that extracted...

Re: Patch: Grass growth on unused tracks

Posted: 31 Oct 2009 17:36
by bigos
Yea, probably will be better if you change grass colour to white and use it as snow. I don't have so much patient as you to make it. :P

Re: Patch: Grass growth on unused tracks

Posted: 18 Nov 2009 01:06
by petert
Ok, it's been a long time (379 revisions long) so I thought I'd post an updated version with a binary:

Re: Patch: Grass growth on unused tracks

Posted: 21 Feb 2010 19:05
by Vaulter
Updated to the 1.0.0-RC1 (r19188)

Those two patches will interfere with each other
this one and stuck trains ?

Re: Patch: Grass growth on unused tracks

Posted: 21 Feb 2010 19:52
by maquinista
Vaulter wrote:Updated to the 1.0.0-RC1 (r19188)

Those two patches will interfere with each other
this one and stuck trains ?
Thanks for update it.

Re: Patch: Grass growth on unused tracks

Posted: 21 Feb 2010 20:59
by Eddi
Vaulter wrote:Updated to the 1.0.0-RC1 (r19188)

Those two patches will interfere with each other
this one and stuck trains ?
yes, they both use m7 for different things, unless you move around some map bits, they can't be combined... not sure if enough bits are free.

only rail_map.h should be affected to make this work.

Re: Patch: Grass growth on unused tracks

Posted: 10 May 2011 19:02
by erikjanp
Updated to r22440.

Re: Patch: Grass growth on unused tracks

Posted: 11 May 2011 07:59
by boekabart
erikjanp wrote:Updated to r22440.
Thank you very much! Glad to see the patch alive!

Re: Patch: Grass growth on unused tracks

Posted: 11 Aug 2012 14:59
by Vaulter
@ boekabart
Using your patch for a very long time, and there are 2 questions:
1. are there any chances to get this works with other than standard rails (NuTracks, so on)
2. are there any chances to remove glitches like
Image
(see https://www.tt-forums.net/viewtopic.php? ... 7#p1039977)

Big thanx!

Re: Patch: Grass growth on unused tracks

Posted: 11 Aug 2012 15:40
by maquinista
2. are there any chances to remove glitches like
It could be a palette error.
1. are there any chances to get this works with other than standard rails (NuTracks, so on)
If the grass is a overlay, You can have to place the overlay over the rail overlay.

Re: Patch: Grass growth on unused tracks

Posted: 11 Aug 2012 17:50
by Eddi
i think what happened is that the overlay was placed on the wrong height level. (bottom level of tile instead of top level of tile)

Re: Patch: Grass growth on unused tracks

Posted: 12 Aug 2012 17:07
by rsdworker
looks great - i would create a abandoned lines but stations could be abandoned as well - example after last train leaves the building starts go decay and platforms covered in leaves and rubbish

Re: Patch: Grass growth on unused tracks

Posted: 13 Aug 2012 12:51
by boekabart
Hmm, how are custom tracks rendered differently? These overlays are drawn after tracks, before overhead wires IIRC.
Re the pink thingies: what blitter are you using?

Re: Patch: Grass growth on unused tracks

Posted: 13 Aug 2012 20:40
by TrueBrain
boekabart wrote:Hmm, how are custom tracks rendered differently? These overlays are drawn after tracks, before overhead wires IIRC.
Re the pink thingies: what blitter are you using?
Look at that, a boekabart! How have you been? It has been a while :D

welcome back :D (I hope? :P)