Michael Blunck's new graphics [http://www.ttdpatch.de/]
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- Tycoon
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> Are the "push-pull" gonna work on every train (steamers and maglevs too)?
No. Due to the complicated implementation needed for this to work (TTDPatch is lacking a general push-pull feature still ATM) it´ll be restricted to just a couple of engines. Which isn´t too much of a hassle because many older engines of the set were never equipped with such a feature in reality.
> Are this gonna work when you are using engines on both sides? or using for example an electric engine on one end and a diesel on the other one?
No. One engine would be sufficient for this to work. A special "driving trailer" would be required at the other end of the train, though. If a driving trailer is in place and the engine is equipped for push-pull service and the coaches are correct as well, than such a train behaves as a push-pull train, i.e. travels forwards and backwards.
> Can you manually choose between the different liveries of the trains or it will be chosen randomly or is it gonna cycle between them?
Livery choice is usually by refitting, i.e. long-distance coaches can be refitted to special services like "TEE", "Lufthansa Airport Express", "Metropolitan", etc., by the normal refitting menu, and local coaches can be refitted to "S-Bahn". In case a specially liveried engine is needed, this will be decided upon existence of those specially refitted coaches automagically.
Coaches in the DB set aren´t repainted by random.
regards
Michael
No. Due to the complicated implementation needed for this to work (TTDPatch is lacking a general push-pull feature still ATM) it´ll be restricted to just a couple of engines. Which isn´t too much of a hassle because many older engines of the set were never equipped with such a feature in reality.
> Are this gonna work when you are using engines on both sides? or using for example an electric engine on one end and a diesel on the other one?
No. One engine would be sufficient for this to work. A special "driving trailer" would be required at the other end of the train, though. If a driving trailer is in place and the engine is equipped for push-pull service and the coaches are correct as well, than such a train behaves as a push-pull train, i.e. travels forwards and backwards.
> Can you manually choose between the different liveries of the trains or it will be chosen randomly or is it gonna cycle between them?
Livery choice is usually by refitting, i.e. long-distance coaches can be refitted to special services like "TEE", "Lufthansa Airport Express", "Metropolitan", etc., by the normal refitting menu, and local coaches can be refitted to "S-Bahn". In case a specially liveried engine is needed, this will be decided upon existence of those specially refitted coaches automagically.
Coaches in the DB set aren´t repainted by random.
regards
Michael
I downloaded the latest newstations set, and although both the readme and download link says it's supposedly 0.44 it shows up as v0.42 05.09.05 Am I missing something very obvious here or v0.44 has not yet been released, or it has but everyone, including Michael failed to notice?
/me feels kinda stupid to ask this...
/me feels kinda stupid to ask this...
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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- Tycoon
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Thank you very much for your answer. I do have v0.44 then. I think I got confused both by the fact that the grf had the "wrong" version and the readme (I did read itmichael blunck wrote:This has come up before: I forgot to update the version number in the action08 of the NewStations .grfs. Nevertheless, if you have non-track station tiles it´s 0.43 and if the station of Taucha has chimneys, it´s 0.44.
regards
Michael


And might I say: marvellous graphics

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
I have recently had a few problems with the "long-distance cars required" feature in the 0.82 verison of DBsetxl.
This restriction had had resulted in:
Beeing unable to multihead express trains, aka BR103, because when I tried to add a seccond engine, it said : "long-distance cars required"
And I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine, and when i tried to buy it with ctr pressed, and add it at the end of the train, it said: "long-distance cars required"
Are these things bugs or features...?
This restriction had had resulted in:
Beeing unable to multihead express trains, aka BR103, because when I tried to add a seccond engine, it said : "long-distance cars required"
And I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine, and when i tried to buy it with ctr pressed, and add it at the end of the train, it said: "long-distance cars required"
Are these things bugs or features...?

