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Posted: 24 May 2006 17:55
by Oleg
:oops: I'm really sorry. I should have studied geography more :) Yet I've found out there used to be about 2000 km of narrow gauge railways in Lithuania, and there are a few that still operate - I have found a website in Lithuanian, English and Russian: http://www.ngr.lt/

Perhaps there are no extraordinary Latvian trains there, yet it's a part of a railway history that shouldn't be forgotten.

Posted: 24 May 2006 20:32
by Killer 11
I noticed the lack of hard concrete bridges that are used A LOT in lithuania for both road and rail so i did some quick spritess and then did a mockup with my open coal trucks and 2M62(Modernised) crossing that bridge above the river

Posted: 24 May 2006 20:38
by Wile E. Coyote
That bridge is very nice! :D Do you plan to add bridges to set too?

Posted: 24 May 2006 21:27
by Killer 11
certainly but i won't focus on some specific bridges i will do them in a general style that is used here

Posted: 24 May 2006 21:34
by ISA
That bridge is nice, keep up the good work :)

Posted: 25 May 2006 12:10
by Killer 11
Same bridge widened for road use

Posted: 25 May 2006 15:49
by Purno
Would this set become compatible with my bridges, so that people can still use my bridges with your trains by loading my bridges over your GRF?

Posted: 25 May 2006 17:20
by Killer 11
well i plan on replacing current bridges with my own including the ramps so i dunno about compatability

Posted: 26 May 2006 19:07
by Killer 11
I also thought about 3 new future engines:
LG 01 Passenger type
LG 01 Freight type
2-LG 01 Superheavy freight locomotive used in mountain areas or to transport titanical ammount of cargo

Posted: 27 May 2006 07:21
by Wile E. Coyote
Post on PM me pics and characteristics, so I can update tracking table.

Posted: 27 May 2006 20:59
by Killer 11
well those 3 are tottaly fictional but i ill make something up :wink:
BTW completed 2M62U and fixed lenght problem in TEP70 Coach sprites

Posted: 28 May 2006 01:34
by ISA
Killer 11 wrote: fixed lenght problem in TEP70 Coach sprites
There was a problem? :oops:

Posted: 28 May 2006 08:11
by Killer 11
too long by some pixels in all views so it looked like D(E)MU coaches but it's not your foult i did same mistake in my coaches too :wink:

Posted: 28 May 2006 14:17
by ISA
Killer 11 wrote:too long by some pixels in all views so it looked like D(E)MU coaches
Ok thats news! :)
Killer 11 wrote:but it's not your foult i did same mistake in my coaches too :wink:
Thats is a relief :D

Posted: 05 Jun 2006 03:09
by sigisn
Nice work Killer11, keep up this project.

Posted: 06 Jun 2006 06:46
by Killer 11
thx i will just got to take a lil break :wink:

Posted: 04 Jan 2007 11:51
by Killer 11
The break is over!
I finnaly managed to get the darn thing coded it is also compatible with uk renewal set, it has even working livery overides(although i don't know if they will look good)
Anyway less talk more grf's
Also for OpenTTD internet players:
Kirk's server will have this set loaded from now on along with uk renewal set so if you want to test it join the server by pming captain_kirk for the password :wink:

Posted: 04 Jan 2007 13:22
by Killer 11
Ok i think i am improving my shading but first i need your opinions here's a horizontal view of M62 with advanced shading

Posted: 04 Jan 2007 14:26
by ISA
Killer 11 wrote:Ok i think i am improving my shading but first i need your opinions here's a horizontal view of M62 with advanced shading
Shading is ok but wheels seems ugly IMO (no offense). I would lose those blue pixels between wheels and fuel tank down there of course! :) But still its Your drawing You know better ;) If You allow I would copy it and ill show You :)

Posted: 04 Jan 2007 14:36
by Killer 11
i don't know how else to draw them, if i drew them without the gaps it would be absolutely unrealistic becouse real thing has gaps atleast the size of a wheel between each couple of wheels
Edit:
Example picture: http://jadro.yofej.hu/jarmulista/list_m62/m62-175.jpg