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Re: In game content downloads
Posted: 26 Mar 2009 14:55
by Rubidium
planetmaker wrote:Hm... Also not for a newer version?
Fair enough though that I cannot change the license for an already existing file in the DB... that would lead to too many inconsistencies.
For newer files you can set another the license, but that doesn't change the license of what you've uploaded.
Regarding the GPL 'issue'. GPL X or newer means that you can license it under GPL X or any later version. Saying it's licensed under GPL X or GPL X+1 is thus not wrong.
Re: In game content downloads
Posted: 26 Mar 2009 15:03
by Bilbo
Rubidium wrote:Regarding the GPL 'issue'. GPL X or newer means that you can license it under GPL X or any later version. Saying it's licensed under GPL X or GPL X+1 is thus not wrong.
It is not wrong, but it does not tell the whole truth. For end users it is unimportant, but for developers, who may want to use such code in their own AI it may make quite a difference.
Re: In game content downloads
Posted: 26 Mar 2009 17:54
by TrueBrain
I guess it is a small effort to also add GPL v2/v3 .. but what license to put under it ..

Re: In game content downloads
Posted: 26 Mar 2009 18:10
by TrueBrain
CC-0 v1.0 is now available as license for BaNaNaS .. let me know if there are any problems with it

Re: In game content downloads
Posted: 26 Mar 2009 18:13
by Yexo
TrueBrain wrote:I guess it is a small effort to also add GPL v2/v3 .. but what license to put under it ..

What's wrong with having the following options:
GPL v2+ (+ for "or (at your option) any later version")
GPL v2
GPL v3+
GPL v3
Re: In game content downloads
Posted: 26 Mar 2009 18:52
by Rubidium
There is no license "GPLv2 or later". What is means that you can redistribute it with any license that matches the "GPLv2 or later". In this context you just chose which of the "GPLv2 or later" licenses you want to have applied for this redistribution. That still means that people are allowed to significantly modify it and add their version of it with GPLv3.
I see no point in making the system more complex than needed. If you REALLY want to have both licenses present you can always chose custom and provide your own text.
Re: In game content downloads
Posted: 26 Mar 2009 19:17
by TrueBrain
Yexo wrote:TrueBrain wrote:I guess it is a small effort to also add GPL v2/v3 .. but what license to put under it ..

What's wrong with having the following options:
GPL v2+ (+ for "or (at your option) any later version")
GPL v2
GPL v3+
GPL v3
Nothing (as that is kind of what I suggested

). Still leaves the problem: what license to put under it

Ghehe
Either way .. I personally think a person should choice either v2 or v3, and not 'leave it to the user' ... but okay, that is just me

Re: In game content downloads
Posted: 26 Mar 2009 19:21
by Yexo
Re: In game content downloads
Posted: 26 Mar 2009 20:53
by TrueBrain
Yexo wrote:
Sorry, scrap that. I propose just attached the lowest version of the license.
So than nothing has to change

As you can already do so
It will be like that for the time being. You can pick either GPLv2 or GPLv3, and you can put in your source files it is a '+' or what ever. If you really want to be explicit, attach your own specified GPLv2+ or what ever version

Re: In game content downloads
Posted: 26 Mar 2009 22:11
by Bilbo
TrueBrain wrote:CC-0 v1.0 is now available as license for BaNaNaS .. let me know if there are any problems with it :)
I just managed to upload my newgrf with CC-0, so no problem.
Just one thing, the upload form says "try to reuse existing tags", but what are these? I was unable to find any tags on the bananas web, links in all files are links to webpage/forum thread of that file.
Re: In game content downloads
Posted: 26 Mar 2009 23:09
by Zuu
The tags are only visible in-game currently. And then you need too look on each GRF to see what tags they have used. A full list of tags would indeed be handy as the number of GRFs on BaNaNaS is quite large.
Re: In game content downloads
Posted: 27 Mar 2009 08:50
by FooBar
Maybe we can compile one at the manual. That could work reasonably well; at least until something is invented that reads all existing tags from the database directly.
Re: In game content downloads
Posted: 01 Apr 2009 11:04
by Moriarty
FooBar wrote:Maybe we can compile one at the manual. That could work reasonably well; at least until something is invented that reads all existing tags from the database directly.
Compiling them manually is redundent when a simple sql statement can get them.
Re: In game content downloads
Posted: 31 May 2009 01:28
by fanioz
I've not found any button to delete my content on Manager Panel on
http://bananas.openttd.org/en/manager/. Am I miss a thing here ?

Re: In game content downloads
Posted: 31 May 2009 06:34
by Zuu
You can set a very low maximum OpenTTD-version to disable the content from appearing in the list. However I think the system was designed so that if you load a savegame and have md5 of a grf and possible also other contents like AIs you can ask the content-server for that content even if it has been 'removed' from the download list.
Re: In game content downloads
Posted: 31 Jan 2010 10:13
by andythenorth
Feature request
Could the Manager view display download counts (as many of the other views do), but in this case, for all versions?
As a newgrf author, I find it useful to know how many downloads there have been of each version.
cheers,
Andy
Re: In game content downloads
Posted: 07 Feb 2010 23:06
by zc15-nyonker
I use this feature all the time for hightmaps, ect. What I am wondering is, when will the 32bpp graphics be put on there? It is hard to stay up to date with the new graphics. Or will it not be on there unit the project is done?
Re: In game content downloads
Posted: 08 Feb 2010 08:11
by tb2571989
PM'd RE Signature size.
Re: In game content downloads
Posted: 08 Feb 2010 19:49
by Born Acorn
Please leave that to the report function and moderators.