OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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FooBar
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

We usually don't do requests because everything needs to get done anyways :D
The order in which that happens isn't really important...

But customer satisfaction is our top priority, so whenever one commences to draw the buildings, you post could be taken into account :wink:
Thanks for your interest in this set.
Doi
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Doi »

Does this look like a monorail engine?

Image
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by JacobD88 »

Doi wrote:Does this look like a monorail engine?

Image
I like it, though possibly a little too dark
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Nice first post! It looks good :) have you used the correct (ie. company colour) palette etc?
Raumkraut
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Raumkraut »

Doi wrote:Does this look like a monorail engine?

Image
I'd say it looks more like a diesel engine, what with the flat front.
Monorails are supposed to be speedier than duorails, so it should be somewhat more streamlined IMO.

Unless someone added diesel monorails while I wasn't looking! :D
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

It looks like a similar style to the original, which is why I like it :)

And my first contribution in months, the lumbermill, buttercup, you still around?
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Lumber mill 8bpp.png
Lumber mill 8bpp.png (9.74 KiB) Viewed 2624 times
buttercup
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

No.







Oh wait, yes.
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lumbermill.grf
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Nice! You're a coding machine! :D

And a modern office block...
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90s Office Block 8bpp.png
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LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

mm I wish I were able to draw that good lol..
(Yes, I've tried in past few days, but they didn't work out so good. I'll just stay away from pixel arts and concentrate on what I do better :D..)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Have you got a replacement for sprite 1420?

Edit: File removed
Last edited by buttercup on 13 Dec 2008 20:30, edited 1 time in total.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And a theatre... This will need some action colour fixing after palconverting...
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Theatre 8bpp.png
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

There should be a replacement for sprite 1420 in the current opengfx trg1r.grf, i'll have a search if you still can't find it...

And the cinema, will also need careful palconverting to keep the flashing lights...
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Cinema 8bpp.png
Cinema 8bpp.png (1.81 KiB) Viewed 2513 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

I remember someone has made some bubbles before.. Anyone knows which grf of ours are they in?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Soeb's special effects if think...
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Ahh nevermind.. buttercup, if you are still around, can you make these into a grf :P Replacing plastic fountains..
And for the plastic parts, try to get the offsets so that it would like grow out and then move.. :P I need to test them a bit ingame too later today, but I don't have the time to code them (or in other case, no time to make them better today)
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plastic.png
plastic.png (5.23 KiB) Viewed 2498 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Doi
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Doi »

A bit lighter and indexed ... like this? In fact ... there were only 4 sprites about this vehicle in the original grf, i thought it should look the same from the front or rear. Is that true? And ... what makes vehicles appear in different colors in the game? Do i need to use palette colors 136-151 for company color?
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engine
engine
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

That particular vehicle is symmetric, so only has four views and looks the same from both directions. as for palettes have a look at this, which should help you out. The new version is a better brightness but looks a bit too "outlined", have a look at some of the trains which have already been done, copy their shading if necessary!
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And here's an attempt at the shopping centre, its not too good, I might have another go at it at some point...
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Shopping Center 8bpp.png
Shopping Center 8bpp.png (9.14 KiB) Viewed 2457 times
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And just to remind people they exist (i'm not sure they are coded) I have already made some more of the toyland trees...
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Cone Tree 8bpp.png
Cone Tree 8bpp.png (3.23 KiB) Viewed 2439 times
Liquorice Tree 8bpp.png
Liquorice Tree 8bpp.png (2.45 KiB) Viewed 2442 times
Sphere Tree 8bpp.png
Sphere Tree 8bpp.png (2.39 KiB) Viewed 2446 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

I made some toylandish towers if anyone wants to build the toy shop or toy factory :P
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towers.png
towers.png (4.71 KiB) Viewed 2416 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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