Re: PathZilla (v6) - A networking AI
Posted: 18 Jul 2012 09:32
I tried running PathZilla v6 on OpenTTD and I got showed this error report :/
what does this mean?
what does this mean?
The place to talk about Transport Tycoon
https://www.tt-forums.net/
He finally finished version 6 some months after this post, but this is about 3 years ago now.The contributor's lament...
O wretched AI
How thine bugs torment me
Would that I had enough free time to fix thee
Im REALLY sorry guys. I still want to work on this and PathZilla v6 has been "nearly ready" for months now, but every time I think I'm close to a relase I find some more bugs and just go round in circles. At the moment save/load is broken as I cant serialise a reference to an object.
I had a couple of weeks off in April when I thought this would get done, but thats long gone now and at the moment I need to work on my dissertation. Also the Sniper vs Spy update for Team Fortress 2 has really eaten up some time! It may be a while until I get around to a new release TBH.
If you want to use PathZilla as the basis for a new AI, or just use bits of it then please feel free. I would be perfectly happy about that. Its all licensed under the GPL. The latest (unreleased) code is available online at...
http://code.google.com/p/ottd-noai-path ... /PathZilla
It would be nice if someone could get use out of the ideas I had.
Code: Select all
// Patch: this.keys.top throws an exception if this.keys is empty
if(this.data.len() > 0 && this.keys.len()>0) {
saveData[CLASS_NAME] <- this.data[this.keys.top()].getclass().CLASS_NAME;