Red*Stars modern train station set [beta released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

it still looks nice, and waiting to be coded. perhaps XeryusTC can do something?
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

I probably can, it will be a hell of a job though that may get me occupied for at least a week. It would at least be a interesting experience :).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

XeryusTC wrote:I probably can, it will be a hell of a job though that may get me occupied for at least a week. It would at least be a interesting experience :).
Red*Star and XeryusTC, if you guys can get together and pull this one off you will have my undying gratitude from now until eternity. :D
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

actually RedStar, what happened to those other brilliant stations you created? perhaps you van turn these into a "Modern Station Set" :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

astath wrote:actually RedStar, what happened to those other brilliant stations you created?
They still lie safe and secure, three times redundant backupped ;) on my harddisk(s).
astath wrote:perhaps you van turn these into a "Modern Station Set" :)
Actually, it /was/ intended by me to do so :mrgreen:.
XeryusTC wrote:I probably can, it will be a hell of a job though that may get me occupied for at least a week. It would at least be a interesting experience :).
Gee :D! That would be really great, Xeryus! But you mean it would take /just/ a week *eek* ? I thought it would take much more time... well, you probably meant this station only.
That means that /if/ you would also be willing to code the other ones... uuhm... let me think... 4*7+2*8=44 different tiles for this station, 6 for the Jena station, 8*5 for the futuristic one, 4*4+5 for the Hannover Messe Laatzen station and at least 56 tiles for the general forecourts... ca. 170 different tiles! And more likely that's underestimated.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

I have a week vacation starting on friday, so I'll have plenty of spare time. And I was talking about the Berlin station only as 170 different tiles will take a long time to code, especially since layouts may differ and that would requiere loads of callbacks. For comparison, the Dutch station platforms I coded are some 120 tiles, for which I used around 20 callbacks, and most of them are used by multiple platform types. This set will require an unique callbacks set for each station.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Uuhm, if I get that big thing ready till Friday, and you code it - would it then be possible to obtain a copy of your (commented, of course) nfo file? I'm very interested in learning more of this coding stuff, especially the advanced things - a simple TTD-like station layout I also would be able to code (if you give me one week :lol:), but complex ones with >8 sprites and callbacks etc. currently probably not. Until yet I've read a lot of theory in the wiki, but I could need some more examples for the more complex stations (like mine).
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

I can give you a NFO when it's done, but they are to commented that much. I get most of the information from the actual code itself, the only things I comment are some action 2 blocks so I know what select which tiles. And it is a good idea to decompile other GRFs and talk to the coders that made them, or just ask in #tycoon how stuff works (that's how I've learned to use callbacks).
But it will be fine if you get the sprites done by friday, but remember, I need special sprites for transparency.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

XeryusTC wrote:But it will be fine if you get the sprites done by friday, but remember, I need special sprites for transparency.
You mean those yellow ones that can also be found for the original station halls?
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Red*Star wrote:
XeryusTC wrote:But it will be fine if you get the sprites done by friday, but remember, I need special sprites for transparency.
You mean those yellow ones that can also be found for the original station halls?
Yes, I mean those.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

*pheeew*... after 2 days of work I got the Berlin main station splitted down now. If XeryusTC encounters no coding problems with it, you may soon be able to see this very new part of Berlin in your game:
Attachments
(faked screenshot)
(faked screenshot)
preview11_1.png (151.64 KiB) Viewed 3238 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

Stuning is not the word here!
It's so awesome that it's hard to find a word for it great job!
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

This is truly a masterpiece. I feel I have to :bow: in front of you, Red*Star.
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

quality nice, sir!

but what's that? version 11.1? :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

Really amazing :shock: I hope XeryusTC get this coded soon and also your other station. It'll be really great to play with them :)
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Sleepie wrote:Really amazing :shock: I hope XeryusTC get this coded soon and also your other station. It'll be really great to play with them :)
Uuhmm... not in the next week, I guess :mrgreen:. He has now enough to do with Berlin m.s.. (Btw, also not in two weeks, because I have no time for any further work.)
astath wrote:quality nice, sir!
but what's that? version 11.1? :)
Yup. 11.0 + some micro modifications = 11.1.
Killer 11 wrote:Stuning is not the word here!
It's so awesome that it's hard to find a word for it great job!
Thx.
Hyronymus wrote:This is truly a masterpiece. I feel I have to :bow: in front of you, Red*Star.
Also thx :D



@all:

I also have to thank /you/. Without your comments and feedback my station wouldn't look as good as like they look today. :))
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Sleepie wrote:Really amazing :shock: I hope XeryusTC get this coded soon and also your other station. It'll be really great to play with them :)
I hope I just get all of Berlin's sprites defined and lined out, it's a big job with 188 sprites!!

And Red*Star, I already started working on it, and read your big story in the pcx file :). I have a question though, can tiles 211-511, 221-521, 271-571 and 281-581 use the same sprites?
And now, back to coding :).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

XeryusTC wrote: I hope I just get all of Berlin's sprites defined and lined out, it's a big job with 188 sprites!!

And Red*Star, I already started working on it, and read your big story in the pcx file :). I have a question though, can tiles 211-511, 221-521, 271-571 and 281-581 use the same sprites?
And now, back to coding :).
Cool ^^

I would prefer it if the entrance sprites (those with the red DB sign and the cross glass pane) are the ones I assigned to 211-511 resp. 281-581 - and not the "standard" ones (221-521).
But if you can only do it with the standard ones or it would be a huge amount of extra work when using the entrance tiles, then you may also use 221-521.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

It'll work with the entrance sprites. But my concern was more about the re-usability of the roof itself, but it seems I can just re-use those sprites after some looking at the file.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

@Red*Star: With 'soon' I only meant Berlin's Central Station, the other ones would be cool though, but as you said if you have other things to do they come first, of course :) Hope you find the time for that somewhere down the road :wink:

@Xeryus:
I hope I just get all of Berlin's sprites defined and lined out, it's a big job with 188 sprites!!
I hope so, too :wink: But doesn't matter whether you need 2 weeks or 4. The important is imho, that this project has a coder now :D
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 8 guests