Tropic Station Set [WIP]
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Where do you want it exactly? Above the path in front of the rail or something? And what is the sign anyway, the little CC thingy right of the buildings and just under the mud tile overlay?MeusH wrote:XeryusTC, I've added some kind of sign to a waypoint, which should be on foreground layer of each waypoint tile, and positioned some pixels away from the ground path, see .png for details
And it would be easier to see which graphics are which if didn't try to use as less space as possible. I will sort the sprites anyway in the pcx file and it is quite hard to distinguish which sprites are for what.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







XeryusTC, that sign is meant to be at every waypoint tile, at player's side of rails (in front of train). To find out where it is, imagine the sign over fungus on the wall, then move it to the bottom of screen.
There is an example with some pixels of muddy path and small fence.
That sign is well... like a billboard. It's meant to indicate whose station\waypoint is that, especially in multiplayer games
XeryusTC, could you please tell me how to sort sprites? How about example pcx file?
There is an example with some pixels of muddy path and small fence.
That sign is well... like a billboard. It's meant to indicate whose station\waypoint is that, especially in multiplayer games
XeryusTC, could you please tell me how to sort sprites? How about example pcx file?
Sorting the sprites is something the coder does, it ties heavily into how the coder arranges his code.
What I think he wants is for you to not squish so many graphics into such a small space on the .png's you send him.
What I think he wants is for you to not squish so many graphics into such a small space on the .png's you send him.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I still don't get where to place the sign exactly, I know you wan't it in front of the train, but where in front of the train? there is a 16x5 box where I can place it in.MeusH wrote:XeryusTC, that sign is meant to be at every waypoint tile, at player's side of rails (in front of train). To find out where it is, imagine the sign over fungus on the wall, then move it to the bottom of screen.
There is an example with some pixels of muddy path and small fence.
That sign is well... like a billboard. It's meant to indicate whose station\waypoint is that, especially in multiplayer games
Yes, I will resort the sprites locally. But in the mean time I don't want sprites to be as close together as this, it kind of confuses me which sprite belongs to the waypoint and which to the station.Aegir wrote:Sorting the sprites is something the coder does, it ties heavily into how the coder arranges his code.
What I think he wants is for you to not squish so many graphics into such a small space on the .png's you send him.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







I will, but I am quite busy ATM, and I also need to figure out what all my action 2 sprites mean as they are quite messy ATMMeusH wrote:XeryusTC, could you please code it and show how does it look in-game? Thanks

Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Good, I'll recode the whole lot then as I'm not quite happy with it's current state.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







I'm back ![Pleased :]](./images/smilies/pleased.gif)
A copper ore loading station. I hope you like it. If you do, I'll go draw the other orientation. All comments are greatly appreciated.
The roof will be fixed, so that two adjacent tipples will blend together nicely
Other stations will be shown soon
![Pleased :]](./images/smilies/pleased.gif)
A copper ore loading station. I hope you like it. If you do, I'll go draw the other orientation. All comments are greatly appreciated.
The roof will be fixed, so that two adjacent tipples will blend together nicely
Other stations will be shown soon
- Attachments
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- copperorepreivew.png (8.39 KiB) Viewed 3758 times
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- copperoreload.png (7.58 KiB) Viewed 3758 times
Last edited by MeusH on 07 Apr 2007 13:28, edited 2 times in total.
Darkmast49, everybody, how about pixel randomization like this one?
Shall I continue with the second orientation?
Also I think the shading is bad on the second (lower) orientation - how do you think, are silo(sp?) shaded properly?
XeryusTC, could you please post your pcx of sheds station? I'd like to improve it and have sprites in a proper order
Shall I continue with the second orientation?
Also I think the shading is bad on the second (lower) orientation - how do you think, are silo(sp?) shaded properly?
XeryusTC, could you please post your pcx of sheds station? I'd like to improve it and have sprites in a proper order
- Attachments
-
- maize3_parts2.png (15.65 KiB) Viewed 3764 times
Now we're talking!MeusH wrote:Darkmast49, everybody, how about pixel randomization like this one?
Shall I continue with the second orientation?
Also I think the shading is bad on the second (lower) orientation - how do you think, are silo(sp?) shaded properly?
XeryusTC, could you please post your pcx of sheds station? I'd like to improve it and have sprites in a proper order


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