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@Michael24
> Is the graphics on the top picture under puzzels on your website available graphics.
No. These have been just drawings for those puzzles. And yeah, they´re over 4 years old now, and there will be better cranes and other stuff for freight stations in the NewStation set soon.
@Colonel32
> [...] unable to multihead express trains, aka BR103, because when I tried to add a seccond engine, it said : "long-distance cars required"
I think that´s a feature. You may not multihead the BR103 because that engine is longer than 32px and multiheading it would result into a very ugly graphics representation. However, I´ll have to take a look why the message "long-distance ..." is displayed in that case.
> I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine [...]
I´ll have to investigate into this as well. In any way, "cloning" is a very recent feature in contrast to v0.82 of the DBXL.
Thanks for pointing out these bugs.
regards
Michael
> Is the graphics on the top picture under puzzels on your website available graphics.
No. These have been just drawings for those puzzles. And yeah, they´re over 4 years old now, and there will be better cranes and other stuff for freight stations in the NewStation set soon.
@Colonel32
> [...] unable to multihead express trains, aka BR103, because when I tried to add a seccond engine, it said : "long-distance cars required"
I think that´s a feature. You may not multihead the BR103 because that engine is longer than 32px and multiheading it would result into a very ugly graphics representation. However, I´ll have to take a look why the message "long-distance ..." is displayed in that case.
> I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine [...]
I´ll have to investigate into this as well. In any way, "cloning" is a very recent feature in contrast to v0.82 of the DBXL.
Thanks for pointing out these bugs.
regards
Michael
I've had this happen with all MUs in the Serbian Set too. I think it is a bug with the clone train feature.Colonel32 wrote:And I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine, and when i tried to buy it with ctr pressed, and add it at the end of the train, it said: "long-distance cars required"
I reported it in here. And It should be fixed by Lakie in nightly 1291michael blunck wrote: > I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine [...]
I´ll have to investigate into this as well. In any way, "cloning" is a very recent feature in contrast to v0.82 of the DBXL.
Thanks for pointing out these bugs.
regards
Michael
Last edited by ISA on 04 Jan 2007 16:51, edited 1 time in total.
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It should be fixed since r1291, however the nightlies have yet to catchup (still on r1920).
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- Wile E. Coyote
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Probably because all MUs in Serbian set have attaching restriction, in combination with Patch error. I suppose there is such thing with Michael's set too.lifeblood wrote:I've had this happen with all MUs in the Serbian Set too. I think it is a bug with the clone train feature.Colonel32 wrote:And I was unable to clone ICE1 trains. For some reason, all the clones ened up without the seccond engine, and when i tried to buy it with ctr pressed, and add it at the end of the train, it said: "long-distance cars required"
And please, report feedback in Serbian rail set thread.
Michael, sorry for off-topic.
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As Michael won't support this in DBSetXL itself (I'm not suggesting he should), you could make a separate GRF that modifies the start date and max age properties, etc, to allow this. Possibly.DonRazzi wrote:By the way, a small question: Would it be hard to set the starting date of the early locos to the real dates to have locos available before 1920? I don't know how it's in TTDP, but in OpenTTD it's possible to start before 1920 and it would be super awesome to have a big net running before the start of the "Rheingold"...
He's like, some kind of OpenTTD developer.
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Yes, indeed.[wallyweb in "North American Industry Set"]
It would appear that we have drawn Michael out of his laboratory/studio just a bit. Did you say animated, Mr. Blunck?

regards
Michael
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Heh! Here I was looking for changes in the salt pans, when all of a sudden, I caught that little train trying to sneak out with another load.michael blunck wrote:Yes, indeed.[wallyweb in "North American Industry Set"]
It would appear that we have drawn Michael out of his laboratory/studio just a bit. Did you say animated, Mr. Blunck?![]()
regards
Michael


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i'm stunned and awaiting this in awe. surely michael, this looks in a far state of finished-ness. is it?
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- Raichase
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I told you he had some funky stuff cooked up... This, I hadn't seen, and it looks fantastic
.
Thing I like best, is how all the industires are in the same style as Michaels industrial stations, so they mesh properly no matter what he does.

Thing I like best, is how all the industires are in the same style as Michaels industrial stations, so they mesh properly no matter what he does.
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Thanks all for your kind words.
@wallyweb
> Here I was looking for changes in the salt pans [...]
There are. The whole salt production process is shown.
@stevenh
> That's built on a single-line of peninsula yeh?
No, it´s built on a coast line, partly on land and partly on water.
> I'd therefore take it that those station tiles use optical-illusion [...]
The only thing unusal is that it uses Csabas "custom slopes" in an intelligent way.
regards
Michael

@wallyweb
> Here I was looking for changes in the salt pans [...]
There are. The whole salt production process is shown.
@stevenh
> That's built on a single-line of peninsula yeh?
No, it´s built on a coast line, partly on land and partly on water.
> I'd therefore take it that those station tiles use optical-illusion [...]
The only thing unusal is that it uses Csabas "custom slopes" in an intelligent way.
regards
Michael
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