Tropic Station Set [WIP]

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What variants of copper ore unloading station do you like?

Poll ended at 14 Aug 2007 12:11

1
14
23%
2
17
27%
3
10
16%
4
12
19%
5
9
15%
 
Total votes: 62

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Ameecher
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Post by Ameecher »

MeusH, one thing I'd say about the wood stations is the pile of logs. The logs I think need a bit more texture because in real life trees are not smooth. Otherwise, looking good!
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Post by MeusH »

Ameecher, that was definitely a great idea, thank you! :)
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Post by MeusH »

How about this? :)

XeryusTC, I've added some kind of sign to a waypoint, which should be on foreground layer of each waypoint tile, and positioned some pixels away from the ground path, see .png for details
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Post by George »

MeusH wrote:Here, a wood station.
May I use your wood graphics?
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Post by MeusH »

Yes. Just tell me where are you going to use it so that I can download it :)
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Post by XeryusTC »

MeusH wrote:XeryusTC, I've added some kind of sign to a waypoint, which should be on foreground layer of each waypoint tile, and positioned some pixels away from the ground path, see .png for details
Where do you want it exactly? Above the path in front of the rail or something? And what is the sign anyway, the little CC thingy right of the buildings and just under the mud tile overlay?

And it would be easier to see which graphics are which if didn't try to use as less space as possible. I will sort the sprites anyway in the pcx file and it is quite hard to distinguish which sprites are for what.
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Post by MeusH »

XeryusTC, that sign is meant to be at every waypoint tile, at player's side of rails (in front of train). To find out where it is, imagine the sign over fungus on the wall, then move it to the bottom of screen.
There is an example with some pixels of muddy path and small fence.

That sign is well... like a billboard. It's meant to indicate whose station\waypoint is that, especially in multiplayer games

XeryusTC, could you please tell me how to sort sprites? How about example pcx file?
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Post by Aegir »

Sorting the sprites is something the coder does, it ties heavily into how the coder arranges his code.

What I think he wants is for you to not squish so many graphics into such a small space on the .png's you send him.
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Post by XeryusTC »

MeusH wrote:XeryusTC, that sign is meant to be at every waypoint tile, at player's side of rails (in front of train). To find out where it is, imagine the sign over fungus on the wall, then move it to the bottom of screen.
There is an example with some pixels of muddy path and small fence.

That sign is well... like a billboard. It's meant to indicate whose station\waypoint is that, especially in multiplayer games
I still don't get where to place the sign exactly, I know you wan't it in front of the train, but where in front of the train? there is a 16x5 box where I can place it in.
Aegir wrote:Sorting the sprites is something the coder does, it ties heavily into how the coder arranges his code.

What I think he wants is for you to not squish so many graphics into such a small space on the .png's you send him.
Yes, I will resort the sprites locally. But in the mean time I don't want sprites to be as close together as this, it kind of confuses me which sprite belongs to the waypoint and which to the station.
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Post by MeusH »

Topmost (0;0) pixel of the sign sprite would be at (0;21) pixel of background sprite with building, and (-2, 2) :roll: on sprite without building
Sorry for inconvenience, have fun coding :)
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Post by MeusH »

XeryusTC, could you please code it and show how does it look in-game? Thanks
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Post by XeryusTC »

MeusH wrote:XeryusTC, could you please code it and show how does it look in-game? Thanks
I will, but I am quite busy ATM, and I also need to figure out what all my action 2 sprites mean as they are quite messy ATM :(.
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Post by MeusH »

2 days without internet combined with 3 days without school will bring great step with my side-projects, just like this one. I hope I'll post a lot soon :)
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Post by XeryusTC »

Good, I'll recode the whole lot then as I'm not quite happy with it's current state.
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Post by MeusH »

I'm back :]

A copper ore loading station. I hope you like it. If you do, I'll go draw the other orientation. All comments are greatly appreciated.

The roof will be fixed, so that two adjacent tipples will blend together nicely

Other stations will be shown soon
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copperorepreivew.png
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copperoreload.png
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Last edited by MeusH on 07 Apr 2007 13:28, edited 2 times in total.
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Post by MeusH »

Darkmast49, everybody, how about pixel randomization like this one?
Shall I continue with the second orientation?

Also I think the shading is bad on the second (lower) orientation - how do you think, are silo(sp?) shaded properly?

XeryusTC, could you please post your pcx of sheds station? I'd like to improve it and have sprites in a proper order
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Post by OczeQ »

nice one :)
keep up the good work :wink:
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Post by Muse »

I really can't wait until I can use these stations in a decent tropic game!. :shock:
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Post by Samwise »

MeusH wrote:Darkmast49, everybody, how about pixel randomization like this one?
Shall I continue with the second orientation?

Also I think the shading is bad on the second (lower) orientation - how do you think, are silo(sp?) shaded properly?

XeryusTC, could you please post your pcx of sheds station? I'd like to improve it and have sprites in a proper order
Now we're talking! :D Some very good randomization! :) Keep it up, you're doing a very good job.
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Post by Railwaymodeler »

Man, I LOVE those copper ore tipples!

Any chance they could be done for use with the iron ore mines in the Temperate climate? I'd LOVE to have real iron ore stations, not using coal mine station for them too.
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