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Posted: 18 Feb 2007 21:19
by BobDendry
I'd probably be the most experienced person coding with GRFMaker, aside from gl2 and Szappy. So, I'll put it on my ever growing to-do list.

Posted: 18 Feb 2007 21:44
by Griff
I get an error message 'Invalid Filename' when i try to compile. What do i do?

Posted: 19 Feb 2007 05:01
by BobDendry
Did you think to post the name of the file you are trying to compile?

Posted: 19 Feb 2007 07:54
by Griff
The name of the file is currently: luung
I've tried different variations and it still wont compile.

Posted: 19 Feb 2007 08:08
by BobDendry
Send me your projects folder, and I will have a look.

Posted: 19 Feb 2007 08:54
by Aegir
What I find more likely, Jpmaster is that one of your action1+realsprite(and/or)action2 blocks (Sprite blocks, in grfmaker speak) is referring to a file that has been moved, renamed, or deleted. Go back through and make sure that all of those match up. That's about the only thing I can think of that would cause such an error.

I appologise for bringing this up in public, but I feel I must defend myself publicly as I've been spited publicly in various places too many times for my liking already. I will try to keep this as civil as possible.

Whitehand, remember who taught you, who held your hand throughout learning GRFMaker, who has been at this entire thing a good deal longer than you, hosts GRFMaker and has had a considerable say in it's overall development, and who maintains a hell of a lot of .grf sets that are probably larger and more complex than yours (For the moment atleast).

If you insist on taking pot-shots at me, implied or explicit, on IRC or the forums, then so be it (I'm letting your implied accusations of me lying about the tourists scheme slide, I have ample proof to proove my case, but it's pointless even bothering).

I've got better things to do than write out these stupid retorts. Entertain yourself with taking your under-the-table stabs at me, you're not getting your lulz out of me.

---

Ehehm, again, I apologise for that. Jpmaster.

Despite my annoyance with Whitehand, he is still quite knowledgeable with grfmaker. If he can't help you solve your problem, good people to also ask would probably be AndersI and perhaps JVassie or Jonty. If not, the View NFO function is also handy to export an copy of the .nfo as it would be compiled. That can often be a good way to track down bugs in code, ss then you can work with the rest of the NFO coding community. Although, trying to implement their suggestions might prove difficult as you learn to associate what GRFMaker 'blocks' correspond to what NFO code.

Posted: 19 Feb 2007 18:55
by AndersI
Aegir wrote:... Whitehand, he is still quite knowledgeable with grfmaker. If he can't help you solve your problem, good people to also ask would probably be AndersI and perhaps JVassie or Jonty.
It flatters me to be put alongside the others here, but it's actually me asking the questions, wanting more examples etc. I'm not really in a position to give answers (yet). Unless it's about something I've already solved, of course...

Posted: 19 Feb 2007 20:29
by Aegir
That was in response to the file not found error, AndersI. But anyways, I've got another rant to do :).

Let me just say something that I'm not sure a lot of people have really grasped, using GRFMaker is not going to stop you from having to learn NFO. The trick with learning GRFMaker and learning how to use it well, is to learn what NFO it creates. What actions (Or groups of actions) each block relates to. If you want to use GRFMaker because you don't want to touch NFO, then you want to use GRFMaker for all the wrong reasons. GRFMaker aids in allowing you to code your stuff without having to worry about the nitty-gritty of NFO. You still need to understand how it all works.

Afterall, all of the TTDPatch error messages are going to be referring to bits of NFO, you are going to have to learn how to read and understand NFO to debug your .grf's, and sometimes for even coding things in GRFMaker that you have never coded before.

Yes, GRFMaker could do with a lot more documentation, it could do with more example code, and so forth. But theres a reason why that work hasn't been tackled really head on so-far, and that's that GRFMaker is still an alpha quality software, it's still in heavy development.

Posted: 19 Feb 2007 20:36
by spaceman-spiff
Aegir wrote:I appologise for bringing this up in public, but I feel I must defend myself publicly as I've been spited publicly in various places too many times for my liking already. I will try to keep this as civil as possible.

Whitehand, remember who taught you, who held your hand throughout learning GRFMaker, who has been at this entire thing a good deal longer than you, hosts GRFMaker and has had a considerable say in it's overall development, and who maintains a hell of a lot of .grf sets that are probably larger and more complex than yours (For the moment atleast).

If you insist on taking pot-shots at me, implied or explicit, on IRC or the forums, then so be it (I'm letting your implied accusations of me lying about the tourists scheme slide, I have ample proof to proove my case, but it's pointless even bothering).

I've got better things to do than write out these stupid retorts. Entertain yourself with taking your under-the-table stabs at me, you're not getting your lulz out of me.
Why do you bring that up in here ? I see no attack by whitehand !
Please don't do that

Posted: 19 Feb 2007 20:58
by BobDendry
jpmaster, I'm puzzled as to what you're doing wrong, as I can encode your GRF just fine. Maybe you could contact gl2 via email? He usually gets back to me after a week or so.

Posted: 23 Mar 2007 15:14
by Vanir
I want to ask if there is some way how to create a NEW vehicle in GRF Maker or if it can just replace vehicles.

Posted: 23 Mar 2007 15:41
by DaleStan
Does "use a slot that had a vehicle for another climate" qualify as "new"?

Posted: 23 Mar 2007 16:53
by Vanir
Unfortunately no :(

Posted: 23 Mar 2007 19:02
by DaleStan
Then no. GRFMaker can't do anything that can't be done in pure NFO.

Posted: 20 May 2007 16:59
by AndersI
I need (want, would like) help in setting the purchase window sprite with GRFMaker. I've tried a number of permutations in the dialogs, but so far nothing has come out right - one of the more interesting results were the purchase window sprite being used as the only engine sprite - in all directions :-)

I can do it directly in NFO, but I would like to keep my project alive in GRFMaker, as it makes it so much easier to rearrange things, adjust data and positions, etc.

Posted: 21 May 2007 00:56
by BobDendry
The way I do it is like this.
After you do what's shown in the picture, connect it to a Var action 2, or just plug it straight back into the regular sprite set.

Posted: 21 May 2007 16:24
by AndersI
Now, who put that little box there, in that dialog... I've never looked so far away in that list :-)

WhiteHand, thanks! Works without problems. My main problem was (probably) that I tried to use the other place, and couldn't figure out how (see picture). Do you know if this part is working, and if so, how to use it?

Posted: 08 Jun 2007 13:32
by Ben_K
I seem to be quite regularly getting 'Out ofMemory' error when using GRFMaker. Ive given it memory priority and closed all unnecessary processes and it still comes up. Any thoughts?

Posted: 08 Jun 2007 15:27
by DaleStan
Unless you have a method of reaching Szappy that does not involve these forums, the only thing I can come up with is "Learn NFO". AFAICT, Szappy has not been seen for nearly a year now.
There might have been GRFMaker updates that were not accompanied by a post here, and I wouldn't know about those, but Szappy's last post was June 12, 2006, which seems like a long time to be silent.

Posted: 08 Jun 2007 16:26
by AndersI
Ben_K wrote:I seem to be quite regularly getting 'Out ofMemory' error when using GRFMaker.
Could be that you have a sprite line where not every sprite starts at the same row, I think I got "Out of memory" when I had that.