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Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 08 Dec 2008 15:10
by FooBar
We usually don't do requests because everything needs to get done anyways
The order in which that happens isn't really important...
But customer satisfaction is our top priority, so whenever one commences to draw the buildings, you post could be taken into account
Thanks for your interest in this set.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 09:48
by Doi
Does this look like a monorail engine?

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 10:46
by JacobD88
Doi wrote:Does this look like a monorail engine?

I like it, though possibly a little too dark
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 11:47
by Zephyris
Nice first post! It looks good

have you used the correct (ie. company colour) palette etc?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 12:01
by Raumkraut
Doi wrote:Does this look like a monorail engine?

I'd say it looks more like a diesel engine, what with the flat front.
Monorails are supposed to be speedier than duorails, so it should be somewhat more streamlined IMO.
Unless someone added diesel monorails while I wasn't looking!

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 13:15
by Zephyris
It looks like a similar style to the original, which is why I like it
And my first contribution in months, the lumbermill, buttercup, you still around?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 14:47
by buttercup
No.
Oh wait, yes.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 14:56
by Zephyris
Nice! You're a coding machine!
And a modern office block...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 15:08
by LordAzamath
mm I wish I were able to draw that good lol..
(Yes, I've tried in past few days, but they didn't work out so good. I'll just stay away from pixel arts and concentrate on what I do better

..)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 15:31
by buttercup
Have you got a replacement for sprite 1420?
Edit: File removed
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 15:40
by Zephyris
And a theatre... This will need some action colour fixing after palconverting...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 16:29
by Zephyris
There should be a replacement for sprite 1420 in the current opengfx trg1r.grf, i'll have a search if you still can't find it...
And the cinema, will also need careful palconverting to keep the flashing lights...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 16:32
by LordAzamath
I remember someone has made some bubbles before.. Anyone knows which grf of ours are they in?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 16:42
by Zephyris
Soeb's special effects if think...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 16:59
by LordAzamath
Ahh nevermind.. buttercup, if you are still around, can you make these into a grf

Replacing plastic fountains..
And for the plastic parts, try to get the offsets so that it would like grow out and then move..

I need to test them a bit ingame too later today, but I don't have the time to code them (or in other case, no time to make them better today)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 17:28
by Doi
A bit lighter and indexed ... like this? In fact ... there were only 4 sprites about this vehicle in the original grf, i thought it should look the same from the front or rear. Is that true? And ... what makes vehicles appear in different colors in the game? Do i need to use palette colors 136-151 for company color?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 17:32
by Zephyris
That particular vehicle is symmetric, so only has four views and looks the same from both directions. as for palettes have a look at
this, which should help you out. The new version is a better brightness but looks a bit too "outlined", have a look at some of the trains which have already been done, copy their shading if necessary!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 17:58
by Zephyris
And here's an attempt at the shopping centre, its not too good, I might have another go at it at some point...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 18:36
by Zephyris
And just to remind people they exist (i'm not sure they are coded) I have already made some more of the toyland trees...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 13 Dec 2008 19:54
by LordAzamath
I made some toylandish towers if anyone wants to build the toy shop or toy factory
