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Posted: 21 May 2007 18:45
by m3henry
anyone know where I can find this .grf?
[img]tdt_logistics_7th_nov_1934_106.png[/img]
I also think this topic should be in the graphics section.
Posted: 21 May 2007 21:39
by Dropzone
m3henry wrote:
I think you meant to do this:
Which bit of the image are you referring to? I see SAC's trees, UKRS (I think?), TTRS3, some station GRF (PGS?), new foundations (I think those are SAC's, too), new grass (I have no idea what GRF that is), and the fences are removed (no idea about that one either).
Posted: 22 May 2007 00:13
by ISA
I have some idea about that grass and fence!

Posted: 22 May 2007 03:59
by Raichase
DropZone wrote:Which bit of the image are you referring to? I see SAC's trees, UKRS (I think?), TTRS3, some station GRF (PGS?), new foundations (I think those are SAC's, too), new grass (I have no idea what GRF that is), and the fences are removed (no idea about that one either).
SAC's trees are stolentrees.grf, or are in the latest release from SAC's landscape pack, which also includes foundations.
TTRS3 is on grfcrawler.
The station is Aegirs country station, and is the blank platform tiles.
The fences being removed may simply be the use fiddling with the detail settings, although I believe there IS a grf around.
Posted: 22 May 2007 13:37
by ISA
That new land is here is
OpenTTD Graphics thread and if someone nofence.grf author allows I would post that grf here!
Posted: 23 May 2007 17:18
by m3henry
whoops, forgot to mention.
it is the metal retaining walls i seek!
Posted: 24 May 2007 06:32
by Raichase
m3henry wrote:whoops, forgot to mention.
it is the metal retaining walls i seek!
SAC released a landscape GRF, with the pylons and the light posts replacing the transmitters and the lighthuoses respectivly, and the new foundations are included in there.
It is a proper release, and can be found in her thread.
Posted: 24 May 2007 20:16
by m3henry
thanks!
but, if they come with all the other things, I may not use it.
Posted: 25 May 2007 08:23
by Raichase
m3henry wrote:thanks!
but, if they come with all the other things, I may not use it.
Download it, it might have paramaters for turning off the other things.
Otherwise, simply download a GRF that replaces the objects you don't like and place it below the landscape grf, so you only get the foundations. I imagine you could knock up a grf to put back the original lighthouse/transmitter if you really wanted to.
But check the original grf, iirc it has paramaeters
Posted: 26 May 2007 06:41
by m3henry
ok I'll do that;
once im off browsing on PSP

Posted: 21 Jun 2007 19:41
by Mickeye
Hi, I'm looking for grf, which bring snow to temperate, but not with arctic sprites like on this picture:

Posted: 21 Jun 2007 19:46
by Ameecher
You want Michael Blunck's Alpine climate which can be found at his site
http://www.ttdpatch.de in the downloads section.
Posted: 21 Jun 2007 20:04
by Mickeye
I already have Alpine.grf (I'm actually using it), but it's basically an arctic climate with temperate sprites. If I want to have temperate grass in arctic I could also use grassconversion.grf, so that's not the solution. As far as I know there's only ECSTown.grf which adds snow to temperate with temperate sprites, but it'll block all other industry on the map. Of course I can use other ECS graphics but honestly I don't like it, so this isn't solution too.

Posted: 21 Jun 2007 20:18
by Ameecher
So you're looking for a .grf that gets rid of the artic tiles when bringing snow to temeperature and just that. No industries or anything else?
Posted: 21 Jun 2007 21:20
by Mickeye
No extra industries, just original industry chain for temperate climate. The problem is, if you use Alpine or grassconversion grfs and some other grfs with sprite containing grass, you'll get a simular result:
It would be great if someone could make grf for temperate with almost same effects like Alpine.grf.
Posted: 22 Jun 2007 15:07
by Dropzone
I think the attached GRF should do what you're asking. It only contains the snow tiles though, so you'll need to use
http://www.ttdpatch.net/src/newgrfdemo/snowline.grf as well to actually enable snow in temperate.
Posted: 22 Jun 2007 17:10
by Mickeye
Thanks, that will do it.

Unless there is grf with snowy trees and snowy buildings on snow squares.

Of course not Alpine.grf, which is great don't get me wrong, but however it's basically arctic.
Posted: 22 Jun 2007 17:40
by Marshy
ISA wrote:and if someone nofence.grf author allows I would post that grf here!
I'm not the author, but i have it.
Posted: 23 Jun 2007 00:37
by Raichase
Mickeye wrote:Thanks, that will do it.

Unless there is grf with snowy trees and snowy buildings on snow squares.

Of course not Alpine.grf, which is great don't get me wrong, but however it's basically arctic.
Sorry to interject, but Michael is intending on Alpine being a temperate snowline grf, IN temperate, but it's still in development stages. As it can get temperate grass in arctic, I guess the experiment stage is complete, and he's focusing on other, more pressing projects in the meantime.
But yes, what you want, snow in temperate, is the end goal of Alpine, from what I gather on his website.
Posted: 23 Jun 2007 09:01
by Mickeye
Raichase wrote:...but Michael is intending on Alpine being a temperate snowline grf, IN temperate...
I see, thanks for info, Rai.
Raichase wrote:...although I believe there IS a grf around.
There's not only one, by the way.
CSRailSet have parameter for fences, which allow no fences, owner markers, new fences and original TTD fences. See added pictures:
