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Posted: 15 Feb 2003 17:12
by Dinges
krtaylor wrote:OK Dinges, I understand. Let's see if the wooden bridge can become something else, whatever fits and looks good.
The wooden bridge is changeble into anything maybe an Concrete (Full Covered) with windows on the side.
I understand the trouble with the red bridge. Would it be possible to work from a screenshot of the original grey version, do you think?
Of course that can be done.
Posted: 15 Feb 2003 17:24
by krtaylor
There used to be full-covered wooden railroad bridges, but I've never seen a concrete bridge that way.
I take it that the trouble is, that sprite requires the bridge structure to be above the track rather than below it. Does it have restrictions on how wide it has to be? If not, it could be a square steel truss bridge - basically similar in design to the wooden one, but made of steel, with fewer girders and without the "roof" angles on top (the top would be flat with X arrangment of girders)
Does this fit the sprites?
Posted: 15 Feb 2003 18:04
by Dinges
krtaylor wrote:There used to be full-covered wooden railroad bridges, but I've never seen a concrete bridge that way.
I take it that the trouble is, that sprite requires the bridge structure to be above the track rather than below it. Does it have restrictions on how wide it has to be? If not, it could be a square steel truss bridge - basically similar in design to the wooden one, but made of steel, with fewer girders and without the "roof" angles on top (the top would be flat with X arrangment of girders)
Does this fit the sprites?
The width is pre-set and can't be changed. The other Idea looks great something like this:
Code: Select all
_______________
/XXXXXXXXXXXXX\
------------------------
Or am I wrong?
Posted: 15 Feb 2003 18:11
by krtaylor
Yes Dinges, you are right, that is the side view. And the top view is thus:
]XXXXX[
more or less.
Posted: 15 Feb 2003 18:14
by Dinges
Can be done but takes a lot of time. When I finished those other bridges I'll start with it
Posted: 15 Feb 2003 18:17
by krtaylor
Hey Dinges, no hurry. You're doing great work. There's lots of stuff to be done, and even if all the graphics were ready, we can't really release it until Owen tells us how to adjust the industrial vectors. And even then it will be a big pain to use until we figure out an automated way to swap in and out different environments with Shadow-XIII's help.
Posted: 15 Feb 2003 18:23
by Dinges
I'm not in a hurry! I want to make good graphics no matter how long it takes.
Posted: 15 Feb 2003 18:28
by Dinges
Problem
Posted: 15 Feb 2003 18:50
by uzurpator
Time for some serious steam

Posted: 15 Feb 2003 19:01
by krtaylor
Oh, I really wanted to see a Garratt. That's just cool.
I think there are no wheels under the center section of those.
Unfortunately they don't have those in East Asia, but for sure we want that when we do Australia, or just as an add-in option.

Posted: 15 Feb 2003 19:10
by uzurpator
There were plentiful of garratts in british colonies in east asia...
Posted: 16 Feb 2003 00:36
by krtaylor
>> There were plentiful of garratts in british colonies in east asia...
Really? I knew they had them in African colonies, and some may still be kicking around I think if they haven't been shot all to pieces, but in Asia? Would they still have been there in 1930? If so, cool, let's have 'em.
Posted: 16 Feb 2003 01:45
by krtaylor
OK, I have put up on my site a page for trains. There's a proposed list with pictures, and links to various other picture archives. Yes, I know some are toys, but it's the best I can do given I can't read Japanese.
I just picked trains that looked like a likely spread that would suit most needs, and had a unique appearance. The resources I listed have lots more trains though. Maybe we should use other ones than the ones I have, if you think so, say so.
All the trains I listed are Japanese but we could also use Chinese, Korean, etc. if anybody can find any that look good. This isn't fixed in stone.
Posted: 16 Feb 2003 03:10
by mp3Pro
Dinges wrote:Problem
the sprite is 2 pixels out of alignment .... thats why you see the white line
Posted: 16 Feb 2003 09:32
by Dinges
mp3Pro wrote:Dinges wrote:Problem
the sprite is 2 pixels out of alignment .... thats why you see the white line
aha that's whats wrong. I added a red-line next to it and it disapeared
Posted: 16 Feb 2003 10:28
by Dinges
Remade the sprites and found out that was 2px too small, made this part transparant (blue) and it has no more white line!
Posted: 16 Feb 2003 10:58
by Dinges
Anyone comments about this bridge?
Posted: 16 Feb 2003 11:02
by sultana
Dinges wrote:Anyone comments about this bridge?
yeah, it's see-through

Looks like it almost runs
on the water... also there are wierd trees in the background... heh j/k

But it is see-through
Posted: 16 Feb 2003 11:33
by G-Klav
Posted: 16 Feb 2003 11:46
by sultana
Also forgot to say, It has the toyland rail for the middle of the bridge...
