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Posted: 29 Nov 2004 08:39
by Joker
Maybe there can be wagon on the "sell" button instead of train engine and train with wagon (like ThorRune's picture) on the "sell all" button. Because if you put train engine on both of them, they can be easily misstaken.
Or make the button wider so that train with wagon fits in
Or put the train horizontally! I'll try to draw it and post it.... wait a minute

update: something like this...

Posted: 30 Nov 2004 04:01
by Dundee
If a modifier key was used instead to select the 'rest of the train', then you could more quickly swap cars between slots in the window, as well as quickly remove part/all of a train. Is it feasible to change the drag and drop cursor to the rest of the train when a modifier is held? For an extremely long train, a number could indicate the lenght in carriages on the mouse cursor.

Posted: 30 Nov 2004 05:45
by mdhowe
Dundee wrote:If a modifier key was used instead to select the 'rest of the train', then you could more quickly swap cars between slots in the window, as well as quickly remove part/all of a train. Is it feasible to change the drag and drop cursor to the rest of the train when a modifier is held? For an extremely long train, a number could indicate the lenght in carriages on the mouse cursor.
That's an excellent idea because I don't think there is any easy way to distinguish between the two buttons.

Posted: 30 Nov 2004 12:03
by Hackykid
Dundee wrote:If a modifier key was used instead to select the 'rest of the train', then you could more quickly swap cars between slots in the window, as well as quickly remove part/all of a train. Is it feasible to change the drag and drop cursor to the rest of the train when a modifier is held? For an extremely long train, a number could indicate the lenght in carriages on the mouse cursor.
erm.. ctrl+drag already moves the rest of train.....

Posted: 10 Dec 2004 16:40
by Thanathos
I hope you like it.

PD: I don't like the upper can in that place, it should be centered and a px farther from the upper side.

Posted: 10 Dec 2004 17:35
by Eddy
Looks interesting :wink:
Though you shouldn't use the original becouse Open-TT is planned to be totally redrawn

Posted: 11 Dec 2004 03:22
by Thanathos
It was just an example, I'll see if I can do a new "can" soon.

Thanks a lot for the comment.

Posted: 23 Dec 2004 16:31
by mike[F]
Thanathos, that's the best idea I've seen so far I think. So just work on that idea but with your own picture of a dustbin. :)

Posted: 25 Dec 2004 16:40
by Eddy
How about this.

Posted: 25 Dec 2004 17:41
by Tom_le_mort
I like the solution of Thanathos.
One may make a poll... :roll:

Posted: 25 Dec 2004 17:44
by Purno
Well, Eddy's way is not bad either, if you keep the dustbins...

Posted: 26 Dec 2004 05:31
by Alltaken
i don't actually understand eddies at all.

are those green and coloured things supposed to be money or somthing?

Alltaken

Posted: 26 Dec 2004 07:54
by Eddy
OK..... so I kept the dustbins.
But I drew a new one and if more people like thanathos's way more then you can do it with my dustbins. (I think they're good)

"Oh"
And merry xmas to everyone

Posted: 26 Dec 2004 09:36
by SHADOW-XIII
there is other way:
Devs should made Selling buttons horizontal (now those are vertical) and put at the bottom of the depot window ... then there will be more space and this way:
- graphic of a wagon with arrow to bin (selling wagon only)
- graphic with engine + a wagon with arrow to bin (selling whole train)

Posted: 26 Dec 2004 10:52
by Purno
Eddy wrote:OK..... so I kept the dustbins.
But I drew a new one and if more people like thanathos's way more then you can do it with my dustbins. (I think they're good)
I like the one with the train... (but are these your sprites???)
"Oh"
And merry xmas to everyone
Happy Xmas

Posted: 26 Dec 2004 10:58
by Eddy
Purno wrote:I like the one with the train... (but are these your sprites???)
No, I used the usset train and wagon.
We have permission for it.
But anyway thanks to someone that drew those.
Noone wrote how it looks. Why?
And no comment about my dustbin.

Posted: 26 Dec 2004 11:21
by Purno
This:
Image
looks very good, both the train, the dustbins and the combintion of those two.



Posted: 26 Dec 2004 12:54
by Alltaken
Eddy wrote: But anyway thanks to someone that drew those.
Noone wrote how it looks. Why?
And no comment about my dustbin.
i prefer the multiple dustbins approach.

your dustbins look nice. but IMO they should be less blue and more grey.

and for the lower set of dustbins, the composition of them IMO is lacking a bit. i think there are either too many dustbins in the row (i.e. 4 rather than 3 or 2) or they are to spaced out.

it looks a bit to visually intence IMO.



the reason i prefer the single dustbin, and 2-3 dustbins rather than the trains and the dustbins. is because simplicity is a good thing for interface design. the train images are very small on my screen and just serve to confuse me a bit more. whereas i can understand one dustbin vs multiple dustbins.

but yeah good work.

Alltaken

Posted: 26 Dec 2004 13:57
by mike[F]
Eddy wrote:s style.png
I like it a lot!

Posted: 26 Dec 2004 15:20
by Eddy
Alltaken wrote:your dustbins look nice. but IMO they should be less blue and more grey.
I wanted to draw blueish grey becouse it looks like it's made from metal.
Alltaken wrote:it looks a bit to visually intence IMO.
What did you mean by that?