
Michael Blunck's new graphics [http://www.ttdpatch.de/]
Moderator: Graphics Moderators
Could be!
Well, to motivate such a thing I assume several players should already be using this bundling method, but I'm pretty sure I'm rather alone - at least as far as my particular concept regards!

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INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Michael, could you please tell me more about station tiles detecting train? Is tile able to change its graphic when train is on a tile (with a certain speed)?
How about animating station tile with some moving object, just like coal mine shaft?
And finally, is it possible to use both features at time, so that animation begins when train arrives at the station, and ends when either cargo or train is gone?
How about animating station tile with some moving object, just like coal mine shaft?
And finally, is it possible to use both features at time, so that animation begins when train arrives at the station, and ends when either cargo or train is gone?
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> Michael, could you please tell me more about station tiles detecting train?
This would be achieved by a var.action2 using var 44 on stations:
http://wiki.ttdpatch.net/tiki-index.php ... g_info_44_
i.e., it´s only possible in connection with PBS.
> Is tile able to change its graphic when train is on a tile (with a certain speed)?
Only when a PBS path would be reserved.
> How about animating station tile with some moving object, just like coal mine shaft?
These are done by CBs 140, 141, and 142.
> And finally, is it possible to use both features at time, so that animation begins when train arrives at the station, and ends when either cargo or train is gone?
Yes, by setting the diverse animation triggersyou may specify those events.
regards
Michael
This would be achieved by a var.action2 using var 44 on stations:
http://wiki.ttdpatch.net/tiki-index.php ... g_info_44_
i.e., it´s only possible in connection with PBS.
> Is tile able to change its graphic when train is on a tile (with a certain speed)?
Only when a PBS path would be reserved.
> How about animating station tile with some moving object, just like coal mine shaft?
These are done by CBs 140, 141, and 142.
> And finally, is it possible to use both features at time, so that animation begins when train arrives at the station, and ends when either cargo or train is gone?
Yes, by setting the diverse animation triggersyou may specify those events.
regards
Michael
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> have you redesigned all the steam engines of DBSetXL? to make them animated?
Yes, all steamers (and a lot of other vehicles) have been redesigned for v0.9 and I added a couple of steamers as well. And yes, all steamers and rod-driven electrics are animated now.
> the new steam engines on your home page look very good!
Thanks.
regards
Michael
Yes, all steamers (and a lot of other vehicles) have been redesigned for v0.9 and I added a couple of steamers as well. And yes, all steamers and rod-driven electrics are animated now.
> the new steam engines on your home page look very good!
Thanks.
regards
Michael
bloody hell, that looks awesome.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

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Wow... just looked at the updated graphics on the site. Awesome Michael! I'm definitely going to be having a nice long DBSet game when this comes out!
New graphics look absolutely gorgeous!
New graphics look absolutely gorgeous!
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Hi,
I know this may seem a stupid question, but how can I get stations like the one in the pic on to my OTTD? I run the latest miniIN and Nightly.
I already have the passenger stations that are similar to this, just none of the frieght ones. I've also searched the forum, but can't find anything. Could anyone help me out?

Thanks
I know this may seem a stupid question, but how can I get stations like the one in the pic on to my OTTD? I run the latest miniIN and Nightly.
I already have the passenger stations that are similar to this, just none of the frieght ones. I've also searched the forum, but can't find anything. Could anyone help me out?

Thanks

You can't, since they are not released yet.
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Still the best OS around
Still the best OS around
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Intercity BR 103, Scenario Germany
Hi Michael,
I have a question regarding the livery of the Intercity trains in the 1980s.
In these times, the BR 103 pulled trains which consisted of two first class coaches, the dining car and 5 or more second class coaches. The first class and dining coaches had a livery in red-beige, the second class coaches were painted in blue-beige colours.
I would really like to see these trains in the game. Did you ever think of integrating this in the DBSet?
Greetings from David.
P.S.
I added my German scenario, which is quite suitable for the DBSet I'd say. There is a lot of raw material industry and merely few processing businesses. Hence there will be a need of large goods stations. I tried to place resources as realisticly as possible. E.g. the Ruhr area (Ruhrpott) has a lot of coal reserves.
I have a question regarding the livery of the Intercity trains in the 1980s.
In these times, the BR 103 pulled trains which consisted of two first class coaches, the dining car and 5 or more second class coaches. The first class and dining coaches had a livery in red-beige, the second class coaches were painted in blue-beige colours.
I would really like to see these trains in the game. Did you ever think of integrating this in the DBSet?
Greetings from David.
P.S.
I added my German scenario, which is quite suitable for the DBSet I'd say. There is a lot of raw material industry and merely few processing businesses. Hence there will be a need of large goods stations. I tried to place resources as realisticly as possible. E.g. the Ruhr area (Ruhrpott) has a lot of coal reserves.
- Attachments
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- ScenarioGermany.rar
- Scenario of Germany and the surrounding European countries.
- (137.78 KiB) Downloaded 235 times
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