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Posted: 11 Aug 2005 12:13
by DeletedUser21
I like the one that looks like brains.
Wow lot of NBA players

Posted: 14 Aug 2005 11:34
by mifune
ive made some lego locomotives once, in ldraw and then exported them to blender. i still have the .blends, but not the ldraw files.
pictures:
ill upload the .blends later.
Posted: 14 Aug 2005 11:58
by Purno
Some of these engines are Dutch ones, aren't they?

Posted: 14 Aug 2005 13:00
by dmh_mac
Do you have an ldraw importer for blender?
Posted: 15 Aug 2005 11:38
by mifune
purno: yep.
dmh_mac: yes, i have. i think ive used this one:
http://web.tiscali.it/ALV/blender/
and here are the .blends in one .zip file:
http://members.lycos.nl/blenderonline/legoloco.zip
Posted: 15 Aug 2005 13:24
by dmh_mac
Great! That makes rendering the sprites much easier I think.
Posted: 15 Aug 2005 14:41
by Killer 11
The only problem of that script is that it doesn't import textures.
It only imports colors so lego face set will be done only in pov ray(but that's very easy)
Posted: 15 Aug 2005 14:45
by Born Acorn
I thought we were going for made up locos and not country specific ones. Imean it is going to go into a game played by people worldwide.
Posted: 15 Aug 2005 14:53
by Killer 11
This set will have some real life trains but not from one country each country's limit should be like 2 trains so made up locos should be most common.
Also the limit will prevent this set becoming a Dutch lego set
From now on people please try to make made up locos ok
Posted: 15 Aug 2005 18:21
by Killer 11
Finaly something from my side:
GLT-200 bulk cargo truck
GLT stands for Generic Lego Truck
I have made Iron ore, Coal and grain versions with 3 loading stages

Posted: 15 Aug 2005 21:10
by lucaspiller
Isn't this going to be BrickLand? If so you need "BRICK" on the side, and on the little dimples.

Nice job though.

Posted: 16 Aug 2005 07:21
by Purno
Killer 11 wrote:
Nice, but IMO the roof could use some more detail. And the coal perhaps too, look like I did coal, might give you some ideas.
Posted: 16 Aug 2005 07:38
by Killer 11
Well LEGO sign will t convert to blender becouse blender can't import textures from dat/ldr files.
@Purno
Ok i will change the roof and later i will work with the coal.
BTW i have already planed GTL-200 Tank carrierer
maybe we could ransport weaponry from factory to some army base.
Posted: 16 Aug 2005 08:16
by Purno
Killer 11 wrote:BTW i have already planed GTL-200 Tank carrierer
maybe we could ransport weaponry from factory to some army base.
It's Brickland, which is similar to Toyland. IMO it should not contain any army stuff.
Posted: 16 Aug 2005 08:39
by Killer 11
Military toys
And some info about that blender script.
It can't import .mpd files and any files that contain submodels(prebuilt bogies and so on) so you have to import them one by one to collect your model.
About my truck.
Here it is randomized load of iron ore and nicer roof
And no LEGO signs
Posted: 16 Aug 2005 08:45
by Purno
Killer 11 wrote:Military toys
Nah, I don't know about that...
Nice

But I think the roof of the truck itself could use some more detail, TBH.
Posted: 16 Aug 2005 08:50
by Killer 11
well then what detail you need?
Don't say Air Horn becouse the ones that are in ldraw are hell too big and look silly.
Posted: 16 Aug 2005 09:19
by Purno
Killer 11 wrote:well then what detail you need?
Don't say Air Horn becouse the ones that are in ldraw are hell too big and look silly.
/me doesn't know... :/ but the roof looks pretty empty, IMO
Posted: 16 Aug 2005 12:02
by lucaspiller
How about some of the little see through yellow dimples as lights?
Posted: 16 Aug 2005 12:48
by Born Acorn
In gmae they will be a lot smaller, so detail isn't really needed